
Random Screenshots
- EXTspotter
- Tycoon
- Posts: 3122
- Joined: 08 Jan 2008 18:51
- Location: Salisbury, UK
Re: Random Screenshots
Why only greyscale WAS, Wasila? Surely you can make thing a bit more colourful 

Re: Random Screenshots
I could - but then they'd get lost next time I autoreplace
. As of yet no autorefit feature (maybe that's a good idea).

- EXTspotter
- Tycoon
- Posts: 3122
- Joined: 08 Jan 2008 18:51
- Location: Salisbury, UK
Re: Random Screenshots
autoreplace, not autoservice. I fully intend to upgrade my planes next time a bigger one comes out
.

Re: Random Screenshots
Autoscreenshot of #opentttdcoop PublicServer:

(at least every 15mins a new shot)
older Screens: http://ps.openttdcoop.org/public/webcam/?C=M;O=D
Greets
Ammler
(at least every 15mins a new shot)
older Screens: http://ps.openttdcoop.org/public/webcam/?C=M;O=D
Greets
Ammler
Last edited by Ammler on 30 Jan 2010 16:12, edited 2 times in total.
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: Random Screenshots
Are you using my old patch (or some derivate of it) for this? Or something completely different?
Are the screenshots accessible somewhere? Do you plan to make a timelapse movie of some sorts out of it?
And last but not least: Wow, is this a new type of track/junction type inventioned by you openttdcoop guys? The invisible main line?
edit: Last time I looked, it was blank!
I see, it's updating automatically 
Are the screenshots accessible somewhere? Do you plan to make a timelapse movie of some sorts out of it?
And last but not least: Wow, is this a new type of track/junction type inventioned by you openttdcoop guys? The invisible main line?

edit: Last time I looked, it was blank!


Re: Random Screenshots
It is nothing special yet, just screen of the last action someone made on the map and I (We) have also no further plans with it yet. 
The patches for OpenTTD and Autopilot are here:
http://dev.openttdcoop.org/issues/728
Greets
Ammler
P.S., indeed, the image is directly linked to the webcam, so it changes from time to time
(http://ps.openttdcoop.org/public/screenshot.png)

The patches for OpenTTD and Autopilot are here:
http://dev.openttdcoop.org/issues/728
Greets
Ammler
P.S., indeed, the image is directly linked to the webcam, so it changes from time to time

(http://ps.openttdcoop.org/public/screenshot.png)
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: Random Screenshots
Is there a place to get the patch to enable the magic bulldozer switch with rcon?Ammler wrote:The patches for OpenTTD and Autopilot are here:
http://dev.openttdcoop.org/issues/728
Re: Random Screenshots
As already told on IRC, the patches of our servers are mostly made by SmatZ, please ask him about those. I do not like to publish those as it might need some explanations...
Town Names:


Still work in progress: OpenGFX or/and OpenSFX - Please help!
Re: Random Screenshots
Some pics from my latest game on an England & Wales map (http://www.tt-forums.net/viewtopic.php?f=29&t=47054).
British Transport was founded in 1930 and has already had a profound effect on the south-east of England. London South-West, the hub of the network, has 12 trains and 30 road vehicles, with a number of high-capacity metro lines to the city centre on top of services to Reading, Luton and, as of this year, Crawley.
Currently debating whether this is worth a topic of its own. Thoughts?
First pic is of this new hub. Second is of the newly-connected Crawley station, with a shiny new train pulling into it.
British Transport was founded in 1930 and has already had a profound effect on the south-east of England. London South-West, the hub of the network, has 12 trains and 30 road vehicles, with a number of high-capacity metro lines to the city centre on top of services to Reading, Luton and, as of this year, Crawley.
Currently debating whether this is worth a topic of its own. Thoughts?
First pic is of this new hub. Second is of the newly-connected Crawley station, with a shiny new train pulling into it.
Re: Random Screenshots
Some pics of my current game
Re: Random Screenshots
I always love shots of developing stations, so here it is:
Sonwood 1945. The station is the terminus of two major lines, but as not much development has taken place anywhere, two platforms suffice. I like the quiet rural looks of the town.
Over the next sixty years, the network saw major changes. New lines were added, making Sonwood a major hub (though in many ways, it is still the quiet town it always was). Several platforms were added, a freight station was added outside the town to supply it with gold, food and goods through lorries the junction leading up to the station saw major redevelopments, but jams still occur, occasionally backing up until the main line.
This situation was unsustainable, as the increased passenger numbers required more capacity. However, space was getting scarce so was presented with a bit of a problem. Because I'm only allowed three pics, I'll put the solution, along with a map in a separate post.
Sonwood 1945. The station is the terminus of two major lines, but as not much development has taken place anywhere, two platforms suffice. I like the quiet rural looks of the town.
Over the next sixty years, the network saw major changes. New lines were added, making Sonwood a major hub (though in many ways, it is still the quiet town it always was). Several platforms were added, a freight station was added outside the town to supply it with gold, food and goods through lorries the junction leading up to the station saw major redevelopments, but jams still occur, occasionally backing up until the main line.
This situation was unsustainable, as the increased passenger numbers required more capacity. However, space was getting scarce so was presented with a bit of a problem. Because I'm only allowed three pics, I'll put the solution, along with a map in a separate post.
Re: Random Screenshots
Because of the space constraints, I decided to upgrade flow, rather than capacity. One half of the station is now a through station, connected to a new tunnel (right under the bank's vaults!). This meant I had to reroute most of the trains, because they could no longer use this station as a terminus. I allowed greater capacity on the passenger lines (due to less delays), with fewer platforms. One has been demolished, and one sits unused right in the middle of the station, awaiting further developments.
Here's the map showing how the new tunnels hooks up to mainline (crossing the lake near Narningpool Falls along the way). It also shows what a mess the nearby junction had become.
Here's the map showing how the new tunnels hooks up to mainline (crossing the lake near Narningpool Falls along the way). It also shows what a mess the nearby junction had become.
Re: Random Screenshots
I like this town, at a river mouth and with a neat station, which is a through station for intercities. The fut. station signs obviously indicate further developments being planned.
Re: Random Screenshots
A fairly large game. 1024x1024 map with 2750 trains, 1212 buses, 305 planes and 739 ships.
The goal have simply been to have everything transported and a transportation rate above 70% of all industries.
no cheats what so ever have been used.
The goal have simply been to have everything transported and a transportation rate above 70% of all industries.
no cheats what so ever have been used.
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- Transport Coordinator
- Posts: 259
- Joined: 16 Mar 2009 21:00
Re: Random Screenshots
Here is a screencap from a game where I am concentrating on air services. This shot shows some of the variety of planes I have. I might run it for a bit and take a pic of my busiest hub.
-
- Transport Coordinator
- Posts: 259
- Joined: 16 Mar 2009 21:00
Re: Random Screenshots
And here is a photo of my busiest airport. Funnily enough, even here it doesn't look too bad.
I had forgotten I had already worked on replacing planes to make the airport less of a choke point.

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