Yield sign
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Yield sign
The poll is on the top.
If you want to add yield signs, choose your vote, then add channelized intersections:
USA Yield sign =
European Yield sign =
Yellow European Yield sign =
UK Yield sign =
If you put these votes to 100%, you'll make a patch of it.
If you want to add yield signs, choose your vote, then add channelized intersections:
USA Yield sign =
European Yield sign =
Yellow European Yield sign =
UK Yield sign =
If you put these votes to 100%, you'll make a patch of it.
Last edited by jermboy27 on 08 Jan 2012 17:12, edited 1 time in total.
Re: Yield sign
I like the Dutch one better, it has a wider red border:
But seriously, what is this all about?
But seriously, what is this all about?
Re: Yield sign
Is this some sort of planned NewGRF that you are in the progress of producing or what?
Re: Yield sign
I notice you posted to my UK roads grf page, have another post there and i might take a look into adding Give Way signs to the t-junctions at least.
Re: Yield sign
And there is not like one single European yield sign. As already mentioned there is a Dutch variant and in Sweden the background is yellow instead of white.
If you want to have it in a NewGRF I opt for the European one in your post as it is easiest to distinguish without any text.
If you want to have it in a NewGRF I opt for the European one in your post as it is easiest to distinguish without any text.
My OpenTTD contributions (AIs, Game Scripts, patches, OpenTTD Auto Updater, and some sprites)
Junctioneer (a traffic intersection simulator)
Junctioneer (a traffic intersection simulator)
Re: Yield sign
I say, You pick any Yield sign, Any choose those 3.
Re: Yield sign
It's about Yield signs.FooBar wrote:I like the Dutch one better, it has a wider red border:
But seriously, what is this all about?
Re: Yield sign
I think he means, what are you planning to do with the information that you draw from this thread?
Re: Yield sign
Exactly right!Leanden wrote:I think he means, what are you planning to do with the information that you draw from this thread?
That it is about yield signs I aready gathered. What I'm interested in is why you made this poll? Your first post is very unclear about that. All I get is that when I vote I may run the risk that I have make a patch adding channelized intersections (whatever those may be).
Re: Yield sign
See I am right, But you're not the winner until you vote 100%.FooBar wrote:Exactly right!Leanden wrote:I think he means, what are you planning to do with the information that you draw from this thread?
That it is about yield signs I aready gathered. What I'm interested in is why you made this poll? Your first post is very unclear about that. All I get is that when I vote I may run the risk that I have make a patch adding channelized intersections (whatever those may be).
Re: Yield sign
You talk in riddles, and you're replies seem like you've read two words of what you quoted, and imagined what the rest of the reply says.
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Re: Yield sign
I have chosen my vote, but I don't know how to add channelized intersections. Can someone tell me which button(s) I should press? Is the thing in my screenshot the channelized intersection you are talking about? Should something wonderful happen to me? Should the game do something great?jermboy27 wrote:The poll is on the top.
If you want to add yield signs, choose your vote, then add channelized intersections:
To be honest: What do you want? That someone makes these things for OpenTTD? There are better ways to ask it. Now it sounds like a less clear version of: I want this and somebody should do it.
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- Channelized Intersection.png
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Re: Yield sign
The yield signs will all look about the same at OpenTTD's scale anyway, so does it really matter?
I like the sign that says "Give Way" best since that's what they look like at home. Now write "Give Way" in the space of a single pixel
I like the sign that says "Give Way" best since that's what they look like at home. Now write "Give Way" in the space of a single pixel
Re: Yield sign
You mean like this:
EDIT: Highlighted my attempt better as it was hiding well..
Last edited by Leanden on 08 Jan 2012 21:16, edited 2 times in total.
Re: Yield sign
yes. and i meant that the period is two pixels. (which obviously depends on font and size settings)
Re: Yield sign
Although the give way sign is what we have here the generic European one with the universal upside down red triangle would look best in ottd scale
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Sent from my GT-I9100 using Tapatalk
Re: Yield sign
To be honest all this discussion is rather irrelevant because as demonstrated by OP's latest new thread, he doesnt actually intend to do anything himself, he just expects the community to respond to his demands.
Re: Yield sign
You don't know how to add channelized intersections? Ask someone who knows how to add channelized intersections.Transportman wrote:I have chosen my vote, but I don't know how to add channelized intersections. Can someone tell me which button(s) I should press? Is the thing in my screenshot the channelized intersection you are talking about? Should something wonderful happen to me? Should the game do something great?jermboy27 wrote:The poll is on the top.
If you want to add yield signs, choose your vote, then add channelized intersections:
To be honest: What do you want? That someone makes these things for OpenTTD? There are better ways to ask it. Now it sounds like a less clear version of: I want this and somebody should do it.
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