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Got a problem with, question about, or looking for a newgrf?

Posted: 20 Jul 2010 02:41
by PikkaBird
Questions and feedback about newgrfs go in the development forum.

Please use the forum search before posting a new thread, either to find the grf's main thread, or even an answer to the question you have.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 29 Nov 2015 10:29
by RossDyson
Hello. I try find a graphics of screen shots months but i have not a luck. I find only americian road replacement set, but US town set, US road set or Canadian road set i do not know, Canadian town set, "fake shipyard" i have not found.

Accuracely are all in:

Sep 2012
http://www.tt-forums.net/viewtopic.php? ... 0#p1049999
*quast65.png - high way UK, fake shipyard, trams, town set and stations
*Katve.png - roads
*oberhume.png - roads
*STD - Town set, shipyard and stations

Aug 2013
http://www.tt-forums.net/viewtopic.php? ... 0#p1095873
*quast65.png - again fake shipyard, trams, town set and stations

This is awesome!!! I want all these graphics on screenshots!!!

Please help me to find it and versions of game launcehr to functional start.

Thank you so much.

Please response.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 29 Nov 2015 11:10
by arikover
RossDyson wrote:Hello. I try find a graphics of screen shots months but i have not a luck. I find only americian road replacement set, but US town set, US road set or Canadian road set i do not know, Canadian town set, "fake shipyard" i have not found.

Accuracely are all in:
Sep 2012
http://www.tt-forums.net/viewtopic.php? ... 0#p1049999

*quast65.png
high way UK = Dutch Road Furniture UK version
fake shipyard = SNO objects
trams = HEQS
stations = a mix of CHIPS, SNO object (drive-through tiles), and DWE stations

*oberhume.png
roads = Japanese Landscape

*STD
Town set = TTRS along with default OpenTTD buildings
shipyard = mb's Maritime Collection (MariCo) and SNO objects
stations = Canadian Stations (*)


Aug 2013
http://www.tt-forums.net/viewtopic.php? ... 0#p1095873

*quast65.png
again fake shipyard = SNO objects
town set = North American town(*), along with some Swedish Houses
stations = US Station Set
trams = no idea, maybe the ones in NARS Roads

You can find all these Graphics via Online Download Content (in OTTD), or in http://grfcrawler.tt-forums.net/, except the sets marked with (*).

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 29 Nov 2015 12:16
by RossDyson
Thank you so much. :) I go on it. :) Thank you.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 29 Nov 2015 21:37
by kamnet
The shipyard NewGRFs are a mix of Industrial Stations Revival (ISR) stations and ISR/DWE Objects. The animated birds come from SNO.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 02 Dec 2015 17:11
by RossDyson
I have try find and US roads and town set but still i have not able find it. On the web what u send is absent.

Shipyard i know ISR and ISR/DEW and.. but yard/molo on the water !!! it can build with only ISR and ISR/DWE? How :D.

UK highway how where is the option in game to build or added to road? Where.

It is bug or problem.

What equipmet i have to have to build it?

Thaks for response.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 02 Dec 2015 20:30
by arikover
NewObjects interface is accessed by clicking the following button:
The red-circled button opens the NewObjects UI
The red-circled button opens the NewObjects UI
crash.png (7.69 KiB) Viewed 35193 times
As for the US Roads and town, which are North American Town Set and North American Road Set, they are not available online. You won't find them here. Maybe if you ask nicely -via private message- to the ones who use it in their screenshots, they could give you a copy. But other than that, you will have to play without them.

You can always use American Replacement Road Set instead of NA Road Set. As for the buildings, there are lots of other good sets: did you try Total Town Replacement Set, Swedish Houses, Japanese Buildings, and/or TaI? These are available and really cool to play with.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 02 Dec 2015 20:44
by kamnet
You can download an older version of North American Roads here: http://www.as-st.com/ttd/newusa/download.html

It's no longer updated, though. You might appreciate the newer, more up-to-date American Road Replacement Set: http://www.tt-forums.net/viewtopic.php?f=67&t=64433

Likewise, while the more well-known North American City Set (later known as Canadian Cities) is no longer available, the original project it came from, North American Building Set, is still available. http://web.archive.org/web/201203171848 ... ing%20Sets

Now that you mention the moles, I know what was missing. Michael Blunk's Maritime Collection objects. https://wiki.openttd.org/MariCo

For Dutch Road Furniture UK objects, they are not actual roads, but objects which overlay the roads. This discussion topic may help you with understanding how to make the eyecandy magic happen: http://www.tt-forums.net/viewtopic.php?t=58107

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 28 Aug 2017 21:37
by SimYouLater
I've got a question that is relevant to this sticky.

