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Re: 3d max tutorial - Plane creating

Posted: 26 Aug 2008 14:47
by lead@inbox
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Re: 3d max tutorial - Plane creating

Posted: 26 Aug 2008 14:49
by lead@inbox
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Re: 3d max tutorial - Plane creating

Posted: 26 Aug 2008 14:50
by lead@inbox
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Re: 3d max tutorial - Plane creating

Posted: 26 Aug 2008 14:51
by lead@inbox
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finished.zip
3d max file
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i think that it's finished now. Feel free to comment :)

Re: 3d max tutorial - Plane creating [finished]

Posted: 26 Aug 2008 15:43
by maquinista
Thanks!

Do you have a render of the plane?

Re: 3d max tutorial - Plane creating [finished]

Posted: 26 Aug 2008 15:53
by lead@inbox
maquinista wrote:...you have a render of the plane?
yes :wink:
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Re: 3d max tutorial - Plane creating [finished]

Posted: 29 Aug 2008 10:46
by lead@inbox
il14m
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all questions about those aircrafts - to Wile E. Coyote

Re: 3d max tutorial - Plane creating [finished]

Posted: 30 Aug 2008 00:39
by Zutty
Wow AWESOME tutorial lead@inbox :bow:

Do you render sprites in 3DSMax or do you somehow transfer it to Blender for the final render (so that you can use the lighting setups and scripts that others have made)?

Re: 3d max tutorial - Plane creating [finished]

Posted: 30 Aug 2008 00:58
by lead@inbox
Thank you, Zutty :D I know nothing about blender. Several months ago i've tried blender and i've not found it intuitive for use. If somebody makes such tutorial - i'll use blender 8)

Re: 3d max tutorial - Plane creating [finished]

Posted: 30 Aug 2008 14:02
by trainboy2004
Nice tutorials, but could you make an tutorial about getting it in OTTD. I've created an model in Sketchup/3ds max but I've got no clue what to do next.

Re: 3d max tutorial - Plane creating [finished]

Posted: 30 Aug 2008 14:06
by GeekToo
See:

http://wiki.openttd.org/wiki/index.php/ ... l_Graphics

For normal zooms, it's about the same, but max tilesize is 64 iso 256, and naming of the sprites is nnnn.png iso nnnn_z0.png

Re: 3d max tutorial - Plane creating [finished]

Posted: 30 Aug 2008 14:20
by trainboy2004
You rock, thanks :bow:

Re: 3d max tutorial - Plane creating [finished]

Posted: 30 Aug 2008 14:28
by lead@inbox
trainboy2004 wrote:...but could you make an tutorial about getting it in OTTD...
Ok, after making steps 113-116 you will have some files with image000[1-8].png names. Those images are 8 model positions from north to west-north. Open your image redactor - file new|file open|copy|paste and etc and you'll get something like this. This is png-24 file.
What i do next. I open some pcx from any decoded grf (trg1r.grf for example) in photoshop and paste my file to it. PS automatically converts colors to palette of pcx. Next is pixel tweak, save and work with grf-maker.
update - after rendering you can obtain action colours in sprites, so you can use palette converter to fix them

Re: 3d max tutorial - Plane creating [finished]

Posted: 30 Aug 2008 16:19
by trainboy2004
Thanks again :D

Re: 3d max tutorial - Plane creating [finished]

Posted: 02 Sep 2008 11:38
by Zutty
Would this work with gmax? I'd love to have a go at making a some plane sprites, but I don't have 3DS Max and I'm useless with Blender.

Re: 3d max tutorial - Plane creating [finished]

Posted: 02 Sep 2008 13:27
by trainboy2004
Depends, I think you can model with it. But I can't find the render button in gmax.

Re: 3d max tutorial - Plane creating [finished]

Posted: 02 Sep 2008 18:16
by Slye_Fox
Gemax is a striped down version of 3ds 4.0

It has A LOT of stuff 3ds has, so you might as well give it ago.


but note that gmax can't render without the render suite (google for it).

AND, 3ds can't import gmax files (which sucks), you'll have to export from gmax to a compatabe file.

Re: 3d max tutorial - Plane creating [finished]

Posted: 03 Sep 2008 06:42
by lead@inbox
Zutty wrote:Would this work with gmax?...
it's fully worked in gmax - i've tried it :)
The only problem is rendering - you have to solve it by yourself. Key words are - Gmax render suite

Re: 3d max tutorial - Plane creating [finished]

Posted: 03 Sep 2008 08:52
by Need_Help
Nice tutorial. However, you can actually improve the quality of the blueprint shown in the viewport (so that the lines are clearer and smoother) by changing the setting of the viewport. Here's how to do it :

Click on Customize > Preference. Then, click on 'Viewports' and click 'Configure Driver'. Under background texture size, choose your desired resolution (the higher the number, the better result will come out but you will need a more powerful PC)

Thanks.

Note : You can make the rendering look better by applying an ambient occlusion 'mask' on it (also called as fake GI sometimes) if you don't want to waste too much time rendering it. However, you will need a photo editing software (eg. Adobe Photoshop) because you will need to apply different 'mode' for AO pass to the rendered image (diffuse).

Re: 3d max tutorial - Plane creating [finished]

Posted: 17 Jan 2010 10:33
by neob
i just stumbled over this great tutorial and i love it, i might try to do some magic of my own :P
thing like this should be sticked for the noobs (or for neob :wink: )