TTD Patch is Dead- Long Live OpenTTD?
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- Engineer
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TTD Patch is Dead- Long Live OpenTTD?
So, ive been playing the patch for over 8 years. It has been a long an happy time, but have now moved over to openTTD. Do people here think it would be better to have any developers still around on the patch putting efforts into openTTD to bring in the final features missing from openTTD (programmable signals, routing restrictions, custom bridgheads and build on tunnels?)
I had a long a happy time playing the patch, but its been 3 weeks since the last post here and over a week since the last nightly (shouldnt that be weekly/fortnightly now?). Are the last hangers on just treating it as a hobby project for their own personal satisfaction?
I had a long a happy time playing the patch, but its been 3 weeks since the last post here and over a week since the last nightly (shouldnt that be weekly/fortnightly now?). Are the last hangers on just treating it as a hobby project for their own personal satisfaction?
- planetmaker
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Re: TTD Patch is Dead- Long Live OpenTTD?
Same is true for OpenTTD.MegaStationMan wrote:Are the (...) (people) just treating it as a hobby project for their own personal satisfaction?
Besides http://svn.ttdpatch.net/trac/timeline?f ... ate=Update gives me changes just today and like beginning of September. Further anyone willing to give any of those things you mention a decent glitch-free trial in OpenTTD is welcome to do so. But that has been the case before, too. Signals and Route markers might both not be the solution to the problem they try to solve though: different trains going different directions under <whatever> condition; that might need more thorough consideration and thoughts.
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Re: TTD Patch is Dead- Long Live OpenTTD?
No, OpenTTD compile farm can't handle that. Yes, OpenTTD's compile farm builds TTDPatch's nightlies as well.MegaStationMan wrote:shouldnt that be weekly/fortnightly now?
Even then there are plenty of reasons why some TTDPatch developers won't touch OpenTTD and there is no need to trash TTDPatch either. It still works and actually some OpenTTD devs are occasionally writing bits of code for TTDPatch likewise that OpenTTD has features written by TTDPatch developers. TTDPatch could use a new (beta) release though.
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Re: TTD Patch is Dead- Long Live OpenTTD?
This was answered lots of times. TTDPatch is a interesting game, if You don't like it, don't use it.MegaStationMan wrote:So, ive been playing the patch for over 8 years. It has been a long an happy time, but have now moved over to openTTD. Do people here think it would be better to have any developers still around on the patch putting efforts into openTTD to bring in the final features missing from openTTD (programmable signals, routing restrictions, custom bridgheads and build on tunnels?)
I had a long a happy time playing the patch, but its been 3 weeks since the last post here and over a week since the last nightly (shouldnt that be weekly/fortnightly now?). Are the last hangers on just treating it as a hobby project for their own personal satisfaction?
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Re: TTD Patch is Dead- Long Live OpenTTD?
And in some people's opinion is the closest thing to true TTD you are going to get on any platform that doesn't natively support TTD.maquinista wrote:This was answered lots of times. TTDPatch is a interesting game, if You don't like it, don't use it.MegaStationMan wrote:So, ive been playing the patch for over 8 years. It has been a long an happy time, but have now moved over to openTTD. Do people here think it would be better to have any developers still around on the patch putting efforts into openTTD to bring in the final features missing from openTTD (programmable signals, routing restrictions, custom bridgheads and build on tunnels?)
I had a long a happy time playing the patch, but its been 3 weeks since the last post here and over a week since the last nightly (shouldnt that be weekly/fortnightly now?). Are the last hangers on just treating it as a hobby project for their own personal satisfaction?
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
Re: TTD Patch is Dead- Long Live OpenTTD?
The man speaks from experience, his most recent effort being bringing newobjects into OpenTTD and contributing some features that Lakie has, in turn, dev'd into TTDPatch. A most admirable colaberation, indeed.Rubidium wrote:... actually some OpenTTD devs are occasionally writing bits of code for TTDPatch likewise that OpenTTD has features written by TTDPatch developers.

P.S. How about custom bridgeheads for OpenTTD?


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Re: TTD Patch is Dead- Long Live OpenTTD?
It's always been like thatMegaStationMan wrote:Are the last hangers on just treating it as a hobby project for their own personal satisfaction?

As for the remaining TTDP features not yet in OTTD, most of them are in some form or another implemented as a patch.
I for one am not currently inclined to code anything for TTDP, and working out the internals of OTTD is for me not currently worth the relatively small amount of gain and large amount of time required. I have other things which are taking up my time...
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