Sound replacement project
Moderator: OpenTTD Developers
Re: Sound replacement project
Diesel: Excellent!
Have the RISEWIP a tiny bit longer, it may be easy to miss with clanging of bells, background music, etc etc.
Have the RISEWIP a tiny bit longer, it may be easy to miss with clanging of bells, background music, etc etc.
What about you? Will you join me when the time comes to be a hero?
- orudge
- Administrator
- Posts: 25223
- Joined: 26 Jan 2001 20:18
- Skype: orudge
- Location: Banchory, UK
- Contact:
Re: Sound replacement project
I shall make some time tomorrow to go through all of these, and see what I think of them. Good to see so much work going on. 

- orudge
- Administrator
- Posts: 25223
- Joined: 26 Jan 2001 20:18
- Skype: orudge
- Location: Banchory, UK
- Contact:
Re: Sound replacement project
My comments on all the sounds posted so far. Apologies for the brevity of some of them - please don't be offended if I haven't written much or anything very exciting. The majority of the sounds posted seem pretty good to me. If all those which have been rated "fine" or "good" or whatever could be added to the wiki, that would be useful. And if anyone else wants to comment on them, please do.
00_nudel.wav
- a bit too "generic"
00_RiseWIP.wav
- sounds a bit like a frog!
01_Badyear.wav
- seems alright
02.wav
- good
06_CargoShip.wav
- pretty good, although it does sound slightly artificial in places. I'd say it's acceptable though.
08_propellerplanestart.wav
- I like
10.wav
- sounds a bit like a "suspense" accent in a sound effect library!
10-remade.wav
- echo sounds too artificial
10_diesel.wav
- fine enough
11_mining.wav
- seems OK
12.wav
- seems fine
12-electricity.wav
- would need cutting down a bit, I think 12.wav is better
12_Dynamite.wav
- 12? should this be 18, perhaps? seems alright
13_Steam.wav
- seems OK
14_crosslevel.wav
- a bit "weak", maybe?
17_crash.wav
- fine enough
19_bigcrash.wav
- nice
21-Beep.wav
- beep!
22.wav
- seems pretty decent
22_remake2.wav
- good in that it doesn't sound too similar to the original, while still having the same "meaning"
22-wipchat.wav
- good too, but I think I prefer remake2
24.wav
- nice
25-squire.wav
- fine
26-squire.wav
- fine
29.wav
- sounds a bit too much like a gameshow, but would probably be OK
30-Ooooh2.wav
- doesn't sound quite right, maybe needs a variety of voices in it
31_Splat2.wav
- sounds a bit... odd. A bit too "heavy" maybe?
35_VehicleHorn2.wav
- fine enough
36_Sheeeep.wav
- there's a bit of a noticable hum in this one. Can probably be edited out, though.
37.wav
- fine
37-human moo.wav
- think I prefer 37.wav
38_Horse.wav
- fine
40_Sawmill.wav
- fine
47-Pop.wav
- fine
52_Wind.wav
- fine
56-chainsaw.wav
- seems fine
57_Wind.wav
- seems fine
59_JetWIP.wav
- seems OK, although it perhaps sounds a bit more "fighter jet" than "Concorde". But then, I've never heard a Concorde "in real life" as it were, so maybe I'm wrong...
65-maglev.wav
- seems OK
67_LionRoar.wav
- reasonable, although could be a bit better
69_OldPlane.wav
- nice
72_nobirdsong.wav
- is that a bird or a squeaky swing?
maglev_sound_2.wav
- is this from 70s Doctor Who?
train.wav
- nice enough
00_nudel.wav
- a bit too "generic"
00_RiseWIP.wav
- sounds a bit like a frog!
01_Badyear.wav
- seems alright
02.wav
- good
06_CargoShip.wav
- pretty good, although it does sound slightly artificial in places. I'd say it's acceptable though.
08_propellerplanestart.wav
- I like