Question was about Canadian Stations 0.3d, which I assumed gone for good due to...
arikover wrote:
RossDyson wrote:Hello. I try find a graphics of screen shots months but i have not a luck. I find only americian road replacement set, but US town set, US road set or Canadian road set i do not know, Canadian town set, "fake shipyard" i have not found.

Accuracely are all in:
Sep 2012
http://www.tt-forums.net/viewtopic.php? ... 0#p1049999

*quast65.png
high way UK = Dutch Road Furniture UK version
fake shipyard = SNO objects
trams = HEQS
stations = a mix of CHIPS, SNO object (drive-through tiles), and DWE stations

*oberhume.png
roads = Japanese Landscape

*STD
Town set = TTRS along with default OpenTTD buildings
shipyard = mb's Maritime Collection (MariCo) and SNO objects
stations = Canadian Stations (*)


Aug 2013
http://www.tt-forums.net/viewtopic.php? ... 0#p1095873

*quast65.png
again fake shipyard = SNO objects
town set = North American town(*), along with some Swedish Houses
stations = US Station Set
trams = no idea, maybe the ones in NARS Roads

You can find all these Graphics via Online Download Content (in OTTD), or in http://grfcrawler.tt-forums.net/, except the sets marked with (*).
For those who may be looking, best answer below...
SimYouLater wrote:Got a question. I apparently have a 100% working with current OpenTTD version of Canadian Stations set (v0.3d). I have no idea where I got it, (remainder of original post removed, see below for answer)

EDIT 2: Removed useless parts, requested deletion of unnecessary discussion.
kamnet wrote:There's already two places where you can obtain another copy legally. Here in the forums (and linked to on the NewGRF List wiki), and in the OpenTTDCoop GRFPack.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 29 Aug 2017 08:44
by kamnet
So, I'm looking for some random rare NewGRFs. Anybody know where I might find these?

Code: Select all

GRFID	MD5 checksum	                                        Name      
19280400	47FAAC67B14E6F30A17166309776DE9F	duplex-probaw.GRF
0B0F3337	618CBF68876F617E8185174ACEBEEEB2	Hungarian Metro Set v0.2BETA (I've got v0.1BETA already)
11111101	689F5B7F16445204A73BB838F80F1EEC	Make Toyland tolerable
11111101	EE782913C571121B1159FFC2B898504A	Make Toyland tolerable
326C776C	76EE4F090470AECAEEE7EF241CBC0D40	Alltaken landscape tiles
326C776C	FB2F0CA4F18A75A5979B0F179B97DD91	Landscape without lines
33445501	789B1562B39EF04E36790D8F4B3CB850	Heavy Transport Set
42420101	F23C387997F62BD35308242182CD7BF9	magnum-duplexw.GRF
42424242	EC51704CEE21C374A56CD02D766F9B42	hun_vol_n_buszok_b_ta_0.1.1w.grf
4B410100	A6EFEB561081C43BAB3FC9A61C90254E	Ruauto: Gazel
4B410B0B	3B5676CD868B6F04CBF4710A7A466CE7	Ruauto: Maz10Xseries
4C410000	4844629FB9D5B339EDE08EA68D3C217E	Ruauto. Liaz 5256,6212
4C410000	553D1C0F9B3F03AA91757BC21D8E7A99	Ruauto. Liaz 5256,6212. Maz 103
4C500000	C28D3C2D4436E5E617AA25BB0A87C214	Low Platforms
504D3930	CA3D2D0D96233FE95FA7861F7BD3AB5B	Silver Line Train Stop. Public Domain.
504D5430	ED2A532B7AF4A19C1C309D8F7672C3D7	Enhanced Toyland Set v0.80
59450100	7972B7EB9BF5ECBAFF87E21B19BC737E	# Mini airport
59450200	9948156051AC5D12118D4E6948A5FECE	# Industry airport
59450200	EFE12F29905FC9E5F3F0AA08B0E8DD3E	# Water airport
59450300	A4869A07088ED09F750D9CA5656947E6	# Wind turbine airport
59450400	5648682F584927EE3538257C27CC831A	# Wind turbine Seaport

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 08 Jul 2018 00:21
by SimYouLater
kamnet wrote:So, I'm looking for some random rare NewGRFs. Anybody know where I might find these?

