OpenGFX - Graphics Base Set
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Re: [8bpp] Graphics Replacement Project - OpenGFX
- Steel mill
- Farm
- Printing works
- Food processing plant
- Water tower
- Water supply
I have only added action colours for the steel mill to the furnace as I couldn't get it to look right on the troughs.
Also, are the tops of the storage tanks(?) on the farm supposed to be in company colours? They aren't at the moment.
(And I'm currently in the process of doing the headquarters)
Edit: I can't for the life of me think why I wrote water processing plant
Last edited by buttercup on 15 Aug 2008 01:42, edited 1 time in total.
Re: [8bpp] Graphics Replacement Project - OpenGFX
Is currently at v0.6: http://www.tt-forums.net/viewtopic.php?p=718386#p718386Ammler wrote:Code: Select all
f753407cb9f2242ba1833f3bb1e6eaa7 52 57 13 03 1_other/OpenGFX/OpenGFX_-_newInfrastructure_v0.5.grf
Re: [8bpp] Graphics Replacement Project - OpenGFX
Wow, good work buttercup! Does anyone want a challenge? There is a very nice normal font replacement available here ("FontRenew") - does anyone know how to get in touch with the author to see if we can get permission to use it?
Re: [8bpp] Graphics Replacement Project - OpenGFX
Problem with that font is that it is Tahoma (as the given link says). As far as I am aware it is a Microsoft font and thus copyrighted and under their license/EULA. Furthermore, correct me if I'm wrong, the idea of OpenGFX was to not have these license/copyright issues.Zephyris wrote:Does anyone want a challenge? There is a very nice normal font replacement available here ("FontRenew")?
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Re: [8bpp] Graphics Replacement Project - OpenGFX
What about using some GPL font?
Re: [8bpp] Graphics Replacement Project - OpenGFX
AFAIK this only covers redistribution of the font itself; derivative works where the font is no longer usable as a font (printouts, artwork, etc.) are not covered (otherwise the font is unusable as a font). Furthermore producing an identical looking font via tracing has been shown to be legal... Having said all that it would be much simpler to use a GPL font and rasterize it myself! Any suggestions? I'll start looking myself...... copyrighted and under their license/EULA.
Re: [8bpp] Graphics Replacement Project - OpenGFX
The explosion is seems a good replacement, it represents the new graphic doesnt clones the original graphic entiretly, In my opinion it should be more red, or am I use the original TTD too much? Anyway nice looking building too, these new building looks very nice:) Keep up very good work
Re: [8bpp] Graphics Replacement Project - OpenGFX
I thought that too, I'll wait to see it coded then see...In my opinion it should be more red ...
I have found some nice GPL fonts I will try out, I will let you know!
Re: [8bpp] Graphics Replacement Project - OpenGFX
I have bored a little, here is an animated gif of the explosion:
- Attachments
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- explosion.gif (3.45 KiB) Viewed 11230 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
thgergo wrote:I have bored a little, here is an animated gif of the explosion:
Well, now that we see it animated, it certainly appears very suddenly. Could really use one or two smaller stages at the beginning...
Re: [8bpp] Graphics Replacement Project - OpenGFX
But explosion is fast in start, other way then it would be not an explosion just a flame
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Here's a new font based on Liberation Sans (GPL/public domain). I think it covers everything though I may have missed something! I designed it like the last fonts (ie. all symbols have the same vertical offsets) though a few icons may be wrong (small and big vertical/horizontal arrows, vehicle icons). Attached is an indexed .png and .pcx with the correct magic pink colours and a preview of the font.
*edit* ... I notice one of the accented capital "I"s is a bit messed up, should be easy to fix.
*edit* ... I notice one of the accented capital "I"s is a bit messed up, should be easy to fix.
- Attachments
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- medium font spriteised 1.pcx
- (16.19 KiB) Downloaded 228 times
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- medium font spriteised 1.png (4.39 KiB) Viewed 11111 times
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- medium font preview.png (4.44 KiB) Viewed 11109 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
OpenGFX - newGUI v0.4
Complete:
- Extra bridge legs
- Waypoints
- Title text
- Climate previews
- Cargo icons
- Selectors
- All buttons and cursors
- European faces
- Small font
- Newspaper font
Todo:
- Normal font coding
- Additional font letters from openttdw.grf
- Fix waypoint offsets
964 sprites
Complete:
- Extra bridge legs
- Waypoints
- Title text
- Climate previews
- Cargo icons
- Selectors
- All buttons and cursors
- European faces
- Small font
- Newspaper font
Todo:
- Normal font coding
- Additional font letters from openttdw.grf
- Fix waypoint offsets
964 sprites
- Attachments
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- OpenGFX_-_newGUI_v0.4.grf
- (365.57 KiB) Downloaded 1442 times
Re: [8bpp] Graphics Replacement Project - OpenGFX
And the tropical bank. Apologies for not using the start of yours lordaz, but again I wanted a consistent look...
- Attachments
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- preview.png (18.25 KiB) Viewed 10986 times
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- Tropical Bank 8bpp.png (3.84 KiB) Viewed 11007 times
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Looking good once again. The top of the bank looks quite empty though, perhaps it would be better with something on top?
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Re: [8bpp] Graphics Replacement Project - OpenGFX
Wow. I wasn't here for some time and I think about 20 more pages are here now. All those graphics look great. It would take too much time to say something about every graphics but really I think all of these look great.
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Re: [8bpp] Graphics Replacement Project - OpenGFX
How far is it now? 60% there? 70?
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Re: [8bpp] Graphics Replacement Project - OpenGFX
does it really matteR?
Re: [8bpp] Graphics Replacement Project - OpenGFX
If it inspires people to contribute then yes!does it really matteR?
Excluding toyland probably 80 to 90%, including toyland maybe 70%?How far is it now? 60% there? 70?
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