10.wav
- sounds a bit like a "suspense" accent in a sound effect library!
10-remade.wav
- echo sounds too artificial
10_diesel.wav
- fine enough
11_mining.wav
- seems OK
12.wav
- seems fine
12-electricity.wav
- would need cutting down a bit, I think 12.wav is better
12_Dynamite.wav
- 12? should this be 18, perhaps? seems alright
13_Steam.wav
- seems OK
14_crosslevel.wav
- a bit "weak", maybe?
17_crash.wav
- fine enough
19_bigcrash.wav
- nice
21-Beep.wav
- beep!
22.wav
- seems pretty decent
22_remake2.wav
- good in that it doesn't sound too similar to the original, while still having the same "meaning"
22-wipchat.wav
- good too, but I think I prefer remake2
24.wav
- nice
25-squire.wav
- fine
26-squire.wav
- fine
29.wav
- sounds a bit too much like a gameshow, but would probably be OK
30-Ooooh2.wav
- doesn't sound quite right, maybe needs a variety of voices in it
31_Splat2.wav
- sounds a bit... odd. A bit too "heavy" maybe?
35_VehicleHorn2.wav
- fine enough
36_Sheeeep.wav
- there's a bit of a noticable hum in this one. Can probably be edited out, though.
37.wav
- fine
37-human moo.wav
- think I prefer 37.wav
38_Horse.wav
- fine
40_Sawmill.wav
- fine
47-Pop.wav
- fine
52_Wind.wav
- fine
56-chainsaw.wav
- seems fine
57_Wind.wav
- seems fine
59_JetWIP.wav
- seems OK, although it perhaps sounds a bit more "fighter jet" than "Concorde". But then, I've never heard a Concorde "in real life" as it were, so maybe I'm wrong...
65-maglev.wav
- seems OK
67_LionRoar.wav
- reasonable, although could be a bit better
69_OldPlane.wav
- nice
72_nobirdsong.wav
- is that a bird or a squeaky swing?

maglev_sound_2.wav
- is this from 70s Doctor Who?

train.wav
- nice enough
- orudge
- Administrator
- Posts: 25223
- Joined: 26 Jan 2001 20:18
- Skype: orudge
- Location: Banchory, UK
- Contact:
Re: Sound replacement project
Want to hear these new sounds in-game? Click here for my development version, featuring a new opensfx.cat using all these lovely new sound effects. 

Re: Sound replacement project
Very nice. I'd like to try that out some time soon. Do I need to compile a version with the sound mixer patch, or can I just rename the file to sample.cat?
- orudge
- Administrator
- Posts: 25223
- Joined: 26 Jan 2001 20:18
- Skype: orudge
- Location: Banchory, UK
- Contact:
Re: Sound replacement project
You will need to compile a new version with the patch, I'm afraid.
Re: Sound replacement project
Removed noize from sheep sound! - http://www.tt-forums.net/download/file.php?id=90538 (reuploaded sheep)
Re: Sound replacement project
That shouldn't be too much of a problem. Especially since I managed to get the screen of my laptop fixed today (needed a new inverter, for the ones interested). Besides, I saw that you posted a precompiled version, so that makes it even easierorudge wrote:You will need to compile a new version with the patch, I'm afraid.

Re: Sound replacement project
Another Update:
- Attachments
-
- 15_VehicleCrash.wav
- Actually Vehicle Breakdown!
- (126.29 KiB) Downloaded 414 times
-
- 17_crash.wav
- Train Crash!
- (149.26 KiB) Downloaded 184 times
-
- 25_OldBusStart.wav
- What filename says!
- (348.94 KiB) Downloaded 409 times
Re: Sound replacement project
+ three more
- Attachments
-
- 26_OldBusStartWithHorn.wav
- zhum beep beep
- (348.94 KiB) Downloaded 363 times
-
- 27_TruckStart.wav
- ...
- (237.85 KiB) Downloaded 320 times
-
- 28_ModernBusStart.wav
- ...
- (248.36 KiB) Downloaded 340 times
Re: Sound replacement project
Update:
- Attachments
-
- 14_crosslevel2.wav
- Edited it A LOT!
- (228.34 KiB) Downloaded 370 times
-
- 71_monorailWIP.wav
- Not very similar to the original!
- (346.87 KiB) Downloaded 722 times
-
- 03_FactoryWhistle.wav
- BACK TO WORK!
- (199.65 KiB) Downloaded 559 times
Re: Sound replacement project
No one is in a hurry of getting this done right?
Update:
Update:
- Attachments
-
- 05_TrainTunnel.wav
- CHHhOOOOoooooo
- (322.09 KiB) Downloaded 831 times
-
- 20_cash.wav
- CHa ching!
- (124.91 KiB) Downloaded 277 times
-
- 09_TakeoffSoftJet.wav
- ...
- (319.68 KiB) Downloaded 712 times
- orudge
- Administrator
- Posts: 25223
- Joined: 26 Jan 2001 20:18
- Skype: orudge
- Location: Banchory, UK
- Contact:
Re: Sound replacement project
I go through everything that's uploaded every now and then. The next week or so will be quite busy, as I'm moving house, but after then, I should have all the time in the world. 