Code: Select all

GRFID	MD5 checksum	                                        Name      
19280400	47FAAC67B14E6F30A17166309776DE9F	duplex-probaw.GRF
0B0F3337	618CBF68876F617E8185174ACEBEEEB2	Hungarian Metro Set v0.2BETA (I've got v0.1BETA already)
11111101	689F5B7F16445204A73BB838F80F1EEC	Make Toyland tolerable
11111101	EE782913C571121B1159FFC2B898504A	Make Toyland tolerable
326C776C	76EE4F090470AECAEEE7EF241CBC0D40	Alltaken landscape tiles
326C776C	FB2F0CA4F18A75A5979B0F179B97DD91	Landscape without lines
33445501	789B1562B39EF04E36790D8F4B3CB850	Heavy Transport Set
42420101	F23C387997F62BD35308242182CD7BF9	magnum-duplexw.GRF
42424242	EC51704CEE21C374A56CD02D766F9B42	hun_vol_n_buszok_b_ta_0.1.1w.grf
4B410100	A6EFEB561081C43BAB3FC9A61C90254E	Ruauto: Gazel
4B410B0B	3B5676CD868B6F04CBF4710A7A466CE7	Ruauto: Maz10Xseries
4C410000	4844629FB9D5B339EDE08EA68D3C217E	Ruauto. Liaz 5256,6212
4C410000	553D1C0F9B3F03AA91757BC21D8E7A99	Ruauto. Liaz 5256,6212. Maz 103
4C500000	C28D3C2D4436E5E617AA25BB0A87C214	Low Platforms
504D3930	CA3D2D0D96233FE95FA7861F7BD3AB5B	Silver Line Train Stop. Public Domain.
504D5430	ED2A532B7AF4A19C1C309D8F7672C3D7	Enhanced Toyland Set v0.80
59450100	7972B7EB9BF5ECBAFF87E21B19BC737E	# Mini airport
59450200	9948156051AC5D12118D4E6948A5FECE	# Industry airport
59450200	EFE12F29905FC9E5F3F0AA08B0E8DD3E	# Water airport
59450300	A4869A07088ED09F750D9CA5656947E6	# Wind turbine airport
59450400	5648682F584927EE3538257C27CC831A	# Wind turbine Seaport
I know Enhanced Toyland Set v0.80 is somewhere on these forums, but not sure where.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 08 Jul 2018 01:29
by acs121
I do have the Silver Line Train Stop, but for the others i'm curious what they are and where i could find them.
Question : where did you have all those GRF IDs and checksums ?

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 17 Oct 2018 01:23
by SimYouLater
acs121 wrote:I do have the Silver Line Train Stop, but for the others i'm curious what they are and where i could find them.
Question : where did you have all those GRF IDs and checksums ?
Why does Silver Line Train Stop give me an error when loaded?

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 17 Oct 2018 08:18
by acs121
It's only now that i saw there was, in fact, a problem with the sprites. How great.
I don't know what could be happening, maybe we could take a look at the sprites and code.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 17 Oct 2018 13:21
by Gwyd
The problem is with a pseudo sprite, like the NFO equivalent of a line of code. At the beginning of each pseudo sprite, the number and length of the line is stated. A fix to this could be to run nforenum.exe over the .nfo file. Or I actually have no idea what I'm talking about.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 02 Apr 2019 18:23
by skummel
Maybe wrong forum, but i hope somebody can tell me
screenshot#4.png
screenshot#4.png (125.73 KiB) Viewed 29604 times
Why are bridge not same road surface as the road - have tried several setings and no result
Have several grf loaded , but havent figure out wich one to make all look correct

Hope someone have the magic answers

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 02 Apr 2019 19:51
by Pyoro
skummel wrote:Hope someone have the magic answers
Bridges have their own road graphics, it's as "simple" as that. It's not like train stations, which automatically use whatever trackset you use (unless specifically coded otherwise I suppose). So you need to pick a bridgeset that fits with the roadset if you want them to fit (and if such a bridgeset exists ^^).

In this specific case that looks kinda like TTRS roads and TBR so probably the TTRS version of this GRF:
viewtopic.php?f=26&t=38492&start=300#p736691
(might also be on bananas, I don't know)

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 07 May 2020 10:05
by KahlilGibran
hi, is it possible to extend newgrf limit ?

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 07 May 2020 10:21
by kamnet
KahlilGibran wrote: 07 May 2020 10:05 hi, is it possible to extend newgrf limit ?
You can modify the source code to include up to 255 NewGRFs. Or you can play with a patch pack that has already done this.

Re: Got a problem with, question about, or looking for a newgrf?

Posted: 07 May 2020 11:04
by KahlilGibran
kamnet wrote: 07 May 2020 10:21
KahlilGibran wrote: 07 May 2020 10:05 hi, is it possible to extend newgrf limit ?
You can modify the source code to include up to 255 NewGRFs. Or you can play with a patch pack that has already done this.
PLEASE TEACH ME HOW TO MODIFY THE SOURCE CODE :bow: i'm really noob at programming