RIS: Recycled Infrastructure Set (3.9 available on BaNaNaS!)
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RIS: Recycled Infrastructure Set (3.9 available on BaNaNaS!)
What is RIS?
RIS is an in-progress attempt to combine all the best-looking Road, Tram and Rail NewGRFs into a single, cohesive set.
Where's the source?
Look below for the source.
There's no vehicles for the Wooden Wagonway and Prototype Railway!
You can use the Early Rail Set with these two railtypes; download ERSw.GRF for the vehicles, and ignore earlyrail.grf which contains two tracktypes that serve identical purpose to the Wooden Wagonway and Prototype Railway.
Why didn't you include the Early Rail vehicles?
Because the OpenTTD community has, after some past events, become very protective of their mods in a way not seen in most other modding communities. All included content in RIS is licensed under GPL v2 and thus I am allowed to use it. Early Rail Set is not licensed at all, and the creator (Izel) has disappeared from the community years ago, so my only option was to make a better tracktype in RIS with my own graphics and leave the vehicles to a file that is still available as of this writing (see above).
Why is Wooden Wagonway so slow? 16 km/h?
Because the Early Rail Set horses can move at an unrealistically fast 40 km/h.
RIS 0.1 to 0.3 versus 1.0+?
NewGRF?
Available in-game from "Check Online Content".
Credits?
Credits to FooBar for making the tram track, as well as the trackbed and planning tracks.
RIS is an in-progress attempt to combine all the best-looking Road, Tram and Rail NewGRFs into a single, cohesive set.
Where's the source?
Look below for the source.
There's no vehicles for the Wooden Wagonway and Prototype Railway!
You can use the Early Rail Set with these two railtypes; download ERSw.GRF for the vehicles, and ignore earlyrail.grf which contains two tracktypes that serve identical purpose to the Wooden Wagonway and Prototype Railway.
Why didn't you include the Early Rail vehicles?
Because the OpenTTD community has, after some past events, become very protective of their mods in a way not seen in most other modding communities. All included content in RIS is licensed under GPL v2 and thus I am allowed to use it. Early Rail Set is not licensed at all, and the creator (Izel) has disappeared from the community years ago, so my only option was to make a better tracktype in RIS with my own graphics and leave the vehicles to a file that is still available as of this writing (see above).
Why is Wooden Wagonway so slow? 16 km/h?
Because the Early Rail Set horses can move at an unrealistically fast 40 km/h.
RIS 0.1 to 0.3 versus 1.0+?
NewGRF?
Available in-game from "Check Online Content".
Credits?
Credits to FooBar for making the tram track, as well as the trackbed and planning tracks.
- Attachments
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- ris39src.7z
- Source code for version 3.9
- (1.14 MiB) Downloaded 553 times
Last edited by SimYouLater on 24 Oct 2019 18:34, edited 38 times in total.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: RIS: Recycled Infrastructure Set (Help with licenses?)
Try this.
The road and tram track tiles are overlays. The groundtile is not replaced. It is overlayed by the road or tram track sprite. Replace the grass part of Andrew's and Foobar's sprites with transparent blue. This has the added advantage in that you will not need an alternate set of sprites for other climates.
I don't know how it would resolve the road to off-road transition though. This could be a player issue in that the player would have to build the road with a stub for the turn out.
I hope this works.
The road and tram track tiles are overlays. The groundtile is not replaced. It is overlayed by the road or tram track sprite. Replace the grass part of Andrew's and Foobar's sprites with transparent blue. This has the added advantage in that you will not need an alternate set of sprites for other climates.
I don't know how it would resolve the road to off-road transition though. This could be a player issue in that the player would have to build the road with a stub for the turn out.
I hope this works.
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Re: RIS: Recycled Infrastructure Set (Help with licenses?)
I suppose that using OpenGFX grass beneath the tracks but not taking up the whole tile will be a suitable compromise. Thanks!wallyweb wrote:Try this.
The road and tram track tiles are overlays. The groundtile is not replaced. It is overlayed by the road or tram track sprite. Replace the grass part of Andrew's and Foobar's sprites with transparent blue. This has the added advantage in that you will not need an alternate set of sprites for other climates.
I don't know how it would resolve the road to off-road transition though. This could be a player issue in that the player would have to build the road with a stub for the turn out.
I hope this works.
EDIT: Previews below!
- Attachments
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- crossings.png
- Futuristic, glowing crossings
- (19.98 KiB) Not downloaded yet
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- roads1.png
- Futuristic, glowing roads
- (31.78 KiB) Not downloaded yet
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: RIS: Recycled Infrastructure Set (Help with licenses?)
If "one has a TTD Windows CD", one could always select the original-windows base set option.SimYouLater wrote:I suppose that using OpenGFX grass beneath the tracks but not taking up the whole tile will be a suitable compromise.

