Tram Tactics
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- Traffic Manager
- Posts: 251
- Joined: 18 Jun 2005 13:49
- Location: New York, N.Y.
thanks guys. I'll give it a try and let you know.
Take a look at the trains, planes, buses, trams and ships at
http://www.YouTube.com/user/metromaster2010
http://www.YouTube.com/user/metromaster2010
Ok, i used a tram line through a small village the other day, and it expanded a hell of A LOT in a short amount of time.
I thought it might be a usful example!
Look at the town of 'Ashley' How much its grown in such short time because of trams from other near by towns and cities
I thought it might be a usful example!
Look at the town of 'Ashley' How much its grown in such short time because of trams from other near by towns and cities
- Attachments
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- Less then 10 years actually, but it expanded very quickly as you can see!
- Screenshot38.jpg (225.56 KiB) Viewed 10707 times
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- 1997, no transport links at all...
- Screenshot37.jpg (208.49 KiB) Viewed 10706 times
- metalangel
- Tycoon
- Posts: 1092
- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
A dedicated right of way can work well too... the screenshot below shows a hastily knocked-up example. Basically, the tram tracks run alongside the main road, meaning you can have the same bus and tram shared stops, but the trams won't be held up by the crazy road vehicle AI... plus the trams can provide a good link to the distant reaches of a big city or to smaller communities where building a standard guage rail link isn't viable yet.
- Attachments
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- Dedicated right of way
- rightofway.jpg (148.2 KiB) Viewed 1359 times
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
- chevyrider
- Tycoon
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- Tycoon
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Sometimes I play just to see how much area I can cover with giant citieschevyrider wrote:i always avoid passenger transport to keep towns small
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- Seelenquell
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- metalangel
- Tycoon
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- Joined: 20 Mar 2004 14:41
- Location: Brooklin, ON
Well, in Toronto they didn't change their streetcars that much... it went rubbish old ones, Whitt cars, PCC cars, modern CLRV cars, and that's a space of over 100 years there.
But yes, if you want to make some more (a PCC car in particular would go down well, as would a Whitt to replace that little abomination we start the game with) I for one would welcome it.
But yes, if you want to make some more (a PCC car in particular would go down well, as would a Whitt to replace that little abomination we start the game with) I for one would welcome it.
"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer
Northeast Corridor - South Wales & the Southwest
- Breeze646
- Route Supervisor
- Posts: 421
- Joined: 05 Dec 2005 06:36
- Location: Ottawa, Ontario, Canada (Aka Capital of Canada)
I also do passenger transport. Mostly I use trams but also I use trains A LOT. After when the citys are covering most of the map I put in a subway. It rocks then I expand my transportation system.
Also can anyone mod a Mk 3 car that England has to make a mail car. (I would like the default one modded graphic wise)
Usually because of this lack of mail cars after the Mk 1 I usually only use the Mk 1 and it's mail car.
Also can anyone mod a Mk 3 car that England has to make a mail car. (I would like the default one modded graphic wise)
Usually because of this lack of mail cars after the Mk 1 I usually only use the Mk 1 and it's mail car.
I like Articulated Buses or Streetcars (Although I really like anything with wheels including planes, Thanks to Seelenquell for making Toronto's ALRV and CLRV for Locomotion. All we need now is a TTC D40LF and D60LF to go with the LRVs. Plus the Scarborough RT vehicles too.)
Resion for the LRV's is to make a good alternative to buses. Visit Here for more info.
Breeze's Bus Shop *Opening Soon*
Resion for the LRV's is to make a good alternative to buses. Visit Here for more info.
Breeze's Bus Shop *Opening Soon*
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This isn't the right place to post this. But please see the BR Set for the 325 Mail unit, used on the WCML.
[edit]
[edit]
(So you can see where I was referring!)Also can anyone mod a Mk 3 car that England has to make a mail car. (I would like the default one modded graphic wise)
Andel
Quis custodiet ipsos custodes?
DISCLAIMER: The views expressed in this post are not necessarily those of Andel, who will do and say almost anything to get the attention he craves.
[/size]
Quis custodiet ipsos custodes?
DISCLAIMER: The views expressed in this post are not necessarily those of Andel, who will do and say almost anything to get the attention he craves.
[/size]
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Re:
Single tramcars running on a simple loop then when they have generated enough cash to build large scale railways for freight its bye bye! Often as not in a fiery fireball of exploding tramcar, no if you want to keep the cities reasonable do not use street level transport.Seelenquell wrote:trams aren't the only thing to expand the city ofcourse. but if you use 2 or more of them, the city expands in no time.
should there be more trams to buy?
i've made just 2 new ones. should there be more?
Scenario's Done are
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
Broken Hills at the Rivers Mouth http://www.tt-forums.net/viewtopic.php?f=39&t=49627, Sinn River http://www.tt-forums.net/viewtopic.php?f=39&t=49626, Flat Lands http://www.tt-forums.net/viewtopic.php?f=39&t=37704, Mountain High River Deep http://www.tt-forums.net/viewtopic.php?f=39&t=37412, River Valley and Rock http://www.tt-forums.net/viewtopic.php?f=39&t=37135, First Attempt http://www.tt-forums.net/viewtopic.php?f=39&t=34097 Cwm Valley http://www.tt-forums.net/viewtopic.php? ... cwm+valley
- IonCannons220
- Engineer
- Posts: 3
- Joined: 19 Dec 2008 12:50
- Location: in hell, crashing trains
Re:Trams
[/quote]no if you want to keep the cities reasonable do not use street level transport.[/quote]
I got a good idea. Build the trams underground!
That way it won't merge with road transport but is very expensive
On one of my custom scenarios I build a short span of tramline underground when my competitor's tramlines took my building space. it spoilt the view of my tramline but at least can still carry passengers. (note: the underground part is only 1/5 of my line but the cost is 6/9 of the whole!) Why Locomotion tunnels are so expensive? RCT2 tunnels are just 2 times the price.
I got a good idea. Build the trams underground!
That way it won't merge with road transport but is very expensive
On one of my custom scenarios I build a short span of tramline underground when my competitor's tramlines took my building space. it spoilt the view of my tramline but at least can still carry passengers. (note: the underground part is only 1/5 of my line but the cost is 6/9 of the whole!) Why Locomotion tunnels are so expensive? RCT2 tunnels are just 2 times the price.
OH YEAH! LOCOMOTION CUSTOM TRAIN RULEZ! GO AMI TRAINS STAFF!!!
my first crash: when i was a child
i crashed a narrow gauge SLM HG with a broad gauge stim tren on a railroad crossing with no signals-I don't know how to use signals XD
Project: Making Multiple Superweapons in a Skirmish on CNC3 (suceeded)
my first crash: when i was a child
i crashed a narrow gauge SLM HG with a broad gauge stim tren on a railroad crossing with no signals-I don't know how to use signals XD
Project: Making Multiple Superweapons in a Skirmish on CNC3 (suceeded)
Re: Tram Tactics
Probably because real life tunnels are very expensive too!
Re: Tram Tactics
I find money becomes so irelivent so quickly I find it hard to care about costs.
Warning: Subject has been known to show the kind of mental agility that would make Locomotion's AI blush.
Re: Tram Tactics
Bit of a pointless bump which adds nothing to the subject. Don't do it again.
Thank you.
Thank you.
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