[UNIV] ISR - Industrial Stations Renewal
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- athanasios
- Tycoon
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Great to hear from you SAC.
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- Smaug
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Hello SAC,SAC wrote:Hmm, ALL my screenshots have been accurate, mind you. No fakes as far as I'm aware of!Smaug wrote: SAC made a realy cool screenshot with that once, though it wasn't a real screenshot.
My sincere apologies for this error of mine. I thought those corners of yours where just to show us how they could look in game; a sort of mock-up or something. I should have checked before writing about them. Sorry. You were talking about graphic illusions overthere. I guess I interpreted that in the wrong way.

But I did provoke a reaction from you, didn't I...

I'm glad you're still around.

Kind regards,
Smaug
Life's like a play in a theatre,
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Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
Re: Industrial Stations Renewal (v 0.7.1 available!)
It's okey! I was talking about an illusion in the sense that I'd arranged those particular graphics to sort of make them look as they appear to be forming a water front. Everything showcased in my screens has always been "for real"!
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- Raichase
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Despite them being beyond the wildest dreams of most TTD gamersSAC wrote:Everything showcased in my screens has always been "for real"!

Good to see you again

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Re: Industrial Stations Renewal (v 0.7.1 available!)
They were indeed awesome, with every detail being interesting. Would love to see more, SAC.
Btw, welcome back?
Btw, welcome back?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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Re: Industrial Stations Renewal (v 0.7.1 available!)
Thanks both,
, but I'm not coming back in the sense that I'm planning to re-open my threads again. I just wanted to make some inputs here and there - for the time being... 


Simuscape - Chose Your Destination;
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INFRA Downloads - Chose Your Destination;
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Re: Industrial Stations Renewal (v 0.7.1 available!)
"For the time being"?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- Smaug
- Transport Coordinator
- Posts: 267
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Yeah! Definitely beyond my wildest dreams, as you already have noticed...Raichase wrote:Despite them being beyond the wildest dreams of most TTD gamersSAC wrote:Everything showcased in my screens has always been "for real"!

Life's like a play in a theatre,
Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...


Life's like a dream,
If life could be expressed in a sound,
It would sound like Dream Theater...
- andythenorth
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Re: Industrial Stations Renewal (v 0.7.1 available!)
FYI, I'm posting finished sprites, including my ISR contributions, on my site tt-foundry.com
It seems the best way to make all sprites available in one place, for anyone who wants to use them. I will link that site to the discussion threads at some point.
cheers,
Andy
It seems the best way to make all sprites available in one place, for anyone who wants to use them. I will link that site to the discussion threads at some point.
cheers,
Andy
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Beardie
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Nice website, you have done some great work for this set in my opinion.
Previously Known As Beardie27
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Check out my UPDATED! Screenshot Thread
Check out my Railway Photography and Deviant Account
Re: Industrial Stations Renewal (v 0.7.1 available!)
That's a good effort, Andy, I like the idea of a site dedicated to graphics resources for ttd sprite drawing. Why needlessly duplicate things? Quality idea, I reckon. We need similar for various kinds of fences, foliage, etc.
Might inspire me to actually finish pixeling up some of those stations I was working on
.
Might inspire me to actually finish pixeling up some of those stations I was working on

Currently working under the name 'reldred' on Github, and Discord.
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Re: Industrial Stations Renewal (v 0.7.1 available!)
I'm very busy with 'real life' for the next week or so. But I just wanted to say:
>SAC: Hi, it's really good to see you posting again.
>ISA and Smaug: I'm afraid having station tiles on corner slopes is not possible, due to the limitations of the types of slope on which railway station tiles can be built. However SAC achieved this, I don’t believe it was done with station tiles.
>SAC: Hi, it's really good to see you posting again.

