Japan Set Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Toni Babelony
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Post by Toni Babelony »

Great to see the shin-Shinkansen tracks! They will look more realistic to me in my games! Props for that!

*BTW, I don't have much time to work on new projects for the Japanset for a few weeks, so please don't rush me please :wink: I still have some exams for university to do (Kanji-test and Pre-modern Japanese history), and I have to move to Germany pretty soon, so there will be little time for me to anything else than focus on those events...

Your understanding please! _o_
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Post by lifeblood »

Raichase wrote:I assume because the snow never falls straight down, it usually blows into the tunnel with the change in air pressure as the train passes into the tunnel. Ie, it follows it in.
Indeed. But I'm one for continuity, so why doesn't this happen with regular rail portals?

Also, I'd say it looks rather abrupt below - no transition from snow inbetween the rails to no snow inbetween the rails.
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michael blunck
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Post by michael blunck »

Indeed, when it comes to snow on tracks the original Sawyer setup sees the track itself being free of snow, whereas in RL it´ll be fully snow-covered.

As usual, I´ve been testing this issue and it´s clearly a question of track visibility.

regards
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Post by Sanchimaru »

Yes, I wanted to have some snow inside tunnels too, but as it is now it won't work. There are still some parts to improve in the tracks, so I'll work on that too, thanks for pointing out!

edit: And here they are!

I think the effect is better now. I also fixed the 4way junction, the NW-SE track was misaligned; and darkened a bit one of the slopes rails.
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shinkantracks.png
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Post by Aegir »

And heres a teaser for the next version of the Japanset buildings. Which is getting closer and closer to being 100% coded :D :
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<3 Japan Set
<3 Japan Set
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Post by eis_os »

Well you can cover the place between rails with snow, I hope with new routes I can add a bit more variations:

As reference:
http://www.tt-forums.net/viewtopic.php?p=116985#116985 and
http://www.tt-forums.net/viewtopic.php?p=117246#117246
Last edited by eis_os on 19 Aug 2006 08:37, edited 3 times in total.
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Post by Aegir »

Okay, Japanset Buildings are pretty much 100% coded, I'm going to go code the signals now, and then I reckon I'll have to make a release.

Yay! :D
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Post by Raichase »

Aegir wrote:Okay, Japanset Buildings are pretty much 100% coded, I'm going to go code the signals now, and then I reckon I'll have to make a release.

Yay! :D
*Gives Aegir a cookie*

Some really nice stuff going on there, those buildings look fantastic (and of course, without good code, they wouldn't work too well).
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Post by michael blunck »

eis_os wrote:Well you can cover the place between rails with snow [see my old pics]
Yes, I remember we had carried out experiments on that issue back in 2003. 8)

Technically, that´s no problem. OTOH, I´ve reverted to snow-free tracks for reasons of visibility, although I´m using fully snow-covered tracks on some occasions (switching yards, e.g.).

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Post by Aegir »

Okay, I figure I'll post the current .grf's of the Japanset landscape and see if more sets of eyes can pick out more bugs. Here's they are:
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jpset_trew.GRF
JapanSet Trees
(66.22 KiB) Downloaded 506 times
jpset_lndw.GRF
Japanset Landscape
(326.32 KiB) Downloaded 533 times
jpset_bldw.GRF
Japanset Buildings
(584.02 KiB) Downloaded 571 times
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Post by Toni Babelony »

I haven't tested the new .grf files yet (since I have only OTTD for now)... But, I have a suggestion for maybe a future project:

Monorails. In Japan there are probably more monorail lines than anywhere else on the planet, so I was thinking of designing monorail-trains for the Japanset. I was thinking of making only straddle (ALWEG) monorail trains, since suspended monorail-trains aren't supported in the original game.
Here is a list of well known monorail networks in Japan (mainly Hitachi-ALWEG type):
-Inuyama monorail (1962, Meitetsu, Nagoya Railway Co.);
-Tôkyô - Haneda monorail (1964, very attractive train design);
-Kita-Kyûshû monorail (1985);
-Osaka monorail (1990, largest system on the planet);
-Tama monorail (1997);
-Tôkyô Disneyland (2001);
-Naha monorail (2003, Okinawa).

More info here: http://monorails.org/tMspages/Japan.html
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Post by Aegir »

Interesting, probably going to have to wait until newroutes though, while OTTD supports Electrified rails as a new track class, TTDPatch's overwrites either maglev or monorail, and we replace the third track type with Shinkansen ;).
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Post by Sanchimaru »

Good idea! with the new routes we can have them!

By the way, nice GRFs, Aegir, I checked them all and they seem to run fine.
I'd like to introduce some changes:

> I realized that some building names are wrong, can you check them out, please?
yoshinoya sushi restaurant > sushi restaurant
tatsunkuchi bath house > bath house
kakihara, oosawa, nishikawa > house
aoyama building (2) (I mean that there are 2 buildings named like that. Check out the developement site to see to which one corresponds each name) > Enterprise tower
hirata flats (2) > kobayashi

> I corrected some details of the shinkansen tracks (attached)
> I added a new version of the Nishikawa and Kakihara houses (attached)

> The Murakami and Hirata flats feature the famous 64,0,4> 64,0,0 color replacement where the brick-red color's darkest tone turns into the flashing red "off" state, making the pixles in that tone flash in the game.
I checked my original sprites and they are colored correctly.
I have realized this is a common problem, since it has happened in the past, and recently happened again in the Spain set developement. Is there any way to solve this without having to sacrifice the dark red tone?
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nishikawa.png
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Toni Babelony
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Post by Toni Babelony »

Concerning the monorails, I'll first concentrate on buildings, late-post-war trains and trams...
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Post by Sanchimaru »

Ok! you have already a good schedule ;) we'll work on that later.

By the way, Aegir, I forgot something:
for the sprites, CC blue should change randomly for every new building. I always draw them like that: if I use CC I want it to randomize unless I specify otherwise.
For example the stadium, the convini, some roofs, etc. This will help adding variety. I hope it's easy to change, is it?
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Post by Toni Babelony »

Two apartment buildings. The base of the buildings are courtesy to the TTRSv3. I've modified them with Japanese additions:
-The usual banners and commercials;
-Futon (Japanese matrasses) hanging out the windows;
-A bit more vegetation;
-Electricity pole, etc, etc.

I hope you like them..

-edit: maybe I should change some details... The big 'Asahi' commercial is too bright :?
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Apartmentbuildings, based on TTRSv3!
Apartmentbuildings, based on TTRSv3!
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Post by lifeblood »

Hmm, does Zimmlock know? I thought he doesn't like people using his buildings before he releases them first, no? :?
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Post by Toni Babelony »

lifeblood wrote:Hmm, does Zimmlock know? I thought he doesn't like people using his buildings before he releases them first, no? :?
Aegir wrote:Yes, I do recognize that Zimmlock has done a helluva lot for the Japanset (...) I've also got some ideas to take some sprites from TTRSv3 when it releases and put them into the Japanset (Zimmlock already offered his sprites to me for that very purpose), I'd like some assitance with that however (...).
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Aegir wrote:Right! Good good, I'm putting together the list that I mentioned to you (in that pm) right now, I'll get back to you shortly!
I believe it's allright, if I'm correct :?
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Post by Sanchimaru »

Looking good!

Nice to have Zimmlock supporting us :]
By the way, that made me anxious to play ttrs3 :)
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Post by Aegir »

Pretty much, the deal is, that yes, we can use Zimmlocks sprites from TTRSv3, but we can't make any releases before he does.

Which is fair enough, releasing modified versions of his works before he's even released it is a bit rough.

And thanks for the sprites, Toni!
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