New Graphics - Blender ".blend" thread (Works In Progress)

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Varivar
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

CommanderZ wrote:Just, are you sure your grass fits with the terrain (most used is afaik Alltaken's 100% \w lines)
I think it fits, but it's not the same grass. It would be nice if it was the same, but I don't have the 3d file of that grass. Can I find that file somewhere? I've made a screenshot of my previous building (which has the same grass as my latest building) and Alltakens grass.
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Schermafdruk.png
Schermafdruk.png (596.55 KiB) Viewed 6000 times
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Re: New Graphics - Blender ".blend" thread

Post by BerberJesus »

hey, nice nice! That reminds me on my stumpy house
sorry for my poor english ;-)
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

I think that It is a garden, not a normal grass. If You like, You can add some flowers, it can be done with GIMP adding some spots (very small one or two pixel) of red, yellow, white...
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Re: New Graphics - Blender ".blend" thread

Post by Purno »

Image
I like the European looking buildings, looks very familiar. Though, it's a bit odd for the second house to have a window at the side, when the other house is like 1 meter away...
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Maybe you can code it to be the: 1x1 group of town houses
Because the pair of town houses already exists: http://www.tt-forums.net/viewtopic.php?p=711482#p711482 (or recode that one)

No need to have two replacements for the same houses, as long as we don't have a complete set. That would be a pity of effort, while still so much is to be done.
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Re: New Graphics - Blender ".blend" thread

Post by Purno »

Can't buildings have random graphics? :mrgreen:
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

GeekToo wrote:Maybe you can code it to be the: 1x1 group of town houses
Because the pair of town houses already exists: http://www.tt-forums.net/viewtopic.php?p=711482#p711482 (or recode that one)

No need to have two replacements for the same houses, as long as we don't have a complete set. That would be a pity of effort, while still so much is to be done.
I think that It would be better if We have the two versions of the model (and all can played with a easy GRF). Also, the model that you say, doesn't have construction stages now.
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

maquinista wrote:I think that It would be better if We have the two versions of the model
Sorry, I disagree with you, and explained my reasons in the previous post. Maybe you can explain why that would be better. Both models are available now, and I like Varivar's model, so I'd like to have both in game now
maquinista wrote: (and all can played with a easy GRF).
I would hate to have to code a newGrf (if I understand correctly) just to add the model. I hate the newgrf format, though it is very powerful, the way it has to be programmed is just way too complex. The only one that should understand that format, is the programmer that writes an application so 'normal' users can edit newgrf. I mean, when I create eg a png file with GIMP, I don't open a hex editor to edit it. So, that's where I think OTTD could be really improved, by providing a tool that can handle that format, and translate it into a nice GUI. But I'm drifting off a little..., to add both models for 32bpp, it would just take renaming the png files
maquinista wrote: Also, the model that you say, doesn't have construction stages now.
True, and neither does the new model.

My point is just that it is a pity to have two sets for the same house, when with a little effort we could have 2 32bpp houses. So, let's replace more different sprites instead of recreating the same sprites over and over.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Now We have two very good models for "1518_z0.png", if Varivar creates two construction stages for his building, It will be done and finished. The other model is very good, but It doesn't have the construction stages now and we would need weeks to see it finished. I think that is better to finish the two stages of the Varivar's 1518_z0.png model, and wait for the other construction stages of the other model, and when It was done, release It as a PNG + GRF file (It can be released in a single TAR file). I can code the GRF file.

Also, It will add some variety of small buildings, now we have only a few models.

For the next models, will be better create buildings not modeled, but for this building, I think that is better to finish it because It has been started.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
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Re: New Graphics - Blender ".blend" thread

Post by habell »

Image
Realy good :shock:

Keep up the good work :bow:
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

GeekToo wrote:Maybe you can code it to be the: 1x1 group of town houses
Because the pair of town houses already exists: http://www.tt-forums.net/viewtopic.php?p=711482#p711482 (or recode that one)

No need to have two replacements for the same houses, as long as we don't have a complete set. That would be a pity of effort, while still so much is to be done.
Actually I didn't know there was another version of this building, it wasn't placed on the wiki. I think my building is a better replacement for the pair of town houses, because it looks more like the original graphics, and because it's finished now. (see attachments) Your building (have you made it?) could be coded as the "group of town houses". The problem with your building is that it doesn't have building stages, is there someone working on that?