Thanks!

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Re: RIS: Recycled Infrastructure Set (Help with licenses?)
Not exactly. It sounds like SimYouLater is trying to do road graphics "the old way", i.e. not using NRT, in which case the above isn't true.wallyweb wrote:Try this.
The road and tram track tiles are overlays. The groundtile is not replaced. It is overlayed by the road or tram track sprite. Replace the grass part of Andrew's and Foobar's sprites with transparent blue. This has the added advantage in that you will not need an alternate set of sprites for other climates.
If these graphics are indeed meant to just replace the baseset sprites then they will need to include the full tile, otherwise you will end up with weird graphical artifacts in the gaps. One possible option for this would be to modify the OpenGFX sprites to blend in a little better to the TTD landscape. It wouldn't be perfect, but with a little work you could probably get a decent looking result, and it would avoid having to include any sprites that might violate copyrights

Re: RIS: Recycled Infrastructure Set (Help with licenses?)
In fact, there can't be old without new, and there's no such thing as "new way" in NRT...Andrew350 wrote:Not exactly. It sounds like SimYouLater is trying to do road graphics "the old way", i.e. not using NRT, in which case the above isn't true.wallyweb wrote:Try this.
The road and tram track tiles are overlays. The groundtile is not replaced. It is overlayed by the road or tram track sprite. Replace the grass part of Andrew's and Foobar's sprites with transparent blue. This has the added advantage in that you will not need an alternate set of sprites for other climates.
If these graphics are indeed meant to just replace the baseset sprites then they will need to include the full tile, otherwise you will end up with weird graphical artifacts in the gaps. One possible option for this would be to modify the OpenGFX sprites to blend in a little better to the TTD landscape. It wouldn't be perfect, but with a little work you could probably get a decent looking result, and it would avoid having to include any sprites that might violate copyrights
Everyone is coming up and say "This, is a revolution". It is, but NRT is not stable yet and will not until a few months, or even a year. Until those days we must do it this way. Why ? Because JGR, Spring 2013 etc, and simply no other patchpack, don't support NRT yet.
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Re: RIS: Recycled Infrastructure Set (Help with licenses?)
Well that's just perfect. How do you expect me to create a road and tram set that blends in? Why was Zimmlock allowed to use TTD graphics in TTRS?acs121 wrote:In fact, there can't be old without new, and there's no such thing as "new way" in NRT...Andrew350 wrote:Not exactly. It sounds like SimYouLater is trying to do road graphics "the old way", i.e. not using NRT, in which case the above isn't true.wallyweb wrote:Try this.
The road and tram track tiles are overlays. The groundtile is not replaced. It is overlayed by the road or tram track sprite. Replace the grass part of Andrew's and Foobar's sprites with transparent blue. This has the added advantage in that you will not need an alternate set of sprites for other climates.
If these graphics are indeed meant to just replace the baseset sprites then they will need to include the full tile, otherwise you will end up with weird graphical artifacts in the gaps. One possible option for this would be to modify the OpenGFX sprites to blend in a little better to the TTD landscape. It wouldn't be perfect, but with a little work you could probably get a decent looking result, and it would avoid having to include any sprites that might violate copyrights
Everyone is coming up and say "This, is a revolution". It is, but NRT is not stable yet and will not until a few months, or even a year. Until those days we must do it this way. Why ? Because JGR, Spring 2013 etc, and simply no other patchpack, don't support NRT yet.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: RIS: Recycled Infrastructure Set (Help with licenses?)
Just redraw *all* the terrain sprites you need?SimYouLater wrote:Well that's just perfect. How do you expect me to create a road and tram set that blends in?

FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: RIS: Recycled Infrastructure Set (Help with licenses?)
Ok ... I just placed a road tile in OTTD. The sprite aligner showed me the grassy ground tile and the road tile overlaying it. Why would there be a glitch if the grassy part of the road tile were to be made transparent blue and substituted with an Action A? You can see the effect with my tile grids. No need to redraw terrain sprites.
Also, default sprites with a stub for a turn out already exist. Is there a problem if a paved road with a paved turn out stub abuts a dirt road?
Also, default sprites with a stub for a turn out already exist. Is there a problem if a paved road with a paved turn out stub abuts a dirt road?
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Re: RIS: Recycled Infrastructure Set (Help with licenses?)
I get this 

- Attachments
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- road_tiles.png (80.56 KiB) Viewed 12044 times
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: RIS: Recycled Infrastructure Set (Help with licenses?)
Alas! I must confess to the error of my ways.
Indeed there were artifacts.
My apologies to SimYouLater. I should have tested before I sent you down a dead end road.
Hopefully NRT will offer other possibilities and it will arrive in trunk to a rousing cheer from the crowd.

