Japanese Stations Add-ons
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Re: Japanese Stations Add-ons
Thanks.
Just re-sent the black sprites since I must have accidentally dragged my mouse and shifted them just before exporting as pngs.
ID 73 is where I was replacing a sprite with one of mine, and it worked fine. I could seen mine in-game.
ID AC is where I tried adding new lines. Chose this since it's the last one before the waypoints, so I just needed to bump the line numbers for those. Think I've bitten off more than I can chew with what I was attempting with AC, and need to learn to walk before trying to run. Was trying to play with a non-track overlapping tile. I know the sprite is a mess but wanted to get it working first so I know more about what to aim for.
It did get me wondering what you were thinking about doing for the 'base' of any non-track tile. For example, Dutch stations has the 'flat grey', grass and platform style 'bases'. One idea would be to extrapolate the base from the 'Modular stations' sprites?
Just re-sent the black sprites since I must have accidentally dragged my mouse and shifted them just before exporting as pngs.
ID 73 is where I was replacing a sprite with one of mine, and it worked fine. I could seen mine in-game.
ID AC is where I tried adding new lines. Chose this since it's the last one before the waypoints, so I just needed to bump the line numbers for those. Think I've bitten off more than I can chew with what I was attempting with AC, and need to learn to walk before trying to run. Was trying to play with a non-track overlapping tile. I know the sprite is a mess but wanted to get it working first so I know more about what to aim for.
It did get me wondering what you were thinking about doing for the 'base' of any non-track tile. For example, Dutch stations has the 'flat grey', grass and platform style 'bases'. One idea would be to extrapolate the base from the 'Modular stations' sprites?
- Attachments
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- overlap_brownoverpass.png (7.4 KiB) Viewed 5236 times
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- Dutch Bases.png (57.87 KiB) Viewed 5236 times
Last edited by KeepinItRail on 22 Jan 2021 22:26, edited 1 time in total.
Re: Japanese Stations Add-ons
Great, I'll check it out.KeepinItRail wrote: ↑17 Jan 2021 22:52 Thanks.
Just re-sent the black sprites since I must have accidentally dragged my mouse and shifted them just before exporting as pngs.
I use nforenum, it automatically puts the right line numbers and the bytes in each line, it's quite handy, though I've been told it's not been updated for a long time and sometimes complaints about things that are actually correct.KeepinItRail wrote: ↑17 Jan 2021 22:52 ID AC is where I tried adding new lines. Chose this since it's the last one before the waypoints, so I just needed to bump the line numbers for those.
I haven't tested it, but I can see you forgot to change the station ID in two lines:KeepinItRail wrote: ↑17 Jan 2021 22:52 Think I've bitten off more than I can chew with what I was attempting with AC, and need to learn to walk before trying to run. Was trying to play with a non-track overlapping tile. I know the sprite is a mess but wanted to get it working first so I know more about what to aim for.
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This section in particular: http://www.simuscape.net/simutalk/viewt ... =80#p12256
Yes, that is probably the way to go for any paved stuff on ground level. For anything on the same height as platforms, I would try making it the same as the platforms themselves, so they all match.KeepinItRail wrote: ↑17 Jan 2021 22:52 It did get me wondering what you were thinking about doing for the 'base' of any non-track tile. For example, Dutch stations has the 'flat grey', grass and platform style 'bases'. One idea would be to extrapolate the base from the 'Modular stations' sprites?
I hope this helps!
Cheers!
DemianWSE
Re: Japanese Stations Add-ons
Here is version 0.1.1, the overpass update:
Added:
· Four single sided overpasses, the original style black, brown and green, and a new white one with no roof
· Double-ended overpasses, for stations with passing tracks in the middle (drawn by KeepinItRail)
· Modular station overpasses, both as waypoints and as stations with no platforms
· Overpasses with no platforms as stations
· Platform end as waypoint
Removed:
· Elongated platforms
This is what I've got so far. I'll keep you posted on any progress. Let me know if there's any problem.
Cheers!
· Four single sided overpasses, the original style black, brown and green, and a new white one with no roof
· Double-ended overpasses, for stations with passing tracks in the middle (drawn by KeepinItRail)
· Modular station overpasses, both as waypoints and as stations with no platforms
· Overpasses with no platforms as stations
· Platform end as waypoint
Removed:
· Elongated platforms
This is what I've got so far. I'll keep you posted on any progress. Let me know if there's any problem.
Cheers!
