Me and as are actually discussing this since this also becomes a problem when putting a bus/lorry station infront of such a building. I know nothing about coding but as has some few ideas to deal with this problem.George wrote:I'd like also to say, that a left-corner type building looks rather strange inside of 3x3 house block. I'd suggest to disallow the house type when no road nearby is provided. For the case, where there is a road all around the house, I'd provide a stand alone version of the building.
Swedish Houses [Version 1.1 released 06/06/10]
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Re: Swedish Houses [beta release 28/08/09]
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- George
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Re: Swedish Houses [beta release 28/08/09]
I'd suggest to make the code to select the view while build and use it forever. Since a house has no registers to store data< you can use animation frame insteadIrwe wrote:Me and as are actually discussing this since this also becomes a problem when putting a bus/lorry station infront of such a building. I know nothing about coding but as has some few ideas to deal with this problem.George wrote:I'd like also to say, that a left-corner type building looks rather strange inside of 3x3 house block. I'd suggest to disallow the house type when no road nearby is provided. For the case, where there is a road all around the house, I'd provide a stand alone version of the building.
Re: Swedish Houses [beta release 28/08/09]
I have to try it, it sounds like it could be a good idea.George wrote:I'd suggest to make the code to select the view while build and use it forever. Since a house has no registers to store data< you can use animation frame insteadIrwe wrote:Me and as are actually discussing this since this also becomes a problem when putting a bus/lorry station infront of such a building. I know nothing about coding but as has some few ideas to deal with this problem.George wrote:I'd like also to say, that a left-corner type building looks rather strange inside of 3x3 house block. I'd suggest to disallow the house type when no road nearby is provided. For the case, where there is a road all around the house, I'd provide a stand alone version of the building.
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Re: Swedish Houses [beta release 28/08/09]
I just thought I would add some moral support and show a quick piccie of the set being used, and add that I haven't found any bugs/problems 

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Re: Swedish Houses [beta release 28/08/09]
Looking goodjake.grimshaw wrote:I just thought I would add some moral support and show a quick piccie of the set being used, and add that I haven't found any bugs/problems

- SwissFan91
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Re: Swedish Houses [beta release 28/08/09]
It's the European roadset, which I thought would fit the houses best 

Re: Swedish Houses [beta release 28/08/09]
They do fit verry well. I've always used YARRS roads but these might fit even better.jake.grimshaw wrote:It's the European roadset, which I thought would fit the houses best
- SwissFan91
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Re: Swedish Houses [beta release 28/08/09]
They would usually look even better, but as I was using the AlpineClimate, they have the sub-arctic grass behind them.
Re: Swedish Houses [beta release 28/08/09]
Yes I noticed that but I don't use alpine climate so it won't be a problem.jake.grimshaw wrote:They would usually look even better, but as I was using the AlpineClimate, they have the sub-arctic grass behind them.
- Sabret00th
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Re: Swedish Houses [beta release 28/08/09]
I would like to add a scenario shot of a modern day city using the set :
I put some eye-candy work on the scenario, as I always do.
I think that I noticed a building that maybe have a bug - it's the left corner dark brown one, and when I click the expand button it first appears as finished building, then goes through construction stages. I noticed that twice, and didn't notice it on other buildings.
I put some eye-candy work on the scenario, as I always do.
I think that I noticed a building that maybe have a bug - it's the left corner dark brown one, and when I click the expand button it first appears as finished building, then goes through construction stages. I noticed that twice, and didn't notice it on other buildings.
- SwissFan91
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Re: Swedish Houses [beta release 28/08/09]
Well that's put my screenshot to shame 

Re: Swedish Houses [beta release 28/08/09]
That's odd, I never noticed that during my tests. We do know that some of those old stone houses have small graphical errors but nothing like this. Anyway thanks for reporting it and WOW nice citySabret00th wrote:I think that I noticed a building that maybe have a bug - it's the left corner dark brown one, and when I click the expand button it first appears as finished building, then goes through construction stages. I noticed that twice, and didn't notice it on other buildings.

Randomly generated towns are as beautiful as scenario polished townsjake.grimshaw wrote:Well that's put my screenshot to shame

- Sabret00th
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Re: Swedish Houses [beta release 28/08/09]
Here - you see the building under construction of the center of the screen?
I suggest checking your first construction sprite for that building...if the problem is not with me somehow, I dunno.
I suggest checking your first construction sprite for that building...if the problem is not with me somehow, I dunno.
Last edited by Sabret00th on 30 Aug 2009 10:43, edited 1 time in total.
Re: Swedish Houses [beta release 28/08/09]
I don't see it and maybe others fail to see it either. Try marking it.
Re: Swedish Houses [beta release 28/08/09]
As I understood him, the problem is that the building *first* appears complete, then goes through some building stages. I may be wrong, though...
Nice towns displayed here! May I suggest you give them some Swedish sounding names too?
Nice towns displayed here! May I suggest you give them some Swedish sounding names too?

- Sabret00th
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Re: Swedish Houses [beta release 28/08/09]
Screenshot replaced, building marked. Sorry.
It may be a GRF conflict or something, because I can't reproduce it with the Swedish Houses Set only. Tried around 20-30 times, guess it should have appeared.
And what was I thinking was that first building stage sprite is somehow replaced with the final sprite, as it says "under construction" on that one, and I never seen a ground sprite on that building, it always starts with the first two floors completed or more.
It may be a GRF conflict or something, because I can't reproduce it with the Swedish Houses Set only. Tried around 20-30 times, guess it should have appeared.
And what was I thinking was that first building stage sprite is somehow replaced with the final sprite, as it says "under construction" on that one, and I never seen a ground sprite on that building, it always starts with the first two floors completed or more.
Re: Swedish Houses [beta release 28/08/09]
I haven't been able to reproduce this so far and after quick look the code looks correct, so I'm not sure what is happening. I don't think there is any way for other GRFs to affect this, but who knows.
- Sabret00th
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Re: Swedish Houses [beta release 28/08/09]
Well, even if I'm not the only one who gets it, it's almost invisible - you should watch the building for a long time in-game, or destroy and rebuild it in scenario mode a dozen times (when you want an exact building in that place). When we add that to the strange, rare and unknown conditions of happening, it stays under the bottom of unpleasant-bug scale, doesn't it? 

Re: Swedish Houses [beta release 28/08/09]
Yes there are already a few minoir bugs that havn't been corrected but we didn't bother since it's still playable as it is.Sabret00th wrote: it stays under the bottom of unpleasant-bug scale, doesn't it?
I have already started to draw buildings for the next version. This is suppose to me a old style (1940-70) hospital. Right now I think it looks more like a factory of some kind but with a little polishing I think I can get it to look like a hospital.
Edit: Maybe it looks more like a hospital now, tell me if anything is missing.
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Re: Swedish Houses [beta release 28/08/09]
It could well be a hospital!! Based on Sahlgrenska or whatever it's called?
My Scenarios:
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