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Moderator: TTDPatch Moderators
All bow to orudgeorudge wrote:For what it's worth, I do have all the standard TTD executables - and even a few that are no doubt entirely incompatible with TTDPatch (Japanese, for instance). So if that's what's stopping a release, consider it no longer a problem.
How often is he around and at what sort of times of the day?orudge wrote:It might be worth poking Josef on IRC (who is still around now and then), if only just to see if he could assist with providing access to the server, etc. It would be good to see a 2.5 final out, and perhaps a 2.6 alpha 1 at some point!
It's hard to really tell when Josef will be online - best really just to leave him a message, and stay on IRC, and he'll get back to you eventually.Pookey wrote:How often is he around and at what sort of times of the day?
There was a version of TTO for the Mac - both in English and Japanese, although only the Japanese version was released. There was a Japanese version of TTD for Windows too (as well as demo version of that) - that's the version I have.robotboy wrote:Ive caught patchman on IRC at various times. I think Japanese TTD was even for Mac but that may have been TTO.
The discussion with Oskar (eis_os) and OzTransLtd has been moved to here.wallyweb wrote:I will see if I can find Lakie or a global moderator.eis_os wrote:- The discussion should be moved to a new topic -
What would be a good subject line?
#tycoon wrote: [16:23] <roboboy> someone found the revision it started happening at
[16:23] <roboboy> http://www.tt-forums.net/viewtopic.php?p=874715#p874715
[16:24] <eis_os> Kill DaleStan...
[16:25] <weirdy>
[16:25] <weirdy> ok
[16:26] <eis_os> roboboy: you can look the changes yourself
[16:27] <eis_os> http://svn.ttdpatch.net/trac/changeset/2160 (press the previous/next revision buttons and you see DaleStan changed code)
[16:28] <roboboy> Just looking at the changelog and for that revision it's all his changes
Well it started and I generated a new game. I will test more when I get a better mouse.DaleStan wrote:So. Yes. That was my fault. Not that revision, but still my fault. As a warning, I am fixing it blind, but I think I got it right; the IDA DBs say I should be OK. (2338)
This is from where? Also, is there an error message, and if so, what does it say?nitromeaga wrote:Nightly r733...
one would have expected r2367 to have been available for download here but that page seems to be stuck on r2366.DaleStan wrote:Committed to TTDPatch in r2367
. Hmmm.orudge wrote:The TTDPatch nightly problem is presumably due to the changes to the OpenTTD compile farm. You'd likely have to prod Rubidium about that.
Thank you for your excellent reply. It properly answers my question.FooBar wrote:For quite a while now (I don't know the exact date, but it's more in the order of years than months), TTDPatch nightlies are built by OpenTTD's server (which also build OpenTTD nightlies).
A couple of months back, this server was changed and new software to build the nightlies was written. However this software contained some bugs; OpenTTD builds didn't work on all Windowses and now it appears that TTDPatch doesn't build at all.
So r2367 isn't hiding, it just doesn't exist as nightly release.
This bug wasn't discovered before, as there hasn't been an update to TTDPatch since January or so.
... The creation of TTDPatch nightly releases are managed by the OpenTTD guys. I'm sure someone will look into this any time soon.
DaleStan committed r2367 about a month ago, but apparently the TTDPatch compile farm is maintained by the OpenTTD compiler team and when they upgraded their compiler they had to fix some problems. The OpenTTD part got fixed. The TTDPatch part was left until somebody tried to commit a new nightly. Now we are waiting for the OpenTTD folks to find and apply a fix.krtaylor wrote:Is the Patch even still in development anymore? Looks like there haven't been any new nightlies since January.
Well, I for one, enjoy the degree of control that TTDPatch's signalling provides for me. That said, it is good that something is available via Chill's Patchpack.JGR wrote:The various OTTD pathfinders are much better, and most users find complicated features intimidating, which is why TTDP-style restricted/programmable signals won't ever find their way into the OpenTTD trunk.
However, an implementation of programmable signals is available as a patch, and is included in Chill's Patchpack (which is what I play).
This assumes that one has the technical expertise to author such a patch or is able to enlist the services of someone willing to take on the challenge. Of course this is also true of TTDPatch.I've never played OTTD trunk, and you shouldn't let the lack of such features put you off when the code is so easy to patch (even if savegame/patch compatibility is utterly crap).
It's not so much a question of new TTDPatch features as it is one of maintenance such as DaleStan's recent attempt (r2367) which failed due to a broken TTDPatch compiler farm which just happens to be hosted by the OpenTTD complilation server.As for TTDP development or the lack thereof, it has become too difficult to continue adding new features relative to the tiny userbase who might benefit and the relative ease by which features can be added to OTTD, which has definitively overtaken TTDP in most areas.
This is perfectly understandable.No new developers have stepped up since I joined, as far as I can tell, and I no longer have the motivation to spend my time on this project. I stopped playing TTDP when I "finished" my long-running game, for which many of the features I added were specifically aimed at.
The perseverance of the best of the best.As for 20 year old games under development, I play Total Annihilation from time to time, which is about 16 years of age now, and mod packs, a replacement engine, etc for that are very much active development and will be for quite some time, I suspect.
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