Yes, I know that the new sprites are loaded replacing toyland sprites.
I have modified the code. I have removed all previous sprites, now Its only a new bridge, but It does't work.
It should load a bridge named "Covered wooden bridge" with the sprites from tubular bridge:
Code: Select all
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4 03 00 00 00
1 * 27 08 07 "AN" 27 32 "Created by GRDTOGRF" 00 00
2 * 922 00 06 09 01 0D // Covered wooden bridge
00 00
08 30
09 02
0A 79
0B 20
0C 51 00
0E 00
10 0D DC
0D 00 07 //action 00 bridges, 01 property, 01 ID, ID, prop 0D, tableID 00, 07 tables
//table 00
0B 0A 00 00 01 0A 00 00 00 00 00 00 00 00 00 00 //rail X: Back&Floor, Front, Pillars, 0
0C 0A 00 00 02 0A 00 00 00 00 00 00 00 00 00 00 //rail Y: Back&Floor, Front, Pillars, 0
11 0A 00 00 01 0A 00 00 00 00 00 00 00 00 00 00 //Road X: Back&Floor, Front, Pillars, 0
12 0A 00 00 02 0A 00 00 00 00 00 00 00 00 00 00 //Road Y: Back&Floor, Front, Pillars, 0
17 0A 00 00 01 0A 00 00 00 00 00 00 00 00 00 00 //Mono X: Back&Floor, Front, Pillars, 0
18 0A 00 00 02 0A 00 00 00 00 00 00 00 00 00 00 //Mono Y: Back&Floor, Front, Pillars, 0
1D 0A 00 00 01 0A 00 00 00 00 00 00 00 00 00 00 //Mlev X: Back&Floor, Front, Pillars, 0
1E 0A 00 00 02 0A 00 00 00 00 00 00 00 00 00 00 //Mlev Y: Back&Floor, Front, Pillars, 0
//table 01
09 0A 00 00 FF 09 00 00 05 0A 00 00 00 00 00 00 //rail X: Back&Floor, Front, Pillars, 0
0E 0A 00 00 04 0A 00 00 06 0A 00 00 00 00 00 00 //rail Y: Back&Floor, Front, Pillars, 0
0F 0A 00 00 FF 09 00 00 05 0A 00 00 00 00 00 00 //Road X: Back&Floor, Front, Pillars, 0
14 0A 00 00 04 0A 00 00 06 0A 00 00 00 00 00 00 //Road Y: Back&Floor, Front, Pillars, 0
15 0A 00 00 FF 09 00 00 05 0A 00 00 00 00 00 00 //Mono X: Back&Floor, Front, Pillars, 0
1A 0A 00 00 04 0A 00 00 06 0A 00 00 00 00 00 00 //Mono Y: Back&Floor, Front, Pillars, 0
1B 0A 00 00 FF 09 00 00 05 0A 00 00 00 00 00 00 //Mlev X: Back&Floor, Front, Pillars, 0
20 0A 00 00 04 0A 00 00 06 0A 00 00 00 00 00 00 //Mlev Y: Back&Floor, Front, Pillars, 0
//table 02
0A 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //rail X: Back&Floor, Front, Pillars, 0
0D 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //rail Y: Back&Floor, Front, Pillars, 0
10 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //Road X: Back&Floor, Front, Pillars, 0
13 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //Road Y: Back&Floor, Front, Pillars, 0
16 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //Mono X: Back&Floor, Front, Pillars, 0
19 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //Mono Y: Back&Floor, Front, Pillars, 0
1C 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //Mlev X: Back&Floor, Front, Pillars, 0
1F 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //Mlev Y: Back&Floor, Front, Pillars, 0
//table 03
0A 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //rail X: Back&Floor, Front, Pillars, 0
0D 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //rail Y: Back&Floor, Front, Pillars, 0
10 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //Road X: Back&Floor, Front, Pillars, 0
13 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //Road Y: Back&Floor, Front, Pillars, 0
16 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //Mono X: Back&Floor, Front, Pillars, 0
19 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //Mono Y: Back&Floor, Front, Pillars, 0
1C 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //Mlev X: Back&Floor, Front, Pillars, 0
1F 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //Mlev Y: Back&Floor, Front, Pillars, 0
//table 04
0A 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //rail X: Back&Floor, Front, Pillars, 0
0D 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //rail Y: Back&Floor, Front, Pillars, 0
10 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //Road X: Back&Floor, Front, Pillars, 0
13 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //Road Y: Back&Floor, Front, Pillars, 0
16 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //Mono X: Back&Floor, Front, Pillars, 0
19 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //Mono Y: Back&Floor, Front, Pillars, 0
1C 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //Mlev X: Back&Floor, Front, Pillars, 0
1F 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //Mlev Y: Back&Floor, Front, Pillars, 0
//table 05
0A 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //rail X: Back&Floor, Front, Pillars, 0
0D 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //rail Y: Back&Floor, Front, Pillars, 0
10 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //Road X: Back&Floor, Front, Pillars, 0
13 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //Road Y: Back&Floor, Front, Pillars, 0
16 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //Mono X: Back&Floor, Front, Pillars, 0
19 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //Mono Y: Back&Floor, Front, Pillars, 0
1C 0A 00 00 00 0A 00 00 05 0A 00 00 00 00 00 00 //Mlev X: Back&Floor, Front, Pillars, 0
1F 0A 00 00 03 0A 00 00 06 0A 00 00 00 00 00 00 //Mlev Y: Back&Floor, Front, Pillars, 0
//table 06: northern end X, northern end Y, southern end X, southern end Y
86 09 00 00 88 09 00 00 85 09 00 00 87 09 00 00 //rail flat
8A 09 00 00 8C 09 00 00 89 09 00 00 8B 09 00 00 //rail ramp
8E 09 00 00 90 09 00 00 8D 09 00 00 8F 09 00 00 //road flat
92 09 00 00 94 09 00 00 91 09 00 00 93 09 00 00 //road ramp
E7 10 00 00 E9 10 00 00 E6 10 00 00 E8 10 00 00 //mono flat
EB 10 00 00 ED 10 00 00 EA 10 00 00 EC 10 00 00 //mono ramp
0F 11 00 00 11 11 00 00 0E 11 00 00 10 11 00 00 //mlev flat
13 11 00 00 15 11 00 00 12 11 00 00 14 11 00 00 //mlev rampend X, southern end Y
3 * 28 04 06 FF 01 0D DC "Covered wooden bridge" 00