Snow in temperate climate (Only Pics)
Moderator: Graphics Moderators
IIRC, TTD is governed by UK law, regardless of where you are (understandbly, being a UK product). UK law (directed by the EU, so this should also apply in Germany) states that you own any data or software that is licenced to you. I assume that Oskar has, at some point, legally purchased a copy of the game, including the sprites. No licence agreement may remove your rights under law, so with a legal copy of the game, that copy is yours to do as you like with, to use, play with, modify, copy, etc. To repeat, these rights are inalienable. No software licence may take these rights away from you, regardless of when you initially clicked "Agree". Not to mention that you didn't actually physically sign the agreement (Tip: Never press on a licence agreement to sign things)
Bugzilla available for use - PM for details.
It's not the problem If I have the right to edit my own copy. It's the law that disallows me to copy changed or unchanged sprites, or work derived from it or the game.
Back to topic again (I thought thats the Graphic Part of the forums?!)
Maybe I should ask Michael for some tips.
But now my new depot pics:
Back to topic again (I thought thats the Graphic Part of the forums?!)
Maybe I should ask Michael for some tips.
But now my new depot pics:
- Attachments
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- snowy3.png (30.3 KiB) Viewed 4830 times
TTDPatch dev in retirement ... Search a grf, try Grf Crawler 0.9 - now with even faster details view and new features...


Is it theoretically possible for the Patch to rig it such that it switches to the snow at the appropriate time in the year, and switches back in the summer? Or would that completely blow through the sprite limit? If there were alternative versions of each sprite, could it just swap them in memory at the right time, from the hard drive, so as to not use up sprite slots?
You can change it yourself, simple switch on/off a grf with graphic id.
Tip: cht: graphics
The grf can be produced with grfcodec, grfdiff & grdtogrf *easy*.
Currently I have a set up with a batch file that runs copy, encode, grd creating and then grf creating.
As far as Josef knows replacement sprites don't have a limit. (only your memory)
Ohh and you see on the pic snowy rough land (not stones!).
Tip: cht: graphics
The grf can be produced with grfcodec, grfdiff & grdtogrf *easy*.
Currently I have a set up with a batch file that runs copy, encode, grd creating and then grf creating.
As far as Josef knows replacement sprites don't have a limit. (only your memory)
Ohh and you see on the pic snowy rough land (not stones!).
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- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
If I add snow to them I can't look into them anymore... (anyway the will be overwritten later by eyecandy so it's very useless to make changes on them.Bart wrote:And ofcourse the stations, they should be snowy as well, also the larger stations...
More pics?
Editing each and every sprite takes long, or does somebody has a free photoshop snow plugin? (I don't mean a plugin that simple adds white pixels, I mean a plugin that makes green -> bluewhite)
You see 99% of already done sprites, so you have to wait a little bit

As you may read, it was a irc request what I did...
Haven't thought that there is so much interesting, and people start asking for more screens, not me...
And yes, they are for my personal fun, because I like to make them, because it's something else than patching in assembler.
Maybe it's better I lock this topic
Haven't thought that there is so much interesting, and people start asking for more screens, not me...

And yes, they are for my personal fun, because I like to make them, because it's something else than patching in assembler.
Maybe it's better I lock this topic

- spaceman-spiff
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