[OTTD] OpenGFX releases - Graphics Replacement Project
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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Just found that the Maglev building tool has the track images swapped
couldnt see that anyone else had reported this
OpenTTD r14779
couldnt see that anyone else had reported this
OpenTTD r14779
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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
How is that? They seems to be just fine to me
Monorail is the thing with the single bar on which the trains sit. Maglev is the wider U-shaped structure, some sort of small canal without water through which trains travel.
So as long as you've built the track in your screenshot with the bottom one of the two toolbars, everything should be just fine
By the way, I like what you've done with the edge of the screenshot; gives it this nice extra touch!
Monorail is the thing with the single bar on which the trains sit. Maglev is the wider U-shaped structure, some sort of small canal without water through which trains travel.
So as long as you've built the track in your screenshot with the bottom one of the two toolbars, everything should be just fine
By the way, I like what you've done with the edge of the screenshot; gives it this nice extra touch!
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Foobar: I think he wants to report that the buttons are in the wrong order in the maglev toolbar
In the monorail bar they are in | / _ \ order and in themaglev toolbar they are in | / \ _
In the monorail bar they are in | / _ \ order and in themaglev toolbar they are in | / \ _
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Ah, my bad. I thought he meant that the maglev and monorail buttons were swapped around, but now I see the problem indeed.
@delsar_delsar:
You're correct indeed. There's something wrong and it hasn't been reported before, so you did your homework correctly! I'll add the report to the buglist and fix it for the next release. Thanks for reporting, and sorry for my misunderstanding!
@delsar_delsar:
You're correct indeed. There's something wrong and it hasn't been reported before, so you did your homework correctly! I'll add the report to the buglist and fix it for the next release. Thanks for reporting, and sorry for my misunderstanding!
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
I'm proud to present to you:
OpenGFX Alpha 4.0!
A new year and a new release of OpenGFX. Amonst the most notable changes are the bold typeface and the addition of a lot of toyland graphics! (Hopefully) all existing toyland sprites have been added (let me know if I missed something) and some new have been created by yours truly. Apart from the additions, some bugs were fixed as well.
On the list of still-missing-graphics: buildings, toyland buildings, toyland industries, monolev engines and toyland vehicles (and some other stuff). An up to date list of missing sprite is available on the project page at the wiki. This puts the project at the 89% done mark, compared to 32% about one year ago.
The download is below the screenshot. Included with the download is a present from Athanasios: one of the toyland buildings in 32 bpp. Have fun!
OpenGFX Alpha 4.0!
A new year and a new release of OpenGFX. Amonst the most notable changes are the bold typeface and the addition of a lot of toyland graphics! (Hopefully) all existing toyland sprites have been added (let me know if I missed something) and some new have been created by yours truly. Apart from the additions, some bugs were fixed as well.
On the list of still-missing-graphics: buildings, toyland buildings, toyland industries, monolev engines and toyland vehicles (and some other stuff). An up to date list of missing sprite is available on the project page at the wiki. This puts the project at the 89% done mark, compared to 32% about one year ago.
The download is below the screenshot. Included with the download is a present from Athanasios: one of the toyland buildings in 32 bpp. Have fun!
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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
cool and a new version too boot!
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
I know office graphics are still marked as WIP, but I would like to suggest something. The building stages are not realistic, as you don't erect the outer walls first and later put in the grounds (see screenshots). I hope this is addressed.
Otherwise I have to congratulate you for the good work. Can't wait till it's finished.
Otherwise I have to congratulate you for the good work. Can't wait till it's finished.
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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Lookin' good We are getting there!
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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Incredible, the OpenGFX looks great. I thanks again for the Hungarian language support, but there is a bug with the small U with double acute, after every letter there is a pixel-wide white line. I created a picture about it.
Could you fix it in the next release?
Could you fix it in the next release?
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Yes I will; thanks for reporting. I'll also move the u with umlaut 1 pixel up and make the r 1 px less wide. If there's anything else on the font, please let me know; I might've made some errors here and there.
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Could you please make Czech symbols "á,é,í,ó,ú,ý" same as the Hungarian ones? We don't have the letters with horizontal line over them in Czech (explained in attachment).
Thanks, you're making a wonderful work
EDIT: aah, sorry... there are no Czech symbols in OpenGFX yet, right? I found out, that I had enabled newgrf with unicode fonts.
So just don't mind me but thanks anyway, I hope we will see Czech ones soon.
Thanks, you're making a wonderful work
EDIT: aah, sorry... there are no Czech symbols in OpenGFX yet, right? I found out, that I had enabled newgrf with unicode fonts.
So just don't mind me but thanks anyway, I hope we will see Czech ones soon.
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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
This is what I get with OpenGFX in the Czech language. It switches to some other font; looks like Arial or something.
