Canadian Stations Set: Updated 21/01/08 - v0.3d RELEASED!

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Post by Ben_K »

Lifeblood: Awesome graphics mate. I love them!
My first comment was about the current stations. They are just a little bit too 'clean' for me. They need a bit more texturing for me as *to me* they dont fit in enough with the other graphics in the game and sadly it stops me from wanting to use them as much as I should! :(

Oz/Lifeblood: The station with filled people looks ACE! 8)
Although, I think for the busiest stage you should want to fill the platforms more as Id imagine you want it as an indicator that your station needs more trains working it :)
Last edited by Ben_K on 11 Mar 2007 22:49, edited 1 time in total.
User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

lifeblood wrote:Hmm, I'm not to sure what the complaints actually are.
ofcourse, there aren't any "complaints". merely suggestions.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Post by OzTrans »

First, a few clarifications; in the previous pic only the rear platform half shows any passengers, the front half is yet to come. Also, there is not a lot of room to place them, as they must not obstruct roof pillars, light posts, stairs etc. On snowy platforms, there is even less room, we cannot have them stand in deep snow; although there will probably be less passengers in each stage. Currently we have on the rear platform half the following numbers :

stage 1 - 0
stage 2 - 2, 3 or 4 (at random)
stage 3 - 5, 6 or 7
stage 4 - 8, 9 or 10

and these only apply to the rear half of normal plain platforms, roofed, lighted and the low level platforms as well as crosswalks.

Platforms with benches and subway buildings are yet to come.

The front platform halves will get the animated passenger displays, and are yet to come.

As for statistics, passenger display use 2,816 sprites and show about 10,000+ passengers.
astath wrote:... perhaps some sort of randomizer?
There are either 8 or 4 randomised passenger displays for each unique station tile, but some tiles share the sprites.

The pic below, was the first attempt, showing all 4 'cargo' stages. This has been ditched, because some stand too close to the track edge, others would be in the way of potential light post, stairs and roof pillars. Remember only rear platform halves were done.
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Post by athanasios »

:idea: New disaster suggested:

I want to derail a train to run over all those passengers waiting on the platform :lol:

They really look cool. And they would be better in OpenTTD 256 tileset!
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Post by Ben_K »

Oz, Im with you. They look fantastic. Im loving the work you guys are doing! :D
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

What OzTransLtd says about why the people line up on only one side of the platforms is mere speculation. Campbellton is in the northern part of the Province of New Brunswick in Canada and I live in Saint John which is in the southwestern part of the Province of New Brunswick in Canada, so I can say that I speak with some authority when I say that in order to save money and promote greater efficiency in their operations, some time ago the railroad decided to only open the doors on one side of the coaches thus halving the costs of maintaining the door hinges as well as further increasing the efficiencies by, instead of replacing the hinges when they wear out and fail, merely turning around the affected coaches so that the unused doors with viable hinges are now presented to the passengers thus enabling them to continue to access the coaches without fear of a door falling out upon them due to critical hinge failure.

Ok ... so I lied ... but I bet some of you were believing my diatribe. :wink:

Sorry about that OzTransLtd but I couldn't resist myself. I'm looking forward to seeing those passengers in action in one of my games.

athanasios ... please take your disaster elsewhere. Some of those passengers may be friends and relatives of mine.
:lol:
Marshy
Director
Director
Posts: 630
Joined: 07 May 2004 14:57
Location: Leeds

Post by Marshy »

They look very nice, but a bit 'square'.
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Post by Purno »

Dunno if these stations are 'finished' or still development, but these platforms look überempty (no benches, etc) (dunno if that's like reality in Canada). Besides people only seem to stand on one half of the platform. As they are now, they're kinda empty, and don't look very attractive, though I'm sure there's some damn good artwork and codework in it.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

OzTransLtd wrote:First, a few clarifications; in the previous pic only the rear platform half shows any passengers, the front half is yet to come. (...) Also, there is not a lot of room to place them, as they must not obstruct roof pillars, light posts, stairs etc.
Purno wrote:Dunno if these stations are 'finished' or still development, but these platforms look überempty (no benches, etc) (dunno if that's like reality in Canada). Besides people only seem to stand on one half of the platform. As they are now, they're kinda empty, and don't look very attractive, though I'm sure there's some damn good artwork and codework in it.
i believe that answers your questions.
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Post by OzTrans »

athanasios wrote: ... they would be better in OpenTTD 256 tileset!
What is the OpenTTD 256 tileset ?
wallyweb wrote: ... why the people line up on only one side of the platforms is mere speculation ...
Spectators not Speculation ... those passengers are all railway enthusiasts, that have come to see those fine Canadian trains; they have no intention to travel but are eagerly waiting to see trains. The station master has ordered them to wait on the rear platform half, so not to get in the way of the 'real' travellers, which will line up on the front platform half. Quite right, only southside doors will open and passengers will board trains from the front platform half only.
Purno wrote: ... empty platforms ...
you haven't been following this topic very closely, have you ? There are 19 different types of platforms (see pic), including benches.
User avatar
lobster
Tycoon
Tycoon
Posts: 5671
Joined: 21 Dec 2003 23:30
Location: Atlantic Ocean
Contact:

