New Graphics - Blender ".blend" thread (Works In Progress)

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j0rdax
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

Hey Ben, sent by whom. Nice to see you are still alive and well. Its about time you get back, I'd say.
Maquinista, nice job on the stations - no more CC problems when zoomed out. I've attached tunnels with my latest attempt at good grass and stone. All comments welcome.
Any Good?
Any Good?
RailTunnelTextured.png (199.35 KiB) Viewed 5390 times
EDIT: Another project I am busy with. Monorails.
Any comments?
Any comments?
MonorailTracks.png (196.2 KiB) Viewed 5327 times
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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Re: New Graphics - Blender ".blend" thread

Post by trainboy2004 »

Completed:
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

j0rdax wrote:Hey Ben, sent by whom. Nice to see you are still alive and well. Its about time you get back, I'd say.
Maquinista, nice job on the stations - no more CC problems when zoomed out. I've attached tunnels with my latest attempt at good grass and stone. All comments welcome.
RailTunnelTextured.png
EDIT: Another project I am busy with. Monorails.
MonorailTracks.png
It's awesome. maybe it could be better with a square shape of the central beam.
trainboy2004 wrote:Completed:
It is very good. If You Want, You can upload it to the wiki.

Also... What tram is It? I don't know if there is a GRF with this tram in 8 bpp.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by Wacki »

trainboy2004: Very nice model, but it looks like "hand-lettered" - try add some reflections, make it more "3d" and add shadow...

jOrdax: Really good work!!! I like it!!! But... grass - is looks "white" for me... put there some yellow grass or make it little darker?

I mean something like this... (it is my old grass made for tropical climate)
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MonorailTracks copy.png
MonorailTracks copy.png (98.28 KiB) Viewed 5269 times
3981_z0.png
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Re: New Graphics - Blender ".blend" thread

Post by Slye_Fox »

i sugest trying to get the grass models from who ever made the ones currently used ingame(ben i think)

then you could edit them to the new stuff, and have it fit with all the other tiles.
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Re: New Graphics - Blender ".blend" thread

Post by Wacki »

Yes, it will be the best, but I think Ben told that grass tiles was photoshoped, not modeled.
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

Yes Ben did say so, and I am no good with PS. The grass I modelled was just for show. I will probably render without grass and Maquinista or someone else will perform their magic and gimp or PS it onto the old grass.
It is a real pitty that we can't model the proper grass and render it all together.
I like your grass A LOT though Wacki. Did you do it in Max?
I will make an example with rectangular monorail so we can compare. Maybe made from concrete?
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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Re: New Graphics - Blender ".blend" thread

Post by FooBar »

j0rdax wrote:All comments welcome.
Those tunnels are just awesome! Very good job on that!

Monorail track looks good to, but like maquinista I think a rectangular shape of the beams is better. The most common type of monorail in real life use rectangular beams as well. I think this is a good example: http://en.wikipedia.org/wiki/File:Osaka ... es_tms.jpg. I don't think you need to make the beams a high as in that picture, but it gives you an idea.
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

Thanks for the feedback guys. It always helps.
Something Like these maybe?
Metal or Concrete?
Metal or Concrete?
RectangularMetalConcrete.png (67.81 KiB) Viewed 5068 times
Wacki, do you have a blender recipe for that grass?
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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Re: New Graphics - Blender ".blend" thread

Post by Wacki »

j0rdax wrote: Wacki, do you have a blender recipe for that grass?
No, I make grass in 3ds Max..

Update coal mine...
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Last edited by Wacki on 05 Mar 2009 21:05, edited 1 time in total.
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Re: New Graphics - Blender ".blend" thread

Post by ZxBiohazardZx »

looks great, can someone show my depot with those tracks plz? and or fix the stupid texture im fighting with
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Re: New Graphics - Blender ".blend" thread

Post by ZxBiohazardZx »

ZxBiohazardZx wrote:added textures to the construction state of the oil-long thingy (2082)

not sure what color i will give the construction supports yet...., they are black now because they were in the original sprite....

EDIT:

also made the completed sprite (2083)

TODO: add a oil-shaped logo on the top ring (like a refinery company logo if you please)

QUESTION:
are the refineries blue only or are there any color overlays?

