OpenTTD 0.6.0-beta1
Moderator: OpenTTD Developers
Re: OpenTTD 0.6.0-beta1
It`ll be very useful if it`ll be possible to build Drive through road/tram stops on roads owned by the city and not only over roads owned by player.
Re: OpenTTD 0.6.0-beta1
Sounds good so far. Just a few little things you could improve;
Allow more options for difficulty and interest rates.
The ability to save your face/company name/manager name for easy access.
Thanks
Allow more options for difficulty and interest rates.
The ability to save your face/company name/manager name for easy access.
Thanks
Re: OpenTTD 0.6.0-beta1
Does AI understand and use all of these features?
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Re: OpenTTD 0.6.0-beta1
LordOfThePigs wrote:I agree with all the other posters: We really need a set of trams to be included by default in openttd. After all, all the other transport means have some default vehicles, and it should be possible to enjoy all the features of the game without having to download any additional files.
I also agree with all the other posters. The generic tram set is a really good choice. Also because it was made for this purpose.
Generic tramset
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Re: OpenTTD 0.6.0-beta1
Configure patches -> Stations -> Road stops on town road.ksc wrote:It`ll be very useful if it`ll be possible to build Drive through road/tram stops on roads owned by the city and not only over roads owned by player.
Re: OpenTTD 0.6.0-beta1
I agree, this has always been annoying. The liability may decrease to say 70% and the maintenance cost should go up , maybe even double or triple with time passing and the maintenance intervall could need to become shorter perhaps. But some of us like having a "museum train" serving a small track with some villages, and this is not at all possible with a reliability of 0% and the trains breaking down twice on their way from the maintenance depot.Unyo wrote:(...) decrease in reliability of model while years pass. It is neither correct nor useful. If I build a steam locomotive of 1920-1930 today it will be as reliable as in these years. May be even better - toolware is better. In game we have reduction in reliability of out-of-date engines and no adequate replacement, only more powerful machinery.
Still, no answer concerning PBS?

Re: OpenTTD 0.6.0-beta1
How can I transport fish, wool and limestone?
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Re: OpenTTD 0.6.0-beta1
I fail to see what that has to do with 0.6.0 beta, but you need a vehicle replacement set supporting those cargo type.
Re: OpenTTD 0.6.0-beta1
Open the face selection window and then push the "Advanced" button. There you can save your face.AlexFili wrote:[...]The ability to save your face[...]
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OpenTTD-patch(es) in development: missing shores (new version of: completely shore), road lamps for each position
Re: OpenTTD 0.6.0-beta1
Already done, just not used much onlineksc wrote:It`ll be very useful if it`ll be possible to build Drive through road/tram stops on roads owned by the city and not only over roads owned by player.

Re: OpenTTD 0.6.0-beta1
I get the feeling the request for a generic tramset is being ignored by the devs 

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Re: OpenTTD 0.6.0-beta1
That's why we have newgrf. So that the devs don't have to make a tramset.
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Re: OpenTTD 0.6.0-beta1
First and foremost my deepest thanks to all of the developers, patch contributors, and .grf makers who have taken OpenTTD to the state that it is in at the moment. Given that this is all done out of enjoyment (with no monetary goal) by these groups is truly remarkable and praiseworthy.
Secondly (and I mean this with no malice intended) based on the fact that OpenTTD has progressed this far based on the enjoyment of development alone we (the players) should be happy with what we have. Please refrain from the endless requests for even more to be included NOW.
Suggestions of items for possible inclusion in the game made in the appropriate forum should suffice. A thread about a new stable beta release that has an already impressive list of additions to the game is not the proper place to bombard the hard working, not for profit, developers with requests that even more be included in that release. As the popular saying around here goes "it will be done when it is done." That phrase could also be amended to "it will be included when it is ready to be included."
Progress towards OpenTTD v1.0 will proceed at its own pace, in its own due time. If that time takes many more years to come about then so be it. Slow and steady wins the race and provides the community with much to look forward to.
Secondly (and I mean this with no malice intended) based on the fact that OpenTTD has progressed this far based on the enjoyment of development alone we (the players) should be happy with what we have. Please refrain from the endless requests for even more to be included NOW.
Suggestions of items for possible inclusion in the game made in the appropriate forum should suffice. A thread about a new stable beta release that has an already impressive list of additions to the game is not the proper place to bombard the hard working, not for profit, developers with requests that even more be included in that release. As the popular saying around here goes "it will be done when it is done." That phrase could also be amended to "it will be included when it is ready to be included."
Progress towards OpenTTD v1.0 will proceed at its own pace, in its own due time. If that time takes many more years to come about then so be it. Slow and steady wins the race and provides the community with much to look forward to.
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Re: OpenTTD 0.6.0-beta1
The solution, maartena, is simple. *You* create a tramset, and offer it to the devs for inclusion in future OpenTTD distributions. Im sure one would be gratefully accepted.maartena wrote:I get the feeling the request for a generic tramset is being ignored by the devs
Otherwise, devs are busy sorting other things out, and certainly dont have the time to create a tramset themselves. Its up to the .grf creators to respond to any request for a set.
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Re: OpenTTD 0.6.0-beta1
I think another feature would also be very nice:
Diagonal rail over roads. I've see this in one of the nightlies (can't remember which one it was) and since we already go bridges over diagonal rails, this would be the next logical step.
Just a thought
Good job on the beta6 btw.
Diagonal rail over roads. I've see this in one of the nightlies (can't remember which one it was) and since we already go bridges over diagonal rails, this would be the next logical step.
Just a thought

Good job on the beta6 btw.

Re: OpenTTD 0.6.0-beta1
accept the fact that there might just be a reason for it, and since when are the players in a place to make 'requests' that the devs have to acknowledge?maartena wrote:I get the feeling the request for a generic tramset is being ignored by the devs
Re: OpenTTD 0.6.0-beta1
That was is the MiniIN, which was never (and will never be) a nightly.Qu@rks wrote:Diagonal rail over roads. I've see this in one of the nightlies (can't remember which one it was) and since we already go bridges over diagonal rails, this would be the next logical step.
Re: OpenTTD 0.6.0-beta1
Still no Ubuntu/Debian package yet? 

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Re: OpenTTD 0.6.0-beta1
richk67 wrote:The solution, maartena, is simple. *You* create a tramset, and offer it to the devs for inclusion in future OpenTTD distributions. Im sure one would be gratefully accepted.maartena wrote:I get the feeling the request for a generic tramset is being ignored by the devs
Otherwise, devs are busy sorting other things out, and certainly dont have the time to create a tramset themselves. Its up to the .grf creators to respond to any request for a set.
DaleStan wrote:That's why we have newgrf. So that the devs don't have to make a tramset.
Zephyris created a generic tram set a while ago just for this purpose. See this link:
Generic tramset
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Re: OpenTTD 0.6.0-beta1
Pressing "d" won't give me the destroy-arrow when I have the rail-toolbar (or the road toolbar for that matter) opened. I'm using the Windows x64 and the Windows 32 version, both have the same problem. When I press "6" it will open the demolish-arrow, because it is the sixth button. However, I want to use "d" because it's next to "a"utorail and "s"ignals 
Anyone else got this problem?

Anyone else got this problem?
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