Toll Roads
Posted: 24 Sep 2013 14:33
It would be great if you could set up a toll road so if another player or AI uses your road. They have to pay a toll to use it.
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What's the game play advantage? Why would I do that if I can build a road just adjacent to that?Mexus wrote:It would be great if you could set up a toll road so if another player or AI uses your road. They have to pay a toll to use it.
Well its a way of revenue like real life. There are loads of toll roads/tunnels/motorways in the world. I often play games for hours against an AI and at times I wish i could make cash from that AI travelling on my roads. I was thinking you could have a building like a railway waypoint and any vehicle going past it would earn you money.planetmaker wrote:What's the game play advantage? Why would I do that if I can build a road just adjacent to that?Mexus wrote:It would be great if you could set up a toll road so if another player or AI uses your road. They have to pay a toll to use it.
It works that way in the real world as well. Wherever there is a toll road, it's not uncommon to find a free road nearby to bypass it. But, also, in the real world the reason a toll road exists is because it offers something better in exchange for the rate: more direct route, faster speeds, limited traffic. There are no such advantages within OpenTTD, and as Planetmaker pointed out, competitors are just as free to build any route they want as you do. In reality, routes are restricted by a lack of funding to build roads and transform landscapes, local, state and federal regulations, environmental concerns, etc.planetmaker wrote:What's the game play advantage? Why would I do that if I can build a road just adjacent to that?Mexus wrote:It would be great if you could set up a toll road so if another player or AI uses your road. They have to pay a toll to use it.
well it deppends.... in my game, one piece of maglev track costs 500 000 USD (inflation off).. I started at 1850, now I am at 1902 and one third of my income goes to property maintenance and another one quarter goes to train running costs. I plays also with nuTracks so I know I will not be able to afford to uprgade entire network to fastest track types.roboboy wrote:Plus we always seem to end up with too much cash at the end of the game.
Heh. Easy when you're a human. Not this much when you're an AI !planetmaker wrote:Why would I do that if I can build a road just adjacent to that?
Code: Select all
Add road waypoints.
Road waypoints:
Fix crash when changing one-way state of road waypoints.
Fix crash in road vehicle overtaking checks with road waypoints.
Fix removal of road waypoints during bankruptcy.
Road waypoints no longer block road inferred one-way state interpolation.