QUESTION 2:

do i have to render all 4 angles or will just 1 (this one as in the sprite) do?
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Re: New Graphics - Blender ".blend" thread

Post by =SLJ=DownEast »

Wacki wrote:Yes, it will be the best, but I think Ben told that grass tiles was photoshoped, not modeled.
Actually they were both I believe:
Ben_Robbins_ wrote:the grass tiles are in no way rendered straight out of max. They are heavily photoshoped. It would be nice if they didn't have to have any post-render work, but for multiple reasons they do. The different lighting effect the ground has to everything else in game is the main reason.
Best bet is to email him at his Gmail account, he replied to me rather quickly.

j0rdax: How do the monorail tiles work when they dead end and there is an empty grass tile on the end of them? I thinking that 'dip' might be an issue. Look great though...
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Re: New Graphics - Blender ".blend" thread

Post by Slye_Fox »

If you render the monorail with flat plains for the grass areas, i'll photoshop them onto the grass.
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Re: New Graphics - Blender ".blend" thread

Post by FooBar »

j0rdax wrote:Something Like these maybe?
Very nice. Those rectangular beams look so much better. If you'd ask me, I'd go for concrete.
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Re: New Graphics - Blender ".blend" thread

Post by Zutty »

j0rdax wrote:Hey Ben, sent by whom. Nice to see you are still alive and well. Its about time you get back, I'd say.
Maquinista, nice job on the stations - no more CC problems when zoomed out. I've attached tunnels with my latest attempt at good grass and stone. All comments welcome.
RailTunnelTextured.png
Oooh, sandy. Nice. :D
j0rdax wrote:Thanks for the feedback guys. It always helps.
Something Like these maybe?
RectangularMetalConcrete.png
Wacki, do you have a blender recipe for that grass?
Wow! :bow: THIS is really special. I like that you've taken a little artistic license with it rather than just trying to make it look exactly like the original 8bpp monorail tracks.

This look how an actual monorail would IMHO. My vote is for this one.
PathZilla - A networking AI - Now with tram support.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

ZxBiohazardZx wrote:
ZxBiohazardZx wrote:added textures to the construction state of the oil-long thingy (2082)

not sure what color i will give the construction supports yet...., they are black now because they were in the original sprite....

EDIT:

also made the completed sprite (2083)

TODO: add a oil-shaped logo on the top ring (like a refinery company logo if you please)

QUESTION:
are the refineries blue only or are there any color overlays?

QUESTION 2:

do i have to render all 4 angles or will just 1 (this one as in the sprite) do?
The fist idea (some yerar ago) was render 4 angles for every sprite. But now, only one is necessary.
=SLJ=DownEast wrote:
Wacki wrote:Yes, it will be the best, but I think Ben told that grass tiles was photoshoped, not modeled.
Actually they were both I believe:
Ben_Robbins_ wrote:the grass tiles are in no way rendered straight out of max. They are heavily photoshoped. It would be nice if they didn't have to have any post-render work, but for multiple reasons they do. The different lighting effect the ground has to everything else in game is the main reason.
Best bet is to email him at his Gmail account, he replied to me rather quickly.

j0rdax: How do the monorail tiles work when they dead end and there is an empty grass tile on the end of them? I thinking that 'dip' might be an issue. Look great though...
The bottom hole is not a problem, it can be fixed with GIMP.
Wacki wrote:
j0rdax wrote: Wacki, do you have a blender recipe for that grass?
No, I make grass in 3ds Max..

Update coal mine...
That's awesome. Remember that You must create a single tile with only the ground (without coal dust). This tile is shared by other industries.
Last edited by maquinista on 06 Mar 2009 02:45, edited 1 time in total.
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Re: New Graphics - Blender ".blend" thread

Post by Slye_Fox »

@Wacki, nice

looks like your useing the same msh for the coal piles.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

This is a preview of monorail tiles and the depot. I think that the shape doesn't need to be changed. I like this model. I have added a part of other tile in the top-right side to avoid random pixels if a tile of monorail is placed alone. This detail is better doing it with GIMP.

The monorail depot would need some fixes, but They are easy with GIMP.
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monorail2.JPEG (135.24 KiB) Viewed 1805 times
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by j0rdax »

Hi, thanks for all the positive feedback. Rectangular concrete rails it is then...
I will work on the rest tonight.
Maquinista, I think the tile close-off you've done will work just great. I actually did the same thing in gimp.
Wacki, your coal mine building looks good now.
Last edited by j0rdax on 06 Mar 2009 10:27, edited 1 time in total.
Rom 1:16 For I am not ashamed of the gospel of Christ, for it is the power of God unto salvation to every one that believes...
Mat 10:32 "So I will acknowledge in front of my Father in heaven that person who acknowledges me in front of others.
Mat 10:33 But I will tell my Father in heaven that I don't know the person who tells others that he doesn't know me.
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