I'm willing to add the Czech-specific characters to OpenGFX, but since I'm Dutch myself I wouldn't know what characters that would be. It would be great one could look up the corresponding unicode character codes (you can find those here in one of the additional Latin blocks). A list like the one below would be ideal for me (i.e. just copy the relevant entries from the wiki pages and put them in a list):
I'm willing to add the Czech-specific characters to OpenGFX, but since I'm Dutch myself I wouldn't know what characters that would be. It would be great one could look up the corresponding unicode character codes (you can find those here in one of the additional Latin blocks). A list like the one below would be ideal for me (i.e. just copy the relevant entries from the wiki pages and put them in a list):
Code: Select all
U+00DD Ý Latin Capital Letter Y with acute
U+00FD ý Latin Small Letter Y with acute
etc...
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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
bubersson wrote:Could you please make Czech symbols "á,é,í,ó,ú" same as the Hungarian ones?
These letters are part of the Hungarian ABC... and part of the 437 code page... the original TTD used that.
Check it at http://en.wikipedia.org/wiki/Code_page_437
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Ok, so Czech ones (apart from basic latin) are these:
EDIT: yes, the E's are with caron, sorry, I didn't see the difference at the first time
(I hope I'm correct and I've not missed anything... "Kdyžtak to někdo zkontrolujte, jestli je to v cajku")
Code: Select all
U+00C1 Á Latin Capital letter A with acute
U+00C9 É Latin Capital letter E with acute
U+00CD Í Latin Capital letter I with acute
U+00D3 Ó Latin Capital letter O with acute
U+00DA Ú Latin Capital letter U with acute
U+00DD Ý Latin Capital Letter Y with acute
U+00E1 á Latin Small Letter A with acute
U+00E9 é Latin Small Letter E with acute
U+00ED í Latin Small Letter I with acute
U+00F3 ó Latin Small Letter O with acute
U+00FA ú Latin Small Letter U with acute
U+00FD ý Latin Small Letter Y with acute
U+010C Č Latin Capital Letter C with caron
U+010D č Latin Small Letter C with caron
U+010E Ď Latin Capital Letter D with caron
U+010F ď Latin Small Letter D with caron
U+011A Ě Latin Capital Letter E with caron
U+011B ě Latin Small Letter E with caron
U+0147 Ň Latin Capital Letter N with caron
U+0148 ň Latin Small Letter N with caron
U+0158 Ř Latin Capital Letter R with caron
U+0159 ř Latin Small Letter R with caron
U+0160 Š Latin Capital Letter S with caron
U+0161 š Latin Small Letter S with caron
U+0164 Ť Latin Capital Letter T with caron
U+0165 ť Latin Small Letter T with caron
U+016E Ů Latin Capital Letter U with ring above
U+016F ů Latin Small Letter U with ring above
U+017D Ž Latin Capital Letter Z with caron
U+017E ž Latin Small Letter Z with caron
(I hope I'm correct and I've not missed anything... "Kdyžtak to někdo zkontrolujte, jestli je to v cajku")
Last edited by bubersson on 04 Jan 2009 16:29, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Thanks, bubersson. It seems that these are missing from the current character set:
EDIT: Are you sure that it should be an E with breve and not an E with caron, as wikipedia tells me?
EDIT2: Alright, then I'll do all carons
Let me also open up this offer for other Latin-based language. If you miss any special characters for your language, let me know. The overview below lists all characters we currently have. You might as well add the characters from the list above to that, because we'll have those in the near future. The list of unicode characters is available here if you like to make a list with missing characters like the one above for your own language.
Please note that this offer is only valid for Latin-based languages, not Arabic, Cyrillic or Chinese etc. It's not that I don't want to add characters for those languages, but it's just that I'm not creating them.
EDIT3: All missing characters for the Czech language have been added and the OpenGFX font is now used when the Czech language is selected (at least, in my local version; you guys out there have to wait till alpha 5.0 ).
The following languages still have missing characters (that is, the game switches to ttf-font mode): Afrikaans, Croatian, Esperanto, Finnish, French, Icelandic, Latvian, Lithuanian, Polish, Portugese, Romanian, Slovak, Turkish and Welsh.
EDIT: Are you sure that it should be an E with breve and not an E with caron, as wikipedia tells me?
EDIT2: Alright, then I'll do all carons
Although that's still quite a list, it shouldn't be too much of a problem to add those. Please let me know if you come across some other missing characters.U+010C Č Latin Capital Letter C with caron
U+010D č Latin Small Letter C with caron
U+010E Ď Latin Capital Letter D with caron
U+010F ď Latin Small Letter D with caron
U+01xx Ĕ Latin Capital Letter E with caron
U+01xx ĕ Latin Small Letter E with caron
U+0147 Ň Latin Capital Letter N with caron
U+0148 ň Latin Small Letter N with caron
U+0158 Ř Latin Capital Letter R with caron
U+0159 ř Latin Small Letter R with caron
U+0164 Ť Latin Capital Letter T with caron
U+0165 ť Latin Small Letter T with caron
U+016E Ů Latin Capital Letter U with ring above
U+016F ů Latin Small Letter U with ring above
Let me also open up this offer for other Latin-based language. If you miss any special characters for your language, let me know. The overview below lists all characters we currently have. You might as well add the characters from the list above to that, because we'll have those in the near future. The list of unicode characters is available here if you like to make a list with missing characters like the one above for your own language.
