Moderator: Graphics Moderators
- Transport Coordinator
- Posts: 377
- Joined: 28 Dec 2007 04:35
- Location: Serge, Russia, Vladivostok
I would like to give that a try.. I've got holidays now and loads of free timeZephyris wrote: Road vehicles
All road vehicles are drawn and coded, but look a little plain. It would be great if someone could adopt the road vehicles and add little details to bring the sprites up to scratch. I may be able to help with this.
*edit* lol missed the new page
Excellent! Enjoy, I think the road vehicles will look great with a bit of pixel tweaking.I would like to give that a try.. I've got holidays now and loads of free time
- boat 8bpp.png (6.26 KiB) Viewed 2821 times
AA makes things look a bit blurry, which doesn't really fit the 8bpp style IMO. Without it looks pretty much as if you pixel-pushed yourself. Good job! If you plan on doing the hovercraft, could you fit it with some proper windows while you're at it?
*edit* and once your done with the ships do you feel like making some planes? I think they would look good
- Just to prove I can get the company colours working nicely :)
- f0001 Pixel Tweaked 8bpp cc demo.png (4.09 KiB) Viewed 2722 times
- in situ demo.png (94 KiB) Viewed 2726 times
Thoughts? I personally like the look of long railcars.
Also love the ships, They look like the originals yet have differences, very good work. I prefer the AA versions as well.
Do you mean the non- anti aliased ones? ie. the later ones?I prefer the AA versions as well.
I second that. There should be a slight gap between wagons in order to be able to make a turnZephyris wrote:Personally I don't like the perfectly close-coupled look
and yes, I mean the newer ships look good.
Looking back through the thread, LordAzamath posted these. There's a sprite missing from the second group but otherwise they look fine to include...Zephyris wrote: Trees
Again this is LordAzamath is the one doing most work on this at the moment. All temperate, arctic and tropical trees are done; the only remaining trees are some Toyland and the cacti. Once these are done then the "New Landscape" GRF is complete... If you want an easy start to sprite drawing then the cacti is probably a good place to start.
- Transmitter5.PNG (2.96 KiB) Viewed 2508 times
- temperate bank base 8bpp.png (1.61 KiB) Viewed 2513 times
- temperate bank 8bpp.png (2.71 KiB) Viewed 2511 times
Official TT-Hot young ginger Doctor Who assistant FanClub
Formerly known as AdditionalData
Probably because I'm accustomed to original domed look
Nice to see there's so much activity here again
At start I thought it wad a construction stage until u said it's almost ready.. I'd add something surely..Zephyris wrote:... and here is the temperate bank (minus the dome) kinda ready for coding ... it'll need some chopping. I think its ok without a dome, what do other people think?
Would it be possible for you to decode the grf with the Road Vehicle Sprites in it?Zephyris wrote:Wow, looks great! The challenge is converting it to the 8bpp look well (and getting the company colour working ) Having tried it I don't think it should be too hard, and it does look brilliant. Maybe try a non-anti aliased render?
*edit* lol missed the new pageExcellent! Enjoy, I think the road vehicles will look great with a bit of pixel tweaking.I would like to give that a try.. I've got holidays now and loads of free timeAgain excellent!ferry
EDIT: nvm, are these the ones? http://www.tt-forums.net/viewtopic.php?p=655253#p655253