Ignoring Local Authority
Moderator: OpenTTD Developers
Ignoring Local Authority
I made a patch that allows you to delete whole city. City will dislike you so much, but you will be still able to build there a station.
In multiplayer, I recomend it only to fairplay servers or with an active admin, because someone can get bored and delete all cities.
UPDATE: Spell check and updated patch. I forget Savegame BUMP.
In multiplayer, I recomend it only to fairplay servers or with an active admin, because someone can get bored and delete all cities.
UPDATE: Spell check and updated patch. I forget Savegame BUMP.
- Attachments
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- no_localauthority_11565.patch
- .patch file
- (5.54 KiB) Downloaded 304 times
Last edited by pavel1269 on 04 Dec 2007 15:44, edited 2 times in total.
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
Re: Ignoring Local Authority
Example:
- Attachments
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- 1.png
- after few destructions, city refuse to allow another
- (260.33 KiB) Downloaded 350 times
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- 2.png
- turn patch/switch on
- (232.11 KiB) Downloaded 324 times
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- 3.png
- now, you can do what do you want with/in city
- (244.37 KiB) Downloaded 355 times
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
-
- Tycoon
- Posts: 1656
- Joined: 08 Jun 2007 08:00
Re: Ignoring Local Authority
The idea is good for players who want to stress on building rails not trees...Like #coop server or something..
Re: Ignoring Local Authority
But ths is clearly cheating. And as far as i remember you can do this with
magic bulldozer as well.
magic bulldozer as well.
Re: Ignoring Local Authority
Well, magic bulldozer isn't in Multiplayer.
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
Re: Ignoring Local Authority
This may be usefult for special servers like openttdcoop or alike, but probably unusable for regular multiplayer, as anybody could easily sabotage mail, goods or passenger transport by wiping out all buildings in vicinity of competitors station (which is technically possible even now, but it is much harder) to ensure these will not be accepted
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
Re: Ignoring Local Authority
updatet
maybye sameone else. than me, play with it
i must repeat, dont use this on normal multiplayer server, just friendly games or some speacial ones
maybye sameone else. than me, play with it
i must repeat, dont use this on normal multiplayer server, just friendly games or some speacial ones
- Attachments
-
- no_la_r115692.patch
- (5.82 KiB) Downloaded 145 times
My patches: Day length (new concept), Conditional loading, Auto separation, Unload all adds Leave empty, Better statue placement (in trunk)
My abandoned patches: Speed limits for RVs, Day length (old concept)
My abandoned patches: Speed limits for RVs, Day length (old concept)
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- Chief Executive
- Posts: 658
- Joined: 11 Nov 2007 12:06
- Contact:
Re: Ignoring Local Authority
update
For Community Integrated Version http://code.google.com/p/civopenttd/
Re: Ignoring Local Authority
Well, cheats are in the save, therefor you can easy use cheats also on servers, but the difference might be, that this way the town itself doesn't "bulldoze" needed industries.pavel1269 wrote:Well, magic bulldozer isn't in Multiplayer.
Town Names: Portuguese Belarusian French Swiss · Temperate Lumber Mill
Still work in progress: OpenGFX or/and OpenSFX - Please help!
-
- Chief Executive
- Posts: 658
- Joined: 11 Nov 2007 12:06
- Contact:
Re: Ignoring Local Authority
But this can work in Multiplayer but some players may have lots of moeny and blow the hole town up
For Community Integrated Version http://code.google.com/p/civopenttd/
Re: Ignoring Local Authority
I rewrote the patch here: viewtopic.php?f=33&t=74925
The one here is very old and not compatible with new versions AT ALL. Don't even try to apply it It won't work. If you found this topic on the internet and want to disable/ignore local authorities in recent OpenTTD versions, take a look at my patch instead.
The one here is very old and not compatible with new versions AT ALL. Don't even try to apply it It won't work. If you found this topic on the internet and want to disable/ignore local authorities in recent OpenTTD versions, take a look at my patch instead.
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