Complex Junctions
Complex Junctions
What are some of the more complex junctions you have made?
starting the bidding with a 4 way grand union where to the south (bottom left) there is a busy goods line, to the north is a branch off the main line that serves both branch PAX and goods, east leads to one of the main suburban pax stations,
and west leads off towards another busy interuban station with a busy goods yard attached.
due to space constraints its not perfect by any means and does block up from time to time
starting the bidding with a 4 way grand union where to the south (bottom left) there is a busy goods line, to the north is a branch off the main line that serves both branch PAX and goods, east leads to one of the main suburban pax stations,
and west leads off towards another busy interuban station with a busy goods yard attached.
due to space constraints its not perfect by any means and does block up from time to time
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- Thomson & Co., 11th Dec 1924.png
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Re: Complex Junctions
again with transparency turned off
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- Thomson & Co., 11th Dec 1924#1.png
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Re: Complex Junctions
I think this might be one. The long recyclables trains waited too long and also jammed other trains, so it ended up looking like this.
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- Näyttökuva 2015-08-10 kohteessa 1.12.36.png (703.59 KiB) Viewed 1319 times
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- Tycoon
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Re: Complex Junctions
I'm fond of this portion of the network. A mainline runs left-to-right through it, which sees express passenger, local passenger, and lumber trains hauling through it. Numerous branch & spur lines service farms, the city at bottom-left, and run northwards to a steel mill.
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- Northwest Cheese Transport, Dec 28th, 1937.png
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Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
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Re: Complex Junctions
I gotta ask, where is that big airship from? and is that a dirt International Airport?Supercheese wrote:I'm fond of this portion of the network. A mainline runs left-to-right through it, which sees express passenger, local passenger, and lumber trains hauling through it. Numerous branch & spur lines service farms, the city at bottom-left, and run northwards to a steel mill.
Anyway, here's some nice interchanges from NetTrans:
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- nettrans33.PNG
- The swirly thing near Tinmen Golf, a result of having lots of space on one side and none on the other. Works in all directions.
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- nettrans34.PNG
- An interchange of freight lines near Shadow Cot and Tops Oil Refinery
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- nettrans35.PNG
- Lines around the outskirts of Neutral Milk. Passenger and freight is intertwined, but mostly separate.
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- Tycoon
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Re: Complex Junctions
Ah, that would be the Hindenburg-class; I made a grf out of these sprites but I have no idea what sort of license they are covered by, so I am loath to post the grf publicly.Emperor Jake wrote:I gotta ask, where is that big airship from? and is that a dirt International Airport?
Anyway, here's some nice interchanges from NetTrans:
The dirt International is a personal addition I've made to OGFX+ Airports. It doesn't quite look as good as the other dirt-runway airports, so I haven't added it to the nightly branches.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects
"Fashions and cultures change, but steam trains shall always be majestic."
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"Fashions and cultures change, but steam trains shall always be majestic."
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- Transport Coordinator
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Re: Complex Junctions
Complexity of the 5 junctions here stemming more from aspect of size:
http://www.tt-forums.net/download/file.php?id=186980
http://www.tt-forums.net/download/file.php?id=186980
Re: Complex Junctions
Cool system of interchanges. I think that in such a system should be much more trains. Or show more screenshots with a large number of trains. Thanks in advance .
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Re: Complex Junctions
Thank you, and yeah, although with my world pop having grown by ¾ million just the past 8 years, the system is built for eventual swarming by trains. As it's been, when platforms to a few stations show little sign of being freed by passengers, I meld a string of new services into my highly-regulated network..at a rate of about 1 dozen/year.
I forgot about this 5-prong junction many tiles away:
I forgot about this 5-prong junction many tiles away:
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- Ouette Lines, 17th Dec 2134.png
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- Ouette Lines, 17th Dec 2134#2.png
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- Transport Coordinator
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Re: Complex Junctions
Errrr better-looking pronginess to this pair's worth:
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- Ouette Lines, 16th Dec 2134#1.png
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- Ouette Lines, 16th Dec 2134.png
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- Transport Coordinator
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Re: Complex Junctions
This cluster of laced junctions is the clumpiness that stumped me..lots of fiddling..mystifyng threading..no ability at conceptualizing, which felt really queer..&, afterwards, surprised at noticing its altogether being trilevel..oooo + I now see it's 6-prong:
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- Ouette Lines, 12th May 2142#1-1.png (190.15 KiB) Viewed 6777 times
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- Ouette Lines, 11th May 2142#1.png
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Re: Complex Junctions
This monster was in my last save game. I'm not sure if the screenshot even shows its final evolution, because S2013PP seems to have committed seppuku over this 40+ MB save game.
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- 3%20Frutigen%20Junction.png
- Just south of Frutigen, one of the network's most complicated junctions is located. Six railway lines meet here:
1) to the north: the line we came from (Stans & Lenzburg)
2) to the east: mixed-traffic main line to Pratteln-Frick-Presinge HB via Altwis
3) to the east: high speed railway to Pratteln-Frick-Presinge HB, bypassing Altwis
4) to the south: South West Coast Main Line via Luterbach, Bronschhofen and Zeihen to Leibstadt (with an extension to Vuillerens)
5) to the south: the Luterbach-Bronschhofen freight bypass going through below the main station of Luterbach with non-visible additional steep gradients to avoid colliding with the pedestrian entrance level of the station
6) to the west: to Schönengrund (-Selma / -Genesterio) and to the grain mill, stockyard and bauxite harbor between Frutigen and Chermignon - (1.2 MiB) Not downloaded yet
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- Transport Coordinator
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Re: Complex Junctions
This 6-prong less abandoned-looking:
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- Ouette Lines, 16th Dec 2145-1.png (212.16 KiB) Viewed 6688 times
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- Ouette Lines, 25th Nov 2145.png
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Re: Complex Junctions
Here's a flat Junction. It's a mess of tracks. I have around 10-15 trains that pass through it. I have no regrets.
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- Northeastern Railway, Apr 24th, 1931.png
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Something goes here, hell if I know.
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- Route Supervisor
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Re: Complex Junctions
A messy junction indeed! But really cool.
Forgive my curiosity, but I wonder which train set you're using, as well as which tram tracks? I don't think I ever saw them before... Are some locos push-pulling?
Forgive my curiosity, but I wonder which train set you're using, as well as which tram tracks? I don't think I ever saw them before... Are some locos push-pulling?
Re: Complex Junctions
The train set is UKRS 3.04, it is NOT UKRS 2
As for the freight trams, they are in the HESQ set.
As for the freight trams, they are in the HESQ set.
Something goes here, hell if I know.
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- Route Supervisor
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Re: Complex Junctions
Thank you for the quick answer!
I didn't remember this push pull feature in UKRS 3.04, I guess that's because it only works in TTDPatch, right?
I didn't remember this push pull feature in UKRS 3.04, I guess that's because it only works in TTDPatch, right?
Re: Complex Junctions
It works in OTTD, you need a shunter engine, five or less cars, and a brake van.
I think the engines that works with push pull are the 0-4-0, the 0-6-0, and the Class 08
I think the engines that works with push pull are the 0-4-0, the 0-6-0, and the Class 08
Something goes here, hell if I know.
Re: Complex Junctions
Here's a complex junction for you.
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- Plufingford Transport, 22nd Mar 2032.png (227.95 KiB) Viewed 1315 times
Re: Complex Junctions
Definite bonus points for building this in mountainous terrain and using long trains; nice
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