Slow Aircraft

OpenTTD is a fully open-sourced reimplementation of TTD, written in C++, boasting improved gameplay and many new features.

Moderator: OpenTTD Developers

Post Reply
jkholt1
Engineer
Engineer
Posts: 30
Joined: 22 Oct 2007 18:09

Slow Aircraft

Post by jkholt1 »

OH MY!!!!!!!!!!!!! Ever since I Installed ver 6.0, my aircraft seem to fly oh so slow compared to everything else! Why is that? What can I do?
Thanks in advance.

JKH
User avatar
Sir Bob
Traffic Manager
Traffic Manager
Posts: 214
Joined: 07 Oct 2006 09:08
Location: Melbourne, Australia

Re: Slow Aircraft

Post by Sir Bob »

Go into Configure Patches-Vehicles and right near the bottom change Plane Speed Factor to 1/1
Witty Signature!
Image
SmatZ
OpenTTD Developer
OpenTTD Developer
Posts: 351
Joined: 03 Oct 2006 18:26
Location: Prague, Czech Republic
Contact:

Re: Slow Aircraft

Post by SmatZ »

Aircraft have been slower (moving at 1/4 of their speed) since TTO.
Image
User avatar
Bilbo
Tycoon
Tycoon
Posts: 1710
Joined: 06 Jun 2007 21:07
Location: Czech Republic

Re: Slow Aircraft

Post by Bilbo »

SmatZ wrote:Aircraft have been slower (moving at 1/4 of their speed) since TTO.
Yes, but in nighlty builds they have been altered to have "full speed" for some time ... but some time ago this thing was made configurable, but unfortunately the default is to have them at the slow original speed.
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Diadem
Engineer
Engineer
Posts: 70
Joined: 13 Jun 2005 14:19

Re: Slow Aircraft

Post by Diadem »

Well they are balanced at the original speed.

Increasing their speed is really a cheat, imho.
NLmichiej
Engineer
Engineer
Posts: 13
Joined: 11 Apr 2008 17:28

Re: Slow Aircraft

Post by NLmichiej »

Depends what you call "balanced"... In my games I have aircraft speed at 1/2, which I think is most realistic in comparison with the other stuff. 1/4 is just way too slow, unrealistically slow, and besides that definitely not balanced to whatever you want to balance it :rolleyes:
VoxDissident
Traffic Manager
Traffic Manager
Posts: 178
Joined: 09 Apr 2008 01:37

Re: Slow Aircraft

Post by VoxDissident »

I like having my planes fly at 1/1 speed because it seems silly to have your maglevs running faster than your super-sonic planes. That being said, plane initial / running costs ought to be higher so as to reflect their massive revenue generating abilities. Seems silly to have a plane paying for itself 6 months after its purchase.
Draakon
Director
Director
Posts: 542
Joined: 11 Mar 2007 16:50

Re: Slow Aircraft

Post by Draakon »

First of all, who said Aircrafts are cheaters? They ain't! They are fast because that why there were made in the first place, do transport stuff from point A to point B faster then any other transportation way.

For example, if we take one German maglev and a Airplane and put them to straighth line to see who's faster transporting 100 passengers it will be a plane. Why? Again for their purpose. And now you call that unrealistic? Ok it may be a little in the game but still it's not.

Best medicen for this problem is: Disable them from your options.
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: Slow Aircraft

Post by Ammler »

You could use my GRF to balance it, If you find "good" values, let me know. ;-)

http://www.openttdcoop.org/wiki/Basecosts.grf

Greets
Ammler
NLmichiej
Engineer
Engineer
Posts: 13
Joined: 11 Apr 2008 17:28

Re: Slow Aircraft

Post by NLmichiej »