Post by lobster »

amazing translations! :wink:
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

Image

<orudge> make love to me while I surf, dear lobster
Sleepie
Director
Director
Posts: 534
Joined: 03 Jan 2007 08:46
Location: Germany

Post by Sleepie »

First of all, great work as always from you guys :D It'll be fun to play when this set is finished.
OzTransLtd wrote:
athanasios wrote: ... they would be better in OpenTTD 256 tileset!
What is the OpenTTD 256 tileset ?
I'm not sure but I guess, he means OpenTTD 32bpp.
Denke nie gedacht zu haben, denn das Denken der Gedanken ist gedankenloses Denken.
Wiki Page/Talk, Member of the OpenTTD Scenarios Team
Looking for OpenTTD scenarios? - Here's a List of player-made scenarios. Please help us grow the database with your contributions.
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Post by OzTrans »

astath wrote:amazing translations!
Of course, you would say that, wouldn't you ?

For everybody else, Dutch translations by astath.
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Post by athanasios »

Sleepie wrote:I'm not sure but I guess, he means OpenTTD 32bpp.
Correct. 32bpp has 2 extra zoom levels (x2, x4) so 64 (default tile length) x 4 = 256.

Actually it is not just a zoom of original tile. You can replace with a new 256 length tile. Go and get some graphics from related threads and check it, or just see the posted screenshots. If you use 8 pixels per meter, and some blending, passengers would be very cool to look at.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Post by Ben_K »

Hmmm... I seem to be unable to make my buffers point the right way when backing onto other station blocks. Am I missing something or is it a bug/'feature'?
Attachments
CanadianStat.png
CanadianStat.png (218.65 KiB) Viewed 3508 times
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

Ben_K wrote:Hmmm... I seem to be unable to make my buffers point the right way when backing onto other station blocks. Am I missing something or is it a bug/'feature'?
I just played with this looking for some kind of work around. There is none.

I tried backing the tiles to each other directly.
I tried placing a track tile.
I tried placing tiles in the other track orientation.
I tried station tiles.
I tried using the adjacent station tool with the same station selection.
Even using the adjacent station tool with three new stations, that is one for each buffer + extra tiles and one for the intervening tile, the buffers still jumped to face one another.
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Post by OzTrans »

Ben_K wrote:... I seem to be unable to make my buffers point the right way when backing onto other station blocks. ...
That is no bug, it's a feature, at least in v0.2. It's a bit an unusual way to build terminus stations and has not really been considered. You can remove that middle empty tile (ctrl-delete). I'll try to make these work by having a middle tile that faces in the other direction or having the buffer face away from non-track tiles.
athanasios wrote: ... 32bpp ...
Now I understand ... some time ago, Sergej of Russia contacted me; he wanted to convert the CanStnSet to 32bpp. However I didn't really understand (well, it was his English translation) how that is going to work; i.e. just having a few thousand new colours to choose from.

Anyway, we have decided this could be something for the future when OpenTTD is 'officially' available in 32bpp. After all it would involve a complete redraw of some 8'000 sprites and you just cannot use a utility to do that job, because station buildings are made up of many individual sprites, which must fit together precisely.
User avatar
Ben_K
Tycoon
Tycoon
Posts: 1166
Joined: 01 Jun 2006 15:15
Location: Sydney, AUS

Post by Ben_K »

Yeah, I tried a mixture of tiles too and no luck. Even mixing sets and using empty ones didnt change it. Obviously I appreciate its just a 0.2 version, so please dont think Im complaining! Just thought Id check it was known. :)

I cant wait to have the new ones you've shown us Ozz! Also, when will the grey platforms be released? (Or can I change the current ones from Red?)
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Post by OzTrans »

Ben_K wrote: ... please dont think Im complaining! Just thought Id check it was known. ...
No problem at all; it's good you mentioned it, because I have never considered this way of station construction. BTW, in v0.2, the buffers face towards the SE/SW if built in the NW/NE half of the station complex, or the other way if built in the SW/SE half.

The concrete (grey) platforms will become available in 1946; in TTDPatch, if the foundation stone has been laid before 1946, then the station will always be brick (red) unless you demolish the station, wait for the sign to disappear and then rebuild it (btw, all trains will loose the old station in the orders list); however in OpenTTD, just overbuilding a tile or adding a new one will update the station to concrete. What is better, is something, we will have yet to sort out.
User avatar
OzTrans
Tycoon
Tycoon
Posts: 1714
Joined: 04 Mar 2005 01:07

Post by OzTrans »

Buffer enhancements ... with v0.3 you can now build buffers any way you like; i.e. anywhere in a station complex, including back-to-back. The only decision the player needs to make, is whether the buffer should be lined up NW/SE or NE/SW. Each buffer will seek a track connection, either to a platform tile with track or a normal rail track tile. If it encounters track to the front and rear, then the buffer will face southwards. Track tiles, that face in the opposite direction have no effect on the buffer.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Semrush [Bot] and 23 guests