Re: Sound replacement project
Just an idea I had while reading this thread, possibly a bit out of the scope of this project but i thought I'd throw it out there anyway.
It would be nice to be able to have ambient tracks that are pretty long, say a couple of minutes. Then some clever code would have a look at whats on the screen and play a mix of these tracks.
For example if you can see a farm, a saw mill, and lots of trees you would get some general farm noises playing from farm_amb.mp3, some saw mill sounds from sawmill_amb.mp3 and some birds and things from trees_amb.mp3. you could have seagulls and tide sounds near the coast, buzzing from power stations, maybe traffic noise of varying degrees from towns and so on.
I have a tendency to get carried away with my ideas so if its too much then thats fine but i do think this would add up to a pretty rich aural experience if not overdone
Edit: just thought i'd clarify I'm not talking about random sounds like TT already does, i'm meaning long, looping ambience
It would be nice to be able to have ambient tracks that are pretty long, say a couple of minutes. Then some clever code would have a look at whats on the screen and play a mix of these tracks.
For example if you can see a farm, a saw mill, and lots of trees you would get some general farm noises playing from farm_amb.mp3, some saw mill sounds from sawmill_amb.mp3 and some birds and things from trees_amb.mp3. you could have seagulls and tide sounds near the coast, buzzing from power stations, maybe traffic noise of varying degrees from towns and so on.
I have a tendency to get carried away with my ideas so if its too much then thats fine but i do think this would add up to a pretty rich aural experience if not overdone

Edit: just thought i'd clarify I'm not talking about random sounds like TT already does, i'm meaning long, looping ambience
Re: Sound replacement project
(sort of bump)
05
ok
20
ok
09
ok
14
ok
71
very good!
03
ok
26
ok
27
i hear starting vehicle but not start itself
28
sounds too futuristic for me
15
i cannot visualize vehicle crash when hearing that
17
ok
25
very good!
05
ok
20
ok
09
ok
14
ok
71
very good!
03
ok
26
ok
27
i hear starting vehicle but not start itself
28
sounds too futuristic for me
15
i cannot visualize vehicle crash when hearing that
17
ok
25
very good!
Re: Sound replacement project
I tried helicopter, using this http://www.freesound.org/samplesViewSingle.php?id=49483 freesound sample by lorenzosu
- Attachments
-
- 24 helicopter.wav
- (425.29 KiB) Downloaded 275 times
Re: Sound replacement project
And horse, using this http://www.freesound.org/samplesViewSingle.php?id=18229 freesound sample by dobroide (his personal policy of use: you must state somewhere somehow (credit lines, web page, whatever) that the Freesound Project served this sounds. It is irrelevant to me whether you mention or not my authorship.
- Attachments
-
- 38 horse.wav
- (157.44 KiB) Downloaded 295 times
Re: Sound replacement project
now ferry horn, using this http://www.freesound.org/samplesViewSingle.php?id=23722 freesound sample by milo
- Attachments
-
- 07 ferry horn.wav
- (569.55 KiB) Downloaded 172 times
Re: Sound replacement project
and number 23, using this http://www.freesound.org/samplesViewSingle.php?id=29738 freesound sample by acclivity
comments for this or previous sounds are welcomed
comments for this or previous sounds are welcomed

- Attachments
-
- 23 plane skid - wheeals touch down.wav
- (81.08 KiB) Downloaded 273 times
Re: Sound replacement project
I had gotten ferry and horse!
Plane skid sample won't do, because it is not really a skid. Of course I don't really know how to create a rubber-asphalt skid and record it!
Helicopter is good though. Except it needs Fade in at start and Fade out at the end!
+I can hear and see that you had just cut parts of the ferry sound and because Frequencies don't match up and thats why there is a offset that can be heard. - I should know I had paid 300$ for a 4 day 8 hour sound engineer courses!
Why did I stop making and finding these sounds. I have no real reason just that I don't think we need to recreate the Toyland sounds which would be hard!

Plane skid sample won't do, because it is not really a skid. Of course I don't really know how to create a rubber-asphalt skid and record it!
Helicopter is good though. Except it needs Fade in at start and Fade out at the end!
+I can hear and see that you had just cut parts of the ferry sound and because Frequencies don't match up and thats why there is a offset that can be heard. - I should know I had paid 300$ for a 4 day 8 hour sound engineer courses!
Why did I stop making and finding these sounds. I have no real reason just that I don't think we need to recreate the Toyland sounds which would be hard!
Who is online
Users browsing this forum: No registered users and 5 guests