[WIP] OpenGFX Stations Extended
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- Sir A. Boey
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Re: [WIP] OpenGFX Stations Extended
OMG!!!! really love the new default stations they are just AMAZING I was stunned to see them!!!
But a little suggestion why not have all these 3 types of stations with each track type
cause there are a lot of people who play with Us trainset or Canadian Trainset where
there's no Maglev nor Monorail so they can't use these magnificent station of the monorail/Maglev...
But a little suggestion why not have all these 3 types of stations with each track type
cause there are a lot of people who play with Us trainset or Canadian Trainset where
there's no Maglev nor Monorail so they can't use these magnificent station of the monorail/Maglev...
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Re: [WIP] OpenGFX Stations Extended
Er... This has been mentioned twice already. In his first post:
And then replying to Dave Worley:Foobar wrote:Best of all: you can use all station designs for all rail types.
But, yes it is a good idea!FooBar wrote:Yes, all station types (these three, and all new designs) will be compatible with all three (four) track types.Dave Worley wrote:I trust all three station types will be compatible with all three track types?
Awesome work though mate.
- Sir A. Boey
- Transport Coordinator
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- Joined: 17 Nov 2006 17:40
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Re: [WIP] OpenGFX Stations Extended
a biljon times sorry didn't mean to spam... 

_____________# If you believe in it, you can achieve it" # ____________
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Re: [WIP] OpenGFX Stations Extended
No problem. We all miss reading something and ask a question that seems a little silly to someone who has been following the thread a while.
Re: [WIP] OpenGFX Stations Extended
Like T-Unit saidSir A. Boey wrote:a biljon times sorry didn't mean to spam...

The currently available version (the one for the OpenGFX Project) doesn't support that, because the original game doesn't support it. The extended version will have all stations available for all track types.
[Introduction dates]
I was thinking for the current monorail design to be available in 2010 and the maglev one in 2025. But that will almost certainly change, as I will be drawing three new types which were not on my initial list.
I agree with Mchl: station designs have nothing to do with transport technology.
Re: [WIP] OpenGFX Stations Extended
I've not kept up entirely with this discussion. Can I just check that you won't put in date limits or track-types limits on these stations? I rarely get to the year 2000 and I pretty much never use mono or Maglev and I would be really disappointed if I couldn't use all of these!
Re: [WIP] OpenGFX Stations Extended
Track limits: no.
Date limits: possibly. But maybe I'll just add the date to the station name in the construction window, so users can decide by themselves.
Date limits: possibly. But maybe I'll just add the date to the station name in the construction window, so users can decide by themselves.
Re: [WIP] OpenGFX Stations Extended
I think the monorail type one would fit well in the mid-late nineties and the maglev type one mid 2000s perhaps. That way it gives us all a good long time to play with them, and they wouldn't seem out of place.
I do like the idea of not actually forcing the dates. That way anyone can play as they wish.
I do like the idea of not actually forcing the dates. That way anyone can play as they wish.
previously known as daylight
Re: [WIP] OpenGFX Stations Extended
Can't the introduction date be switched on/off by setting grf parameters?
Re: [WIP] OpenGFX Stations Extended
It is possible to code that.
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- athanasios
- Tycoon
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Re: [WIP] OpenGFX Stations Extended
Nice moderate use of CC in last station. 

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I prefer to be contacted through PMs. Thanks.
Re: [WIP] OpenGFX Stations Extended
I still have to add signs to thatathanasios wrote:Nice moderate use of CC in last station.

Not for me it isn't. I hardly understand anything about coding stations. I'll probably require your help at some point in time, but I'm going to try to do it all by myself first.DaleStan wrote:It is possible to code that.

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