Caravan site New Industry - needs coders

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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GameR
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Post by GameR »

32 and my new version 0.5 i made the roof more realistick and made the building lower
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Post by Dave »

I sound like a right demanding b****** here, but I'd make the roof black.
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Post by Wile E. Coyote »

And lower chimney, this is too toll now.
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GameR
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Post by GameR »

your right about the chimny.. do someone has an pic of an tile wiht only grass? i need it
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Post by graphics_master »

Look at the first couple of posts they should have one.
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Post by GameR »

no that's the bare tile... the one where dynamyte is used on
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Post by GameR »

alredy got it :P V 0.6
added an tree
changed the ground
smaller chimny
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Post by GameR »

version v 0.61
added some realy smal details

last one i make for now.. i'm going too play an game
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Post by wallyweb »

This is neet.
And they are not only European but North American as well so they should fit in with almost any set.
In North America (Canada and the USA) we call the smaller ones trailers and they are pulled by cars, usually while on vacation.
The larger ones we call mobile homes. They are about the length and width of a bus but not quite as tall and they are pulled by trucks, usually from a factory to a mobile home park where they are used as homes rather than for vacation trips.

Keep up the good work. There is always room for some good new housing in TTDX, especially if we can make money from the people that live in them.
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Post by bobo »

Yeah. I think we have enough for a beta set? but I just need to do 1 more tile. I'll post the pics when they are ready for coding and a diagram of how's I want it. This will go well with The UKRS set, UKRS Bus and lorries and even the UK roads (when they are done :wink: ).

EDIT:

The sprites for the first beta are here!
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Last edited by bobo on 29 Aug 2006 08:54, edited 1 time in total.
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Post by BobDendry »

Just friendly criticism here, please don't give your sprites versions. Only give actual GRFs version numbers.
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Post by graphics_master »

mmm I think you could use a smaller toielet and a reception before a beta release.
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Post by Purno »

Aye, don't use these road tiles for your industry. Firstly they don't fit, secondly it would be confusing if there's a piece of road your road vehicles can't drive on.
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Post by graphics_master »

The toilet has to be smaller. It is a big as a house in ttd scale and it should be as small as one.
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Post by Lakie »

I believe you can check the road as a condition when building an industry.
You can also change some of the road tiles, if I remember correctly. :?

So, you don't really have to include a road sprite, and like Purno says having a road which isn't really a road would confuse people. ;)

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Post by bobo »

Yeah. I'm gonna change that. The toilet is also a reception place. Plus the road is just gonna be concrete (no lines) and thats about it. It wasn't meant to be complex or anything, just fun.

EDIT: Ive edited it. Kinda converted the toilet into a reception (They are as big as a house) and edited the road just into concrete.
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Ah forget it. I'll come back now.
OH NOES its an IRC quote!
<jonty> :O
<DaveWorley> ...
<DaveWorley> BOBO!?
<jonty> Booooooooooooooooooooooooooooooooobo!
<DaveWorley> BOO!
<jonty> Binga-dinga-bo-bo :D
<DaveWorley> D:
<Bobo> Heh, this is IRC quote material.

Small and compact quotes! Gotta love em.
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Post by graphics_master »

The windows are lighted wrong.
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Post by GameR »

he's right.. i think if i make an more realistick toilet it would be just an smal building in this shape
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Post by graphics_master »

If you desperatly need some help I would do some construction stages if not I will just watch.
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Post by GameR »

and an new update of my toilet
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