Where can I make the most money?? (Industrial Transports)
Where can I make the most money?? (Industrial Transports)
Hy!!! What do you think??
Where can I get the most profit?
Transportation of:
-coal
-wood
-oil
and all other......
(but not transportation of peoples)
I think its the best to transport >oil< .... the transportation costs much, but you have more profit......
Do you know another hint???
Where can I get the most profit?
Transportation of:
-coal
-wood
-oil
and all other......
(but not transportation of peoples)
I think its the best to transport >oil< .... the transportation costs much, but you have more profit......
Do you know another hint???
- DominionSpy
- Tycoon
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yes - you are right....
...but....
I must tell you something:
I found out, that is the best, buy more Buses for transporation of people in town.... so I had in one town 8-10 Buses, who are only driving in only this town.....
Its better because: The transportations runs faster (you get not much money but, when you make that in each town.... you will be rich!!!
I must tell you something:
I found out, that is the best, buy more Buses for transporation of people in town.... so I had in one town 8-10 Buses, who are only driving in only this town.....
Its better because: The transportations runs faster (you get not much money but, when you make that in each town.... you will be rich!!!
The thing with busses is that to make good profit you need many bus stops, and the game can't have all that many stations, so you find yourself, a few years down the line not being able to build good industrial train services because you have 10 bus stops for 5 busses each making £300 a year profit. Not very worth it.
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- spaceman-spiff
- Retired Moderator
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Here's what I've managed to figure out:
TYCOON'S PRINCIPLES OF PROFIT:
I. Profit is directly related to route length. (longer route = more $)
II. Profit is directly related to amount of cargo delivered. (more vehicles = more $)
III. Profit is inversely related to time in transit. (less time = more $)
I notice that #1 eventually overcomes #3 for long enough routes. So build them far away from each other, provided you got something fast enough.
CASE IN POINT: A food processing plant recieves fruit from two plantations. Some of the trains were bringing in $25000 per load, while the others were bringing in closer to $150000 per load. Those bringing in the greater amount were much further away.
TYCOON'S PRINCIPLES OF PROFIT:
I. Profit is directly related to route length. (longer route = more $)
II. Profit is directly related to amount of cargo delivered. (more vehicles = more $)
III. Profit is inversely related to time in transit. (less time = more $)
I notice that #1 eventually overcomes #3 for long enough routes. So build them far away from each other, provided you got something fast enough.
CASE IN POINT: A food processing plant recieves fruit from two plantations. Some of the trains were bringing in $25000 per load, while the others were bringing in closer to $150000 per load. Those bringing in the greater amount were much further away.
Service Subsidy Offered:
Fizzy Drink service from 7-Eleven to My Door will earn...eh, I'll give you ten bucks. If you get me a Dr Pepper.
Fizzy Drink service from 7-Eleven to My Door will earn...eh, I'll give you ten bucks. If you get me a Dr Pepper.
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- Tycoon
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That's correct.
The longer, straighter and flatter a route, the more money the vehicle will make (though planes automatically take the straightest/flattest route ).
This is one reason why complex junctions are bad things. They slow trains down, unllike direct lines.
Routes should always try to go THROUGH an obstruction (i.e. hill etc). Generally by knocking it down. Water you should raise into flat land. Bridges slow down trains.
Optimising routes is an art. Having looked at some of the screen-shots some peeps have posted to this forum, it seems not everyone has realised the above rules of money-making.
Unfortunatly the AI seems to think that taking convoluted routes over short distances to make them longer is the best way to make money. :/
There are a few details i'm not sure of though:
1) What is the distance measured from and to. Is it between the stations, or between the industries/towns?
2) When does the timing start for the trip? When the train leaves the station, or as soon at it starts loading.
The longer, straighter and flatter a route, the more money the vehicle will make (though planes automatically take the straightest/flattest route ).
This is one reason why complex junctions are bad things. They slow trains down, unllike direct lines.
Routes should always try to go THROUGH an obstruction (i.e. hill etc). Generally by knocking it down. Water you should raise into flat land. Bridges slow down trains.
Optimising routes is an art. Having looked at some of the screen-shots some peeps have posted to this forum, it seems not everyone has realised the above rules of money-making.
Unfortunatly the AI seems to think that taking convoluted routes over short distances to make them longer is the best way to make money. :/
There are a few details i'm not sure of though:
1) What is the distance measured from and to. Is it between the stations, or between the industries/towns?
2) When does the timing start for the trip? When the train leaves the station, or as soon at it starts loading.
-
- Tycoon
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Some people play for realism, rather than sheer profit.Moriarty wrote:Optimising routes is an art. Having looked at some of the screen-shots some peeps have posted to this forum, it seems not everyone has realised the above rules of money-making.
1) Station signsMoriarty wrote:There are a few details i'm not sure of though:
1) What is the distance measured from and to. Is it between the stations, or between the industries/towns?
2) When does the timing start for the trip? When the train leaves the station, or as soon at it starts loading.
2) When the individual carriers in a consist finish loading. This means that in a long train, the wagons at the fron (loaded first) bring in less money than those at the back (loaded last). This is why many short trains often make more money than a few long ones... But your network can jam up much more.
- LorthUndulia
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Why dig up a topic after more than a year
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Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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