Ok ...
1. I did create my own train set already so suggestions like "help to fix that train set or make your own" are quite pointless, and the former is simply hopeless because I doubt anybody would appreciate completely redoing any system of a train set entirely, e.g. changing speed/power/T.E of 90% trains of 2cc Train Set
2. I just asked WHAT problems do people have with newGRFs in order to take them in question and try to avoid them
3. I did not ask DO YOU AGREE with my EXAMPLES of problems that people often have, I just ask if you know about some MORE and have some SIMILAR experience with SOME train set. See, I do not ask about what you dont mind, I ask about what you DO mind.
Offtopic: I dont understand how can you call a restriction "a nice feature" if it doesnt give the gameplay Anything extra at all for the price of unobvious limitations during something as trivial as train construction. Caboose thing most typical.
The only point of this thread was to ask what problems people have, but thanks for your little rage.
Pikka: I absolutely agree that vehicles in 1 depot should be easy to combine, because of that I will do some serious adaptation of my wagons as I always thought of.
... a necessary consequence of basing a set on reality.
^ that is a systematic design flaw and the author can always decide to change that when it starts to limit them, I dont think it should be used as an excuse
Multiple people contributing to some set can obviously become a mess, but just like basing the set on reality, it is just a systematic thing which either needs clear rules and system, or gets messy, naturally. Yes I do not have that problem and I am happy for it
Anything which needs explaining in additional vehicle text may as well be left out.
I think you underestimate some things in this are a little bit, for example trains which gain power when getting longer / lose power when getting longer / lose speed when getting longer etc. can create an interesting mechanic and set the train usefulness to be more specific - which allows more choices to be created. But sure, it depends on the situation.
I myself have watched that people tend to be a lot more slow in discovering these engines, but once they discover the correct usage (which is written at my wiki anyway but yeah), then they feel like they uncovered something and they use it for some time since then. And having e.g. 10 train types like that leaves people occupied for quite a while
The unrealism of NUTS, of course, rather limits its appeal, but removing or streamlining some of its more idiosyncratic features would at least make it more accessible to players. If that's what you want.
This I do not understand, could you please explain it a bit differently/further?
- sets cannot disallow breakdowns?
- allowing autorefit is like removing all industries and leaving only one cargo there, no point
Wagon speed limits - if the trains are already made to be balanced against each other with the respective wagons (capacity, loading speed, weight) they can haul, is it really a good idea to break all of the balance by adding wagon speed limits? Faster trains will automatically be out of the competition while slower stronger trains will become the only option.
Drury: unhealthy obsession with efficiency
It is not just efficiency, but newer players simply have enough learning the game alone, and adding to it restrictions which do not help in any way or improve the game logic in some way, is not helping. That is why I want to make NUTS as simple as possible - so people can learn the game logically without the wtf parts. And in compare to original trains, NUTS indeed is trying to be similar - because original trains are easy to use - while adding the choice, and features like refit, easy autoreplace etc.
What that is aimed to result in is a convenient intuitive set for everyone, but having a great choice of engines and generally adding to the possibilities to what can be done in the game for the experienced players.
The realism part is entirely irrelevant about that and can only hurt the gameplay system. I am not trying to compare NUTS to other train sets because as you say, that would not be a very good idea. But I am trying to learn from other mistakes to make it as convenient to use as possible.
For example my latest NUTS changes are making all of the engines 16/8 long so any can autoreplace to any other, and I am going to attempt to make all wagons into one ultimate wagon which automatically adapts to what engine it is attached to.
Thank you to the ones who reply with some relation to my questions.