>ISA and Smaug: I'm afraid having station tiles on corner slopes is not possible, due to the limitations of the types of slope on which railway station tiles can be built. However SAC achieved this, I don’t believe it was done with station tiles.
- Beardie
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Re: Industrial Stations Renewal (v 0.7.1 available!)
I am assuming this was done using some kind of eye candy trick, because i would be nice to have that ability. Course what would you use if it wasn't station tiles.mart3p wrote:
>ISA and Smaug: I'm afraid having station tiles on corner slopes is not possible, due to the limitations of the types of slope on which railway station tiles can be built. However SAC achieved this, I don’t believe it was done with station tiles.
Previously Known As Beardie27
Check out my UPDATED! Screenshot Thread
Check out my Railway Photography and Deviant Account

Check out my UPDATED! Screenshot Thread
Check out my Railway Photography and Deviant Account
Re: Industrial Stations Renewal (v 0.7.1 available!)
mart3p wrote:
>SAC: Hi, it's really good to see you posting again.

mart3p wrote:
ISA and Smaug: I'm afraid having station tiles on corner slopes is not possible, due to the limitations of the types of slope on which railway station tiles can be built. However SAC achieved this, I don’t believe it was done with station tiles.
Well, as pointed out earlier it's not possible to place station tiles on corner slopes - unless something has happened ever since my leave - but nothing prevents us from creating illusions. And by all means, my screens, as accurate as they are, are filled with illusions, and some of them you may be able to spot by having a closer look below;Beardie27 wrote:
I am assuming this was done using some kind of eye candy trick, because i would be nice to have that ability. Course what would you use if it wasn't station tiles.
Simuscape - Chose Your Destination;
Simuscape | Visual Studio | INFRA Diary
INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
Simuscape | Visual Studio | INFRA Diary
INFRA Downloads - Chose Your Destination;
Simuscape | INFRA - A World of its own
Re: Industrial Stations Renewal (v 0.7.1 available!)
Those screenshots are too damn awesome! 

Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Re: Industrial Stations Renewal (v 0.7.1 available!)
Yes I can see that SAC uses those lanterns or lamps, dunno how to call it, to solve a problem! If those "lamps" would be available with ISR (with same tile colors as ISR empty tile is, hope you understand what I mean) but as eye candy to replace lighthouse or something else?! There was some time ago grf where those "lamps" were available?! 
But is it possible to add those in game or only in scenario editor? I remember some development about that somewhere some time ago.

But is it possible to add those in game or only in scenario editor? I remember some development about that somewhere some time ago.
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- andythenorth
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Eye candy patch for OTTD: http://www.tt-forums.net/viewtopic.php? ... =eye+candyISA wrote:But is it possible to add those in game or only in scenario editor? I remember some development about that somewhere some time ago.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
- Beardie
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Re: Industrial Stations Renewal (v 0.7.1 available!)
Wouls be best if it was in a GRF. But i do like it. Thing is a use TTR so it wouldn't match.andythenorth wrote:Eye candy patch for OTTD: http://www.tt-forums.net/viewtopic.php? ... =eye+candyISA wrote:But is it possible to add those in game or only in scenario editor? I remember some development about that somewhere some time ago.
Course them screnshots SAC are amazing, i would imagine you made all the buildings, track and assorted other things because they don't exsist on tt-forums as far as i know. Hance making you screenshots unique.
Previously Known As Beardie27
Check out my UPDATED! Screenshot Thread
Check out my Railway Photography and Deviant Account

Check out my UPDATED! Screenshot Thread
Check out my Railway Photography and Deviant Account
Re: Industrial Stations Renewal (v 0.7.1 available!)
@SAC: Displaying those screenies might be considered "Cruelty to animals" (i.e. we are the poor, poor animals that have to wait forever for something)


Re: Industrial Stations Renewal (v 0.7.1 available!)
I noticed that your streetlights are actually drawn on to the roads themselves, so they look great, except the veihcles drive over them!
I cant however work out how you did the corner waterfront part. Is it a secret or can you tell us? It looks amazing though. Maybe someone could write a patch allowing you to build on the very corner tile in OTTD?
I never get bored of looking at those screenshots.
I cant however work out how you did the corner waterfront part. Is it a secret or can you tell us? It looks amazing though. Maybe someone could write a patch allowing you to build on the very corner tile in OTTD?
I never get bored of looking at those screenshots.
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