- Attachments
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- jpstationsAddonsv0.1.1.grf
- (608.93 KiB) Downloaded 214 times
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- jpstationsAddonsv0.1.1_source.rar
- (231.74 KiB) Downloaded 98 times
DemianWSE
Re: Japanese Stations Add-ons
Looks fantastic, I'll give this a try when I get back home..
My visits on the forums are sporadic only, so PMs may go unanswered for a long time. If you wish to report a bug etc., the best option is via DM or ping on r/Openttd Discord
- wicket-303
- Engineer
- Posts: 21
- Joined: 19 Sep 2017 05:52
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Re: Japanese Stations Add-ons
This is really great!
Thank you for building the overpass in the countryside.
However, it may be better to match the height and position of the overpass with the Japanese overpass.
Tsujido, Toro, Kita-Ageo Station, etc ...
I confirmed that the platform can be used, but there is no station building. I want station buildings like Shinbashi, Mojiko, and Nikko station.
https://ja.wikipedia.org/wiki/%E3%83%95 ... ekisha.JPG
I have more requests.
1. I want a platform that fills such a vacant lot when I made a head-end platform.
2. When connecting the overpass and the building-shaped station, it looks like they are not connected. So please fix this.
3. I want you to make fences for the platforms on both sides.
Thank you for building the overpass in the countryside.
However, it may be better to match the height and position of the overpass with the Japanese overpass.
There are many stations like this.
Tsujido, Toro, Kita-Ageo Station, etc ...
Japanese railways opened in 1872.DemianWSE wrote: ↑12 Dec 2020 18:01 I tested going back in time using cheats and the stations were available in 1800, however if you start the game in the 1800s and there are no available trains, the game won't let you build any stations. I could be wrong here, but I think you need a NewGRF with trains available in the 1800s to make the stations also available.
I confirmed that the platform can be used, but there is no station building. I want station buildings like Shinbashi, Mojiko, and Nikko station.
https://ja.wikipedia.org/wiki/%E3%83%95 ... ekisha.JPG
I have more requests.
1. I want a platform that fills such a vacant lot when I made a head-end platform.
2. When connecting the overpass and the building-shaped station, it looks like they are not connected. So please fix this.
3. I want you to make fences for the platforms on both sides.
Re: Japanese Stations Add-ons
Hi! I just added a new branch on github for version 0.2.1. No release yet, as the most significant change is that the code is now in m4nfo (big thanks to Michael Blunck!), but you're free to download the files and compile it yourselves if you can't wait .
The only visible changes so far are that I adjusted the height of the white overpasses and added a new waypoint:
Though I encountered a small issue, the crossing doesn't align with one of the platforms in the original set:
The plan for the next release is to make every platform snow-aware, include a few more tiles, and work on improving the code. But it'll probably take some time.
As always, suggestions are welcome.
Cheers!
The only visible changes so far are that I adjusted the height of the white overpasses and added a new waypoint:
Though I encountered a small issue, the crossing doesn't align with one of the platforms in the original set:
The plan for the next release is to make every platform snow-aware, include a few more tiles, and work on improving the code. But it'll probably take some time.
As always, suggestions are welcome.
Cheers!
- Attachments
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- 1.png (80.49 KiB) Viewed 2817 times
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- 2.png (58.13 KiB) Viewed 2817 times
DemianWSE
Re: Japanese Stations Add-ons
Hello. Quick update:
I added a few simple non-track tiles:
I haven't decided how to deal with this alignment issue: Maybe it would be better to move that to the side so it stays relatively hidden. Thoughts?
I also started working on improving the code, but that probably isn't very interesting
Let me know if you have any ideas on which non-track tiles to add next.
Cheers
I added a few simple non-track tiles:
I haven't decided how to deal with this alignment issue: Maybe it would be better to move that to the side so it stays relatively hidden. Thoughts?
I also started working on improving the code, but that probably isn't very interesting
Let me know if you have any ideas on which non-track tiles to add next.
Cheers
- Attachments
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- nontrack1.png
- (105.64 KiB) Not downloaded yet
DemianWSE
Re: Japanese Stations Add-ons
Hi! Here's version 0.2.2 for you to test:
It includes some non-track tiles, some new fenced platforms with stairs, a new waypoint and it fixes the height of the white overpass. I have to say I don't know if any of the things I included can be actually found in real Japanese stations, I just made stuff I wanted to play with in my own saves.
