Do you render sprites in 3DSMax or do you somehow transfer it to Blender for the final render (so that you can use the lighting setups and scripts that others have made)?
Thank you, Zutty I know nothing about blender. Several months ago i've tried blender and i've not found it intuitive for use. If somebody makes such tutorial - i'll use blender
Nice tutorials, but could you make an tutorial about getting it in OTTD. I've created an model in Sketchup/3ds max but I've got no clue what to do next.
trainboy2004 wrote:...but could you make an tutorial about getting it in OTTD...
Ok, after making steps 113-116 you will have some files with image000[1-8].png names. Those images are 8 model positions from north to west-north. Open your image redactor - file new|file open|copy|paste and etc and you'll get something like this. This is png-24 file.
What i do next. I open some pcx from any decoded grf (trg1r.grf for example) in photoshop and paste my file to it. PS automatically converts colors to palette of pcx. Next is pixel tweak, save and work with grf-maker.
update - after rendering you can obtain action colours in sprites, so you can use palette converter to fix them
Last edited by lead@inbox on 03 Sep 2008 07:41, edited 1 time in total.
Nice tutorial. However, you can actually improve the quality of the blueprint shown in the viewport (so that the lines are clearer and smoother) by changing the setting of the viewport. Here's how to do it :
Click on Customize > Preference. Then, click on 'Viewports' and click 'Configure Driver'. Under background texture size, choose your desired resolution (the higher the number, the better result will come out but you will need a more powerful PC)
Thanks.
Note : You can make the rendering look better by applying an ambient occlusion 'mask' on it (also called as fake GI sometimes) if you don't want to waste too much time rendering it. However, you will need a photo editing software (eg. Adobe Photoshop) because you will need to apply different 'mode' for AO pass to the rendered image (diffuse).
i just stumbled over this great tutorial and i love it, i might try to do some magic of my own
thing like this should be sticked for the noobs (or for neob )