Indeed there were artifacts.
My apologies to SimYouLater. I should have tested before I sent you down a dead end road.
Hopefully NRT will offer other possibilities and it will arrive in trunk to a rousing cheer from the crowd.
wallyweb on tt-forums: Screenshots - Wallyweb World - Projects & Releases
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Re: RIS: Recycled Infrastructure Set (Help with licenses?)
With no way to fix this issue, I've chosen to instead refocus RIS on having wider grass beneath tram tracks than Foobar's Tram Tracks, so that it can be used with North American Roads and TBRS for ARRS.wallyweb wrote:Alas! I must confess to the error of my ways.![]()
Indeed there were artifacts.
My apologies to SimYouLater. I should have tested before I sent you down a dead end road.
Hopefully NRT will offer other possibilities and it will arrive in trunk to a rousing cheer from the crowd.
- Attachments
-
- Wider grass for NARoads, concrete for TBRS-ARRS bridges.
- track-ttd-temperate.png (10.97 KiB) Viewed 12014 times
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: RIS: Recycled Infrastructure Set (Looking for coder!)
Anyone willing to code these tram tracks, or should I start trying to do the code myself?
- Attachments
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- ris_source.zip
- Source Code so far, using ISR depots
- (3.55 MiB) Downloaded 182 times
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: RIS: Recycled Infrastructure Set (Looking for coder!)
Give it a go yourself. We have lots of artists but can always use another coder.SimYouLater wrote:Anyone willing to code these tram tracks, or should I start trying to do the code myself?

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Re: RIS: Recycled Infrastructure Set (Help with licenses?)
Mind giving up that black ballast on bridge surfaces, and rather give the default concrete bridge surface ? That black ballast really looks ugly though.SimYouLater wrote:With no way to fix this issue, I've chosen to instead refocus RIS on having wider grass beneath tram tracks than Foobar's Tram Tracks, so that it can be used with North American Roads and TBRS for ARRS.wallyweb wrote:Alas! I must confess to the error of my ways.![]()
Indeed there were artifacts.
My apologies to SimYouLater. I should have tested before I sent you down a dead end road.
Hopefully NRT will offer other possibilities and it will arrive in trunk to a rousing cheer from the crowd.
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Re: RIS: Recycled Infrastructure Set (Help with licenses?)
Where do I get the sprites for the default concrete?acs121 wrote:Mind giving up that black ballast on bridge surfaces, and rather give the default concrete bridge surface ? That black ballast really looks ugly though.SimYouLater wrote:With no way to fix this issue, I've chosen to instead refocus RIS on having wider grass beneath tram tracks than Foobar's Tram Tracks, so that it can be used with North American Roads and TBRS for ARRS.wallyweb wrote:Alas! I must confess to the error of my ways.![]()
Indeed there were artifacts.
My apologies to SimYouLater. I should have tested before I sent you down a dead end road.
Hopefully NRT will offer other possibilities and it will arrive in trunk to a rousing cheer from the crowd.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: RIS: Recycled Infrastructure Set (Help with licenses?)
OpenGFX_extras has these:SimYouLater wrote:Where do I get the sprites for the default concrete?acs121 wrote:Mind giving up that black ballast on bridge surfaces, and rather give the default concrete bridge surface ? That black ballast really looks ugly though.
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Re: RIS: Recycled Infrastructure Set (Help with licenses?)
Thanks. Adding first version to the OP.wallyweb wrote:OpenGFX_extras has these:SimYouLater wrote:Where do I get the sprites for the default concrete?acs121 wrote:Mind giving up that black ballast on bridge surfaces, and rather give the default concrete bridge surface ? That black ballast really looks ugly though.
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
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Re: RIS: Recycled Infrastructure Set (Beta available!)
ATTENTION!
I've got some big plans for RIS now. 64 railtypes big. As the title has always suggested, instead of drawing things from scratch, I want to re-use graphics from GPL v2 NewGRFs. Here's what I've got...
Any thoughts?
I've got some big plans for RIS now. 64 railtypes big. As the title has always suggested, instead of drawing things from scratch, I want to re-use graphics from GPL v2 NewGRFs. Here's what I've got...
Any thoughts?
Licenses for my work...
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.
Please ask someone in-the-know to be sure that the graphics are done by me. Especially TTD-Scale, long story.
Re: RIS: Recycled Infrastructure Set (3.0 available!)
Hmmm.
I think you could take a few graphics from AuzRoadAndTownObjects, mainly for the unused tracks.
I think you could take a few graphics from AuzRoadAndTownObjects, mainly for the unused tracks.
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