TownTraffic
People are no longer afraid to go out into the streets of the city. Engineers are afraid that the road infrastructure will not cope with an unprecedented influx of private cars. The Minister of Transport stated that the roads were originally intended only for small number of commercial vehicles.
Game:
OpenTTD+TownTraffic (ready for play)
+TownTraffic (addone on 1.7.2)
Code:
Path on r27968
Graphics:
Pedestrian(optional)
Eyecandy cars topic (optional)
Generic cars topic (optional)
PS:
-You may download ready game from next post
-Welcome to draw pedestrians / cars (8 or 32 bpp)
-Any feedback
Detail:
[patch] TownTraffic (pedestrian and private cars)
Moderator: OpenTTD Developers
[patch] TownTraffic (pedestrian and private cars)
- Attachments
-
- TownTraffic.patch
- Patch for support pedestrian and private cars
- (41.81 KiB) Downloaded 334 times
-
- Sample
- TownTraffic.png (781.06 KiB) Viewed 1091 times
-
- pedestrian.grf
- Add pedestrians (newgrf).
- (2.58 KiB) Downloaded 492 times
Last edited by imcasper on 22 Mar 2018 21:45, edited 5 times in total.
Re: [patch] TownTraffic (pedestrian and private cars)
There is a full version (unpack and play):
TownTraffic.7z
Just like the addon on OpenTTD 1.7.2 (unpack, make a copy of the game, add to the copy of the game, play a copy of the game):
TownTraffic_Add_to_1_7_2.zip
TownTraffic.7z
Just like the addon on OpenTTD 1.7.2 (unpack, make a copy of the game, add to the copy of the game, play a copy of the game):
TownTraffic_Add_to_1_7_2.zip
- Attachments
-
- TownTraffic.7z
- Full game version
- (23.41 MiB) Downloaded 483 times
-
- TownTraffic_Add_to_1_7_2.zip
- Addone (on OpenTTD 1.7.2)
- (8.42 MiB) Downloaded 442 times
Re: [patch] TownTraffic (pedestrian and private cars)
Considering you asked for testing/feedback here goes:
I absolutely love the idea of traffic on the roads, makes them feel a lot more realistic, this was something on my wishlist for quite some time.
Personally I care less for the people walking around.
When I first started testing this the game kept crashing immediately after map generation, it allmost made me give up.
I found the reason though, the crash happens when I try to load the eyecandy vehicles.
When I use only the generic cars it works just fine.
I used the download from the 2nd post in this thread.
I absolutely love the idea of traffic on the roads, makes them feel a lot more realistic, this was something on my wishlist for quite some time.
Personally I care less for the people walking around.
When I first started testing this the game kept crashing immediately after map generation, it allmost made me give up.
I found the reason though, the crash happens when I try to load the eyecandy vehicles.
When I use only the generic cars it works just fine.
I used the download from the 2nd post in this thread.
Coder for the 2cc trams (passenger) and the 2cc cargo trams
-
- Transport Coordinator
- Posts: 274
- Joined: 13 Apr 2010 21:31
Re: [patch] TownTraffic (pedestrian and private cars)
same here, doesn't work whatsoever
Re: [patch] TownTraffic (pedestrian and private cars)
I can assume that the patch is not applied correctly. Use the finished binary version.
In general, I had the idea to collect all the written patches and put all them in one archive:
-TownTraffic - self topic
-IndustrialGiant - you can build your industry, equip it with machines (from the cheapest, to the exclusively expensive ones - for supermass production)
-CargoLoader - payment for delivery of goods from the factory to the station
-MaintenanceInfrastructure - improved cost of infrastructure maintenance
-GoodsTown - limiting the reception of goods by the city (goods, products, water ...)
-CargoPayment - no super-profits at large distances. Increased profits at extremely small distances. A new gui for graph of delivery payment.
-CargoRating - rating of the station depends on the total transport capacity
-BuildVehicleGUI - a train calculator - allowing to choose a locomotive for a specific composition (train weight, neeeded speed, slope of the road)
Unfortunately now I'm busy with new things, and I do not have time to do it.
In any case, if there is interest, write here.
In general, I had the idea to collect all the written patches and put all them in one archive:
-TownTraffic - self topic
-IndustrialGiant - you can build your industry, equip it with machines (from the cheapest, to the exclusively expensive ones - for supermass production)
-CargoLoader - payment for delivery of goods from the factory to the station
-MaintenanceInfrastructure - improved cost of infrastructure maintenance
-GoodsTown - limiting the reception of goods by the city (goods, products, water ...)
-CargoPayment - no super-profits at large distances. Increased profits at extremely small distances. A new gui for graph of delivery payment.
-CargoRating - rating of the station depends on the total transport capacity
-BuildVehicleGUI - a train calculator - allowing to choose a locomotive for a specific composition (train weight, neeeded speed, slope of the road)
Unfortunately now I'm busy with new things, and I do not have time to do it.
In any case, if there is interest, write here.
Who is online
Users browsing this forum: No registered users and 66 guests