"Good" values in this case can't really be realistic ones. They are in fact much, much higher than what you see ingame. Though irl the incomes through planes are also much higher (a fully loaded Boeing 747 can easily have a revenue surpassing $1.000.000 by far on a single flight). If you'd really want to make things realistic you would have to rebuild the whole economical structure of TTDX. For instance, a Boeing 747 costs around $600.000.000 in real life, in TT the equivalent (if you use standard planes; Darwin 300) costs less then $5.000.000....
Draakon
Director
Director
Posts: 542
Joined: 11 Mar 2007 16:50

Re: Slow Aircraft

Post by Draakon »

NLmichiej wrote:"Good" values in this case can't really be realistic ones. They are in fact much, much higher than what you see ingame. Though irl the incomes through planes are also much higher (a fully loaded Boeing 747 can easily have a revenue surpassing $1.000.000 by far on a single flight). If you'd really want to make things realistic you would have to rebuild the whole economical structure of TTDX. For instance, a Boeing 747 costs around $600.000.000 in real life, in TT the equivalent (if you use standard planes; Darwin 300) costs less then $5.000.000....
And where you will get the money in the game when you can only use a airplane only? (because options and scenario is made so)
NLmichiej
Engineer
Engineer
Posts: 13
Joined: 11 Apr 2008 17:28

Re: Slow Aircraft

Post by NLmichiej »

Draakon wrote:
NLmichiej wrote:"Good" values in this case can't really be realistic ones. They are in fact much, much higher than what you see ingame. Though irl the incomes through planes are also much higher (a fully loaded Boeing 747 can easily have a revenue surpassing $1.000.000 by far on a single flight). If you'd really want to make things realistic you would have to rebuild the whole economical structure of TTDX. For instance, a Boeing 747 costs around $600.000.000 in real life, in TT the equivalent (if you use standard planes; Darwin 300) costs less then $5.000.000....
And where you will get the money in the game when you can only use a airplane only? (because options and scenario is made so)
Start with very, very small aircraft... Cessna 172 (2 or 4-seater) costs around $200.000 in real life (and that's usually what you start with) :P

But as I said, those realistic numbers can't be implented in TT unless the economical structure would be rebuilded completely...
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: Slow Aircraft

Post by richk67 »

As I always point out when this debate on aircraft balance resurfaces... rail infrastructure is *incredibly* *unrealistically* cheap. The main line from Paris to Calais cost multiple *billions*. The cost of the train is trivial in comparison (<2%). If aircraft are despised in OTTD for being "too profitable" and players demand realistic costs/purchase prices to "balance" them, then perhaps the rail lobby should start paying realistic prices for their rail infrastructure. Mainline? 50million/km.

Personally I think it is a fun game - reality is the thing to get away from. ;)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
Bilbo
Tycoon
Tycoon
Posts: 1710
Joined: 06 Jun 2007 21:07
Location: Czech Republic

Re: Slow Aircraft

Post by Bilbo »

Well, in real life, plane takes much fewer than month to get from start to destination. Trains also usually need less time than 6 months to deliver the goods (few days usually even on very long trips). Most values for costs, distances and upkeep are made up, not realy reflecting reality ...
If you need something, do it yourself or it will be never done.

My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility

Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
V
Engineer
Engineer
Posts: 34
Joined: 22 Jan 2006 01:54

Re: Slow Aircraft

Post by V »

I would rather put it this way: cost figures are just all scaled down. So you get revenue monthly rather than daily, but then pay correspondingly less for everything. Really it would be more realistic to increase it all, but oh well.
BTW don't forget the IRL inflation. Prices in TTD seem weighed for 1930, and still understated there.
One way out is using a "cheaper" currency for the scale.


But on the subject - yeah, there should be a mod making the aircraft more realistically priced, for balance at realistic speed. I'd even make one, but AFAIK it involves code digging I lack skill at.
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: Slow Aircraft

Post by PikkaBird »

FWIW, both the planeset and av8 detect the planespeed setting and adjust running costs accordingly.
Post Reply

Return to “General OpenTTD”

Who is online

Users browsing this forum: Majestic-12 [Bot] and 8 guests