[Big Project][32bpp] BrickLand Climate

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Wolf01
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Re: [Big Project][32bpp] BrickLand Climate

Post by Wolf01 »

i think the corners are a bit weird, there are 2 possible solutions: raise the slopes of 1 step or lower the corner of 1 step (you can see better what i mean in the attachment)
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TrueBrain
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Re: [Big Project][32bpp] BrickLand Climate

Post by TrueBrain »

Wolf01 wrote:i think the corners are a bit weird, there are 2 possible solutions: raise the slopes of 1 step or lower the corner of 1 step (you can see better what i mean in the attachment)
I know, already fixed in my latest local work ;) Tnx anyway :)
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Zephyris
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Re: [Big Project][32bpp] BrickLand Climate

Post by Zephyris »

Further to what I said earlier about sub-pixel nudges see attached image. Edges lined up with pixel borders are far clearer, though different lighting may solve this...
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Re: [Big Project][32bpp] BrickLand Climate

Post by Korenn »

Is it time to play the funeral march for this project? :(
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Re: [Big Project][32bpp] BrickLand Climate

Post by Wolf01 »

nope, is still under work, but i don't have so much time to do all what i want to do and i left it in the angle until i'll have an holiday from work (maybe this halloween i'll can have 2 or 3 days free to continue it)
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Re: [Big Project][32bpp] BrickLand Climate

Post by T-Unit »

Oh thats good. I was wondering that too. It would have been a shame to lose such a good project.
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Re: [Big Project][32bpp] BrickLand Climate

Post by ThunderAI »

Can I get a link to download the latest grf set?

id love to give it a shot and se ehow i might be able to help.
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Re: [Big Project][32bpp] BrickLand Climate

Post by Ailure »

Unless they're also making a 8-bit equilant, there won't be a GRF. ;) Since the 32 bit sprites are distributed as PNG's... also the newest version is just a few posts above yours. :roll:
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Re: [Big Project][32bpp] BrickLand Climate

Post by Wolf01 »

some newly drawed roads, now they look better and (at least for these) the linees are correctly aligned
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bobingabout
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Re: [Big Project][32bpp] BrickLand Climate

Post by bobingabout »

it looks good, but i can't help but think something looks off... is it by any chance designed for drive on right?
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skidd13
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Re: [Big Project][32bpp] BrickLand Climate

Post by skidd13 »

Hmm. There is a problem IMO. The road is quite small and the grass border quite huge. It fits with the rest of the tile graphics, but how small will the busses and trucks be, if they have to fit onto the road?
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Wolf01
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Re: [Big Project][32bpp] BrickLand Climate

Post by Wolf01 »

bobingabout wrote:it looks good, but i can't help but think something looks off... is it by any chance designed for drive on right?
i might code a drive on right patch set for this, it shouldn't be hard
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Re: [Big Project][32bpp] BrickLand Climate

Post by T-Unit »

Wolf01 wrote:i might code a drive on right patch set for this, it shouldn't be hard
Don't you mean drive on the left? or am i just visualising the roads wrong?
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Re: [Big Project][32bpp] BrickLand Climate

Post by Wolf01 »

T-Unit wrote:
Wolf01 wrote:i might code a drive on right patch set for this, it shouldn't be hard
Don't you mean drive on the left? or am i just visualising the roads wrong?
uhm, yes, drive on left
i sometimes forget to read the writings on the back of my hands :P
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Re: [Big Project][32bpp] BrickLand Climate

Post by T-Unit »

My memory is awful. The amount of times i go upstairs to do something and have forgotten by the time i get upstairs is amazing. And i am only 16!
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bobingabout
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Re: [Big Project][32bpp] BrickLand Climate

Post by bobingabout »

Wolf01 wrote:
bobingabout wrote:it looks good, but i can't help but think something looks off... is it by any chance designed for drive on right?
i might code a drive on right left patch set for this, it shouldn't be hard
cool ;P
T-Unit wrote:My memory is awful. The amount of times i go upstairs to do something and have forgotten by the time i get upstairs is amazing. And i am only 16!
nothing unusual there, i do it all the time, and i'm only 23

just last night on MSN i had a short convo something like this:
me: I've got a question for you
guy: yes?
me: Ummm....
me: I forgot
I've also got a wiki quote on qdb.renegadeprojects.com of something simular.
Last edited by bobingabout on 26 Oct 2007 08:03, edited 1 time in total.
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Wolf01
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Re: [Big Project][32bpp] BrickLand Climate

Post by Wolf01 »

and curves now
someroads2.PNG
someroads2.PNG (3.85 KiB) Viewed 4465 times
now i should work on the roadbits, then on the slopes

when i'll be satisfied by my work i'll draw the other 2 stages: city roads and newly placed roads
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Re: [Big Project][32bpp] BrickLand Climate

Post by Mikeyspike »

wow, this project is looking sweet! i can't wait till its fully released!

anyway, i can see a slight problem with a curve on the second line down, the last one that turns like this:

Code: Select all

 _
|
the outer lane seems a bit to thick compared to the inner lane but them again, it could just be me :mrgreen:
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Re: [Big Project][32bpp] BrickLand Climate

Post by FooBar »

skidd13 wrote:There is a problem IMO. The road is quite small and the grass border quite huge. It fits with the rest of the tile graphics, but how small will the busses and trucks be, if they have to fit onto the road?
It's a VERY tight fit for the default toyland buses, as can be seen in the screenshot below.

But the roads are still awesome!
(Even in 8bpp, as I didn't feel like reading the documentation on pngcodec and stuff like that)

Maybe it's possible to increase the width by 1 px at each side and decrease the width of the sidelines by 1 px. If decreasing the width of the sideline looks ugly, you're probably going to need 2px extra at each side.
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rabbit67890
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Re: [Big Project][32bpp] BrickLand Climate

Post by rabbit67890 »

FooBar wrote:
skidd13 wrote:There is a problem IMO. The road is quite small and the grass border quite huge. It fits with the rest of the tile graphics, but how small will the busses and trucks be, if they have to fit onto the road?
It's a VERY tight fit for the default toyland buses, as can be seen in the screenshot below.

But the roads are still awesome!
(Even in 8bpp, as I didn't feel like reading the documentation on pngcodec and stuff like that)

Maybe it's possible to increase the width by 1 px at each side and decrease the width of the sidelines by 1 px. If decreasing the width of the sideline looks ugly, you're probably going to need 2px extra at each side.
whats new :?:
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