Please note that this offer is only valid for Latin-based languages, not Arabic, Cyrillic or Chinese etc. It's not that I don't want to add characters for those languages, but it's just that I'm not creating them.
EDIT3: All missing characters for the Czech language have been added and the OpenGFX font is now used when the Czech language is selected (at least, in my local version; you guys out there have to wait till alpha 5.0 ).
The following languages still have missing characters (that is, the game switches to ttf-font mode): Afrikaans, Croatian, Esperanto, Finnish, French, Icelandic, Latvian, Lithuanian, Polish, Portugese, Romanian, Slovak, Turkish and Welsh.
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Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
FYI - There is an small error in the readme. The following needs to be corrected:
6. If that doesn't work, see chapter 5 of this readme.
should be
6. If that doesn't work, see chapter 4 of this readme.
Great work everyone!
6. If that doesn't work, see chapter 5 of this readme.
should be
6. If that doesn't work, see chapter 4 of this readme.
Great work everyone!
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
Finally someone who actually reads the readme
Will be fixed in the next release.
Will be fixed in the next release.
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
When using Finnish language, the font is that Arial-looking. It can show our fancy-letters åäöÅÄÖ. (If I change language to English, font become bold but it can still show åäöÅÄÖ)
Code: Select all
U+00E5 å Latin Small Letter A with ring above
U+00C5 Å Latin Capital letter A with ring above
U+00E4 ä Latin Small Letter A with diaeresis
U+00C4 Ä Latin Capital letter A with diaeresis
U+00F6 ö Latin Small Letter O with diaeresis
U+00D6 Ö Latin Capital letter O with diaeresis
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
The characters from your list are indeed already available. Apparently there are one or more other characters used in the Finnish language file which are unavailable in the OpenGFX character set. I'm currently working on (read: I'm still downloading the development tools) an extension of the game which should reveal what character(s) that are.
EDIT:
Rubidium provided me with a list of missing characters for each language file and it turns out that for the Finnish language the characters ´ and ½ are missing, each used exactly one time in the language file. Adding those should make OpenGFX fully compatible with the Finnish language.
EDIT2:
Here is a full list of characters missing for each Latin-based language. OpenGFX will eventually support all those languages!
EDIT:
Rubidium provided me with a list of missing characters for each language file and it turns out that for the Finnish language the characters ´ and ½ are missing, each used exactly one time in the language file. Adding those should make OpenGFX fully compatible with the Finnish language.
EDIT2:
Here is a full list of characters missing for each Latin-based language. OpenGFX will eventually support all those languages!
Re: [8bpp] Graphics Replacement Project - OpenGFX GPL Releases
The new OpenGFX, now supporting 30 languages!
I don't consider this a new feature release, but more a bugfix release or something. New is the support for a lot of languages (mostly Eastern European). Apart from that, some minor bugs were fixed here and there. If you're happy with what you have now, I wouldn't bother upgrading at all.
93 characters were added. OpenGFX now supports:
- Brazilian Portugese
- Catalan
- Croatian
- Czech
- Danish
- Dutch
- English (UK)
- English (US)
- Esperanto
- Estonian
- Finnish
- French
- Galician
- German
- Hungarian
- Icelandic
- Indonesian
- Italian
- Latvian
- Lithuanian
- Norwegian
- Norwegian new
- Pig latin
- Polish
- Portugese
- Romanian
- Slovak
- Slovenian
- Spanish
- Swedish
- Turkish
- Welsh
Note: While OpenTTD supports virtually any language through it's Freetype font system, the languages from the list above are displayed in OpenGFX' own font and don't rely on an external ttf font file.
Downloads are as usual below the screenshot and in the first post.
I don't consider this a new feature release, but more a bugfix release or something. New is the support for a lot of languages (mostly Eastern European). Apart from that, some minor bugs were fixed here and there. If you're happy with what you have now, I wouldn't bother upgrading at all.
93 characters were added. OpenGFX now supports:
- Brazilian Portugese
- Catalan
- Croatian
- Czech
- Danish
- Dutch
- English (UK)
- English (US)
- Esperanto
- Estonian
- Finnish
- French
- Galician
- German
- Hungarian
- Icelandic
- Indonesian
- Italian
- Latvian
- Lithuanian
- Norwegian
- Norwegian new
- Pig latin
- Polish
- Portugese
- Romanian
- Slovak
- Slovenian
- Spanish
- Swedish
- Turkish
- Welsh
Note: While OpenTTD supports virtually any language through it's Freetype font system, the languages from the list above are displayed in OpenGFX' own font and don't rely on an external ttf font file.
Downloads are as usual below the screenshot and in the first post.
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