I wanted to include snow awareness, but sadly I couldn't yet. The code is mostly updated, and most of the platforms are snow aware, but there are no snow graphics to be displayed yet.
I have almost hit the ID limit, so I was considering ditching the "platforms with track fences" (by the way I'm not happy with that name, but I couldn't find a better one). Maybe I'll put them in another NewGRF. I don't know if anyone has found them useful... I use them, but maybe they are not an important feature for other players, and other stuff should be prioritized.
That is all for now. As always, any feedback is much appreciated, and any contribution is welcome.
Cheers!
It includes some non-track tiles, some new fenced platforms with stairs, a new waypoint and it fixes the height of the white overpass. I have to say I don't know if any of the things I included can be actually found in real Japanese stations, I just made stuff I wanted to play with in my own saves.
I wanted to include snow awareness, but sadly I couldn't yet. The code is mostly updated, and most of the platforms are snow aware, but there are no snow graphics to be displayed yet.
I have almost hit the ID limit, so I was considering ditching the "platforms with track fences" (by the way I'm not happy with that name, but I couldn't find a better one). Maybe I'll put them in another NewGRF. I don't know if anyone has found them useful... I use them, but maybe they are not an important feature for other players, and other stuff should be prioritized.
That is all for now. As always, any feedback is much appreciated, and any contribution is welcome.
Cheers!
- Attachments
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- jpstationsAddonsv0.2.2.grf
- (1.1 MiB) Downloaded 234 times
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- JapaneseStationsAddonsv0.2.2(source).zip
- (362.57 KiB) Downloaded 78 times
DemianWSE
Re: Japanese Stations Add-ons
Thank u 4 ur work I'll update it in my game.
I have an idea - what about creating overlapping terminals? I wanted to have railway station in close connection with bus station, so I made one overlaps for it.
I have an idea - what about creating overlapping terminals? I wanted to have railway station in close connection with bus station, so I made one overlaps for it.
- Attachments
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- obrázek_2022-04-07_085707213.png (133.03 KiB) Viewed 3390 times
Re: Japanese Stations Add-ons
You're welcome
Please back up your save. All the IDs are the same, but I haven't tested if this version works with older saves.
I'll give this a try and see if I can make it work, thanks for the suggestion!
DemianWSE
Re: Japanese Stations Add-ons
I did these variants, but not in company colours.
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- japan1_32.png (2.89 KiB) Viewed 3236 times
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- japan2_32.png (5.75 KiB) Viewed 3236 times
Re: Japanese Stations Add-ons
Passengers waiting in platforms.
Real Projects 32bpp releases:
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Real Houses Eyecandy Objects 32bp: viewtopic.php?t=90767
Real Ships 32bpp: viewtopic.php?t=90733
Real Industries 32bpp: viewtopic.php?t=90183
Real Houses Townset 32bp: viewtopic.php?p=1254605
Real Stations 32bpp: viewtopic.php?p=1255635
Real Cars 32bpp: viewtopic.php?p=1249244
Real Vehicles 32bpp: viewtopic.php?p=1253581
Real Bus 32bpp: viewtopic.php?p=1249245
Real Trucks 32bpp: viewtopic.php?p=1254468
Real Parks 32bpp: viewtopic.php?p=1250255
Argentina World Cup 2022 Champions Bus 32bpp viewtopic.php?p=1257026
Re: Japanese Stations Add-ons
Passengers collecting chopped off 'plumbs'?
Kidding aside ... I'd love to see Godzilla smash Nuts' eggs on crossovers .... instead of 'trains' smashing 'road vehicles' as per usual ...
Animated please?
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.
Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
Re: Japanese Stations Add-ons
Yes! And year-dependant graphics (that's why it says "old" on the sations, I don't have the graphics yet )
If I knew how to do it, it would be done by now , next project I guess
DemianWSE
Re: Japanese Stations Add-ons
It's not Godzilla, but I finally have a working snow and passenger-aware year-dependant platform:
Now I have to do the rest of the platforms...
It also places fences automatically when it's on the edge of the station. And passengers can be activated/deactivated by a parameter. Now I have to do the rest of the platforms...
DemianWSE
Re: Japanese Stations Add-ons
YESSSS! I am so keen for this!DemianWSE wrote: ↑26 Jul 2022 15:07 It's not Godzilla, but I finally have a working snow and passenger-aware year-dependant platform:
test2.png
It also places fences automatically when it's on the edge of the station. And passengers can be activated/deactivated by a parameter.
Now I have to do the rest of the platforms...
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
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14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
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