
Also thanks for implementing my suggestion of American style roads

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I didn't understand anything. Please specify what you wanted to do with the sidewalks on the outskirts. You can draw it if you wantThe only bad thing of tha game is that I cant control when the road has sidewalks on suburbs. Id like to select where it goes and where not.
It's possible.Can you add a parameter to decrease the speeds of unpaved roads (increase difficulty in early game)?
It's indeed.Nice work you've done here! Too bad you're not supporting multiple axle weights for narrow gauge tracks. But that would perhaps be out of scope for your project.
Also, I feel top speeds for NG might be a bit on the higher side. Narrow gauge trains in Europe were definitely not running at 100 km/h in 1946. Perhaps you set speed limits with Japanese trains in mind?
Added to the list on the first post.Could you please add the French Narrow Gauge Trainset to your compatibility list, in your first post? I'm about to release an update to that trainset that will allow French NG trains to run on your tracks.
Hi .. My fault.. I've combined three road sets and after update your graphic It doesn't work well. I removed one newgrf and everything works fine. Sorry and thanks
As you wish. But it is better to choose only one of two sets of railway tracksDo all 3 sets work together or should we choose only 1 of your 2 rail track sets?
I used a non-standard schemeIn your main topic you don't seem to have a spreadsheet for the tramtypes. I was wondering whether you used the standardized railtype scheme for that.
There is already a spoiler in the first post with a table of the road types and their properties: max speed and flags (level crossing and house building etc.)Emperor Jake wrote: 21 Aug 2020 13:34 I've noticed some road types don't allow town houses to grow on them [...]
Perhaps there could be a parameter or even just an indicator which tells you which roads allow buildings and which don't?
Ah thanks, i missed that. However I do think it's a questionable design decision for these types not to allow houses, especially in the case of the modern asphalt road where all of its predecessor equivalents do allow houses. Ideally I'd allow houses on all paved non-highway road types.arikover wrote: 22 Aug 2020 09:47
There is already a spoiler in the first post with a table of the road types and their properties: max speed and flags (level crossing and house building etc.)
https://github.com/OpenTTD/OpenTTD/issues/8301
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