OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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lead@inbox
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lead@inbox » 20 Jul 2008 06:58

model (3d max, v.7)
Andythenorth, can you help me in creating additional mechanisms on the deck (cranes, winches, etc.)?
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lead@inbox » 20 Jul 2008 09:30

ferry
passenger-1.zip
model (3d max, v.7)
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teaser.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Samwise » 20 Jul 2008 09:39

Zephyris wrote: Road vehicles
All road vehicles are drawn and coded, but look a little plain. It would be great if someone could adopt the road vehicles and add little details to bring the sprites up to scratch. I may be able to help with this.
I would like to give that a try.. I've got holidays now and loads of free time :)
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 20 Jul 2008 10:12

Wow, looks great! The challenge is converting it to the 8bpp look well (and getting the company colour working :) ) Having tried it I don't think it should be too hard, and it does look brilliant. Maybe try a non-anti aliased render?

*edit* lol missed the new page :)
I would like to give that a try.. I've got holidays now and loads of free time :)
Excellent! Enjoy, I think the road vehicles will look great with a bit of pixel tweaking.
ferry
Again excellent!
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boat 8bpp.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 20 Jul 2008 10:30

Awesome work with the ship sprites :D They look great! Can't wait to see the others

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 20 Jul 2008 10:56

Oh, and thanks to buttercup for the coding - It's always good to know if you post some sprites they'll get coded before you can blink!

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by lead@inbox » 20 Jul 2008 11:54

without anti aliased it looks .. :? strange, i think. Anyway, it needs pixel work :)
f0001.png
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s0001.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar » 20 Jul 2008 12:05

I think they look pretty good without AA. Maybe some pixel tweaking here and there, but the non-AA ships are very nice in general. In fact, in general your ships are very nice in general!

AA makes things look a bit blurry, which doesn't really fit the 8bpp style IMO. Without it looks pretty much as if you pixel-pushed yourself. Good job! If you plan on doing the hovercraft, could you fit it with some proper windows while you're at it?

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 20 Jul 2008 12:34

Without AA the pixel tweaking work is minimised, and imo the end product looks better. plus you don't get problems with transparency to the background "magic blue". Sorry to pester, but if you make the white slightly grey (try 75%) I think the boats are perfect.

*edit* and once your done with the ships do you feel like making some planes? I think they would look good :wink:
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f0001 Pixel Tweaked 8bpp cc demo.png
Just to prove I can get the company colours working nicely :)
f0001 Pixel Tweaked 8bpp cc demo.png (4.09 KiB) Viewed 2535 times
in situ demo.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 20 Jul 2008 12:44

Pulling the grsphics for trains now, and I'm looking at uzurpator's stuff for tropic. You said we could use Action 7 to have doifferent graphics for both climes, I'm inclined to say let's use mine for arctic and his for tropic. It looks like the wagons are full 32px on his, and I'm working on extending the arctic ones to this as well, I can change the graphics to look slightly more "British" for temperate as well, but the wagon size will stay the same. Toyland will be, well, more toyish :D

Thoughts? I personally like the look of long railcars.

Also love the ships, They look like the originals yet have differences, very good work. I prefer the AA versions as well.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 20 Jul 2008 12:48

Personally I don't like the perfectly close-coupled look, I would go for 30px long if you think that's ok? The most important thing is consistency.
I prefer the AA versions as well.
Do you mean the non- anti aliased ones? ie. the later ones?

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by FooBar » 20 Jul 2008 13:01

Zephyris wrote:Personally I don't like the perfectly close-coupled look
I second that. There should be a slight gap between wagons in order to be able to make a turn
.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by DanMacK » 20 Jul 2008 15:32

30px seems like a ggod compromise to me. Especially with the temperate cars (They're getting buffers)

and yes, I mean the newer ships look good.

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by buttercup » 20 Jul 2008 16:46

Zephyris wrote: Trees
Again this is LordAzamath is the one doing most work on this at the moment. All temperate, arctic and tropical trees are done; the only remaining trees are some Toyland and the cacti. Once these are done then the "New Landscape" GRF is complete... If you want an easy start to sprite drawing then the cacti is probably a good place to start.
Looking back through the thread, LordAzamath posted these. There's a sprite missing from the second group but otherwise they look fine to include...

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 20 Jul 2008 17:09

Would you like to update the landscape GRF? Include those cacti (I think they look fine) and I think this version of the transmitter looks good... The mushroom and spiral trees that have been done could be included too.
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Zephyris » 20 Jul 2008 17:12

... and here is the temperate bank (minus the dome) kinda ready for coding ... it'll need some chopping. I think its ok without a dome, what do other people think?
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temperate bank base 8bpp.png
temperate bank base 8bpp.png (1.61 KiB) Viewed 2326 times
temperate bank 8bpp.png
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by StopRightThere » 20 Jul 2008 17:35

That looks really good. I don't think the dome is needed tbh, and perhaps some variation from the original graphics would help establish OpenTTD as a separate entity?
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Mchl » 20 Jul 2008 17:55

I'd like to see something on the roof nonetheless... It looks weird...

Probably because I'm accustomed to original domed look ;)


Nice to see there's so much activity here again

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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by LordAzamath » 20 Jul 2008 18:54

Zephyris wrote:... and here is the temperate bank (minus the dome) kinda ready for coding ... it'll need some chopping. I think its ok without a dome, what do other people think?
At start I thought it wad a construction stage until u said it's almost ready.. I'd add something surely..
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Re: [8bpp] Graphics Replacement Project - OpenGFX

Post by Samwise » 20 Jul 2008 21:25

Zephyris wrote:Wow, looks great! The challenge is converting it to the 8bpp look well (and getting the company colour working :) ) Having tried it I don't think it should be too hard, and it does look brilliant. Maybe try a non-anti aliased render?

*edit* lol missed the new page :)
I would like to give that a try.. I've got holidays now and loads of free time :)
Excellent! Enjoy, I think the road vehicles will look great with a bit of pixel tweaking.
ferry
Again excellent!
Would it be possible for you to decode the grf with the Road Vehicle Sprites in it?

EDIT: nvm, are these the ones? http://www.tt-forums.net/viewtopic.php?p=655253#p655253
Last edited by Samwise on 20 Jul 2008 21:28, edited 1 time in total.
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