For those of you playing at home.
Michael, if the hotlinking is a drain on your bandwidth, just say so, and I'll change them to [url] tags

Moderator: Graphics Moderators
Wow I didn't see them first time... They surely looks awesome!SHADOW-XIII wrote:not only stations look awesome but building (2nd screen) too !
I wish to see them released one time
jonty-comp wrote:I accidentally wedged my frigate between some rocks. D:
I think you'll find that those are just eye candy and not working signals. Instead the tile that the signals are on is a non-track tile. I may, however, be wrong entirely.Louie Armstrong wrote:do my beady little eyes decieve me do i see Signals on platforms, do i?
Because there is no specific "sand wagon". SAND may be transported in v0.9 by two versions of low side cars:7of9 wrote:i cant seem to find a sand-wagon
Thank you!michael blunck wrote:That´s not a full ECS implementations, it´s just something better than George´s old ECSDVeh.grf, i.e. it´ll give you the possibility to transport all ECS goods but w/o new freight graphics. And in addition there are plenty of limitations resulting from the underlying implementation of 0.82 (e.g. use of CBs).
bah, i didnt check that one, i thought it were a "old wagon", i checked the newer self-discharging hoppermichael blunck wrote:Because there is no specific "sand wagon". SAND may be transported in v0.9 by two versions of low side cars:7of9 wrote:i cant seem to find a sand-wagon
- 1D (short) 1920
- 22 1930
regards
Michael
You can check it but I doubt you'll find the low side wagons carry sand in your version. Michael said v0.9 will have sand and as far as I know, v0.9 hasn't been released yet.7of9 wrote:bah, i didnt check that one, i thought it were a "old wagon", i checked the newer self-discharging hopper
They´re talking about the DBXL/ECS compatibility .grf (dbxl_ecs.grf).Ameecher wrote:[...]as far as I know, v0.9 hasn't been released yet.
What other .grfs are you using? That´s all very weird. Take a look into the .grf, e.g. mail vans set only MAIL and VALU.George wrote:Car transporter and long lowside wagon do not transport vehicles (Flat bed wagon and short lowside wagon do)
Goods vans, Tankers, Gondola, Stake wagon, long Low side wagon transport tourists
Mail vans transport tourists too (I suppose they should not)
I created a new game and the tourist problem disappeared. The car transporter still does not transport vehicles. I'll have a closer look into saves later.michael blunck wrote:What other .grfs are you using? That´s all very weird. Take a look into the .grf, e.g. mail vans set only MAIL and VALU.George wrote:Car transporter and long lowside wagon do not transport vehicles (Flat bed wagon and short lowside wagon do)
Goods vans, Tankers, Gondola, Stake wagon, long Low side wagon transport tourists
Mail vans transport tourists too (I suppose they should not)
doesn´t make much sense to me, there´s neither an ID 0100 nor a sprite number 8180h in dbxl_ecs.grf. Possibly, there´s a problem in chaining for CB18, but in al of my test games, the AI could build passenger coaches w/o problems.The crash log wrote:While processing sprites for ID 0100; Feature 00; Callback 18; GRF file newgrf/dbxl_ecs.grf; Sprite number 8180 (hex).
No. It happens on 1-4 jan 1950 (game start in 1950) as soon as AI appears and starts his activity. I opened his station window, but train stations do not even appear. I get crashes firstDaleStan wrote:George: Can you get and upload a reasonably-short grfdebug.log (cht:grfdebug 1 0 255 24) from just before the crash?
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