Code: Select all
0.3.0.r5100:2eecb8be6bcd from 2013-12-18
Library versions encountered:
PIL: 1.1.7
PLY: 3.4
Moderator: Graphics Moderators
Code: Select all
0.3.0.r5100:2eecb8be6bcd from 2013-12-18
Library versions encountered:
PIL: 1.1.7
PLY: 3.4
Code: Select all
C:\Tools\NML\AuzBeachObjects>nmlc --version
0.5.3
nmlc: C:\Tools\NML\AuzBeachObjects\nmlc
LZ77 implementation: C (native)
Library versions encountered:
PIL: 7.2.0
PLY: 3.11
Python: C:\tools\NML\nmlc.exe
version 3.8.5 (tags/v3.8.5:580fbb0, Jul 20 2020, 15:57:54) [MSC v.1924 64 bit (A
MD64)]
Yep .. your welcome to use.
This set will never work with such an old version. Roadtypes are only possible with OpenTTD 1.10 or newer.
Sorry pal, I miss read what you meant about " Can I use it for version 1.7? Please"
sAuzRoadsSets and AuzRoadSign
For my personal games, I have been fiddeling a bit with tramtypes.GarryG wrote: ↑27 Jan 2022 03:37sAuzRoadsSets and AuzRoadSign
The AuzRoadSignObjects looking at adding different types of signs, fencing and crash barriers. But now experimenting if I could do actual road sets with most of those ideas included to the actual roads.
The road signs might be a problem but fences and crash barriers should be able to include these as part of the road.
If successful will make a GRF that includes roads as well as the objects.
Will let you know how it works out.
Cool, will probably indeed take me a bit more time.
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