I think it isn't a problem to replace buildings that are unfinished AND not touched for months. The wiki is full of buildings which have wip state and haven't been touched for months. A lot of them seems to have abandoned. Should we just wait until they are finished? That way we'll never get a full 32bit openttd.
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Pair of town houses.png
Pair of town houses.png (161.44 KiB) Viewed 5493 times
Pair of town houses.zip
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Is very good, I am coding it now. Thanks!

I think that If some author doesn't want finish their models, He must say it because there are lots of models stopped, and it is a obstacle to the 32 bbp release.
This model is unclaimed now:
Image (sprites 1495 and 1496)

Also, there are models that have a different replacement of original building, and I think that It could be a good idea have other model like the original if the other author doesn't modeling the other building, and wait him. When He releases their model, We can add it as a new GRF.

This is a example, this building is very cool, but It is a bit stopped:
ImageImage

Other models only have a "WIP" label, without links to the graphics or source (*.blend ...) files.
Last edited by maquinista on 20 Aug 2008 17:58, edited 2 times in total.
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Re: New Graphics - Blender ".blend" thread

Post by mph »

I say just go for it. They can always be used for something else or a newgrf.
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Varivar, I think you're completely right:
Your building (have you made it?) could be coded as the "group of town houses".
That's why I proposed to let both models have different numbers, and not replace the same sprite.
And I don't even want to start a discussion which model does replace the origal sprites better, it's all a matter of taste,
and there's still a lot to do.

So I coded your model, and renumbered mine (it started with a model of Dmh_mac, but I've changed a lot since then).

Edit: removed my encoded version of Varivars pngs, they are available in the extra zoom level graphics thread
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Dadham Transport, 14 Jan 1990.png
Dadham Transport, 14 Jan 1990.png (561.7 KiB) Viewed 5276 times
group_of_town_houses.tar
(59 KiB) Downloaded 247 times
Last edited by GeekToo on 21 Aug 2008 22:04, edited 1 time in total.
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

Sorry, but your sprites aren't splitted in base+building. It makes some glitches.
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Actually my sprite is split, but Varivar's aren't. It will not cause real glitches, but does indeed look funny when transparency is on.

I saw in the extra zoom graphics thread that you created a grf, how will that work? Will the 2 houses be replacing the 1518 sprite randomized?
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Re: New Graphics - Blender ".blend" thread

Post by Varivar »

GeekToo wrote:Actually my sprite is split, but Varivar's aren't. It will not cause real glitches, but does indeed look funny when transparency is on.
Mine are too, the splitted version is here
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Re: New Graphics - Blender ".blend" thread

Post by maquinista »

GeekToo wrote:Actually my sprite is split, but Varivar's aren't. It will not cause real glitches, but does indeed look funny when transparency is on.

I saw in the extra zoom graphics thread that you created a grf, how will that work? Will the 2 houses be replacing the 1518 sprite randomized?
Is a new GRF that adds a new house, It doesn't replace other houses of the game. I have created it because your model and Varivar's model are a very good replacement for the original sprite, and is better if We can use the two at the same time.

I have created a city clicking in "grow" button.

NOTE: this screenshot has the sprite 1446_z0.png and 1447_z0.png coded. I will ask for permission if I can share it. The bridge has the pillars in 32 bbp, but they was a failed experiment to replace the concrete bridge. Bridges must be replaced with New GRFs because lots of their sprites are shared between different bridges.
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Screenshot of a zone of my city.
Screenshot of a zone of my city.
two_new_houses2.jpg (167.66 KiB) Viewed 4784 times
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Re: New Graphics - Blender ".blend" thread

Post by GeekToo »

Varivar wrote: Mine are too, the splitted version is here
Didn't know the file was updated, I will remove the tar with your sprites.

Maquinista: That's a nice screenshot, things are starting to look good!

About the bridge: I made an effort some time ago to create a concrete bridge: http://www.tt-forums.net/viewtopic.php?p=666545#p666545 , maybe I should pick it up again
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Re: New Graphics - Blender ".blend" thread

Post by Jupix »

maybe I should pick it up again
Please do. :)
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