[OTTD] Badwater Springs Scenario

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FooBar
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[OTTD] Badwater Springs Scenario

Post by FooBar »

I was asked to create a scenario in order to use it for a contest.

The scenario is in a temperate setting, with lots of mountains and small lakes. I also used the new 'rivers' feature, which is now available in the latest nightly versions.

The aim of the contest is:
"Open up this scenario and do whatever[1] you like in order to have the largest company value on january 1, 2051".
[1] Things not allowed are:
- funding of primary industries (you may fund processing industries, which do not generate cargo by itself).
- changing difficulty settings (breakdowns are disabled anyways).
- cheating (does that need explaining?).


Requirements:

Game version (get latest version from http://www.openttd.org/nightly.php):
- OpenTTD r11932+

NewGRF files (place in /openttd/data/ dir):
- River Graphics Set (24-oct-2007)
riversw.grf
http://www.ewetel.net/~michael.blunck/ttd/download.html

- DB Set XL (v0.82)
dbsetxlw.grf
http://www.ewetel.net/~michael.blunck/ttd/download.html

- Aviators Aircraft Set v1.331
pb_av8w.grf
http://www.pikkarail.com/ttdp/av8/download.htm


When you're done playing, please upload a savegame and a screenshot showing company value. Please also indicate what version of OTTD you were using.

I'll start playing the scenario myself, and post the results as soon as I'm done!
Attachments
Badwater Springs.scn
for r11932+
(69.21 KiB) Downloaded 224 times
Badwater-Springs.png
Badwater-Springs.png (90.27 KiB) Viewed 2789 times
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Mackensen
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Re: [OTTD] Badwater Springs Scenario

Post by Mackensen »

Well, I've downloaded this and I'm giving it a shot. At first glance I love what you've done with the rivers.

UPDATE: I've attached a screenshot of the most evil-looking section of the network. It's 1965, and just about everything is connected except the oil wells. Yearly revenue is about $12 million (inflation turned on). Though you can't see it, there's a coal mine off to the right. The central main line runs lower left-upper right through the picture; everything else is feeder lines and branches, plus the "belt line" around the two industries. Those two stations alone handle 19 trains; another 11 pass nearby.

The hills make the map a bit challenging if you don't want to level everything. I'm using 24-car trains, and on some grades anything less than the BR 194 just dies (including the V200). The 110, 140 and 150 would work fine, but it's a three- to four-fold increase in cost when the maximum speed on the main network is 50 mph anyway. :D

UPDATE: I'm up to 1993, and the system is fully built (passenger traffic included), so I'm posting a save. Additional NewGRFs are Stolen trees, Suburban stations, New stations, and brick freight stations I think. Nothing that materially alters gameplay.
Attachments
Plabourne Transport, 1st May 1965.png
(362.8 KiB) Downloaded 159 times
Plabourne Transport, 4th Jul 1993.sav
(248.98 KiB) Downloaded 149 times
Last edited by Mackensen on 28 Jan 2008 12:09, edited 2 times in total.
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FooBar
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Re: [OTTD] Badwater Springs Scenario

Post by FooBar »

Mackensen wrote:At first glance I love what you've done with the rivers.
Yes, me too. At least until some stupid ironworks established itself in the middle of it. :?

And it should be fairly easy to beat me in my own challenge, because I started creating realistic routes, respecting the landscape and such. :D
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Mackensen
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Re: [OTTD] Badwater Springs Scenario

Post by Mackensen »

I took a break, then came back and got the game up to 2043. Yearly profit is about $400m, derived from 167 trains, 400 road vehicles, 51 aircraft and 3 ships. I don't think I've mauled the landscape too badly.
Attachments
Plabourne Transport, 16th Feb 2043.sav
(342.81 KiB) Downloaded 327 times
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