Japan Set Development

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Sanchimaru
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Post by Sanchimaru »

Great! only a couple of details:
> the original train yard, with loose cars, isn't going to be used, since there is a new version. I recall Michael Blunck mentioning somewhere that there is a patch feature to show loose cars from the current active set in the fake tracks, or something like that. If that is possible, I'd like to addapt that to the new trainyard, and get rid of the old one
> the "dockyard cranes" (docks / shipyard cranes, I suppose ;) ) aren't done by me, but by Lancelot
> the shinkansen stations are based on Korenn's work, I'd like him to be mentioned too

That's it! thanks for the great update
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Post by krtaylor »

OK, I updated the credits. You are right, I want to be very careful to give credit where it's due; it's the only payment we have!

I left the old sidings posted, until we know for sure about the feature MB was talking about. When that's working, then you are right, they won't be needed, and I'll take them off.
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stevenh
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Post by stevenh »

Quick, stupid question...
Is the KOKI 101 really meant to hold 128 Tonnes each?
Also, I've got nothing 'large' to transport wheat in after 1989 ... the HOKI 1000 disappears and then I have to resort to the TOMU 500!
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Sanchimaru
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Post by Sanchimaru »

Oh, this is strange indeed:

Your screenshot features the temperate set, but you are transporting food. This means that you are using some kind of new industries GRF.
As far as I know, there is no support yet for additional industries in the current japan set trains GRF.
So, maybe this has something to do with the fact that the KOKI is transporting a strange ammount of food; and having freight cars dissapear from the purchause list (which was a feature I thought as impossible; only engines could be retired until now...)

However I have absolutely no idea about coding, let's see if someone more familiar with the code can give you a clearer answer.
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Post by PikkaBird »

Sanchimaru wrote:So, maybe this has something to do with the fact that the KOKI is transporting a strange ammount of food
If the default cargo is goods, and the wagon does not use a refit callback, then when it is refit to any other cargo its capacity will be doubled.
and having freight cars dissapear from the purchause list (which was a feature I thought as impossible; only engines could be retired until now...)
Wagon retiring has been fixed since 2.5 b7.
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Post by m3henry »

PikkaBird wrote:
and having freight cars dissapear from the purchause list (which was a feature I thought as impossible; only engines could be retired until now...)
Wagon retiring has been fixed since 2.5 b7.
wow! got to update then :D
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Post by Sanchimaru »

Thanks for the information, Pikkabrid! ;)

I realized that even loaded alone, the Japan set trains have a problem with the refitting, this must be a coding error: its value is always 128 food and paper. stevenh, thanks for ponting it! we'll take care of it for the next release.

But the retiring freight cars is a feature that we definately didn't include, so I don't know if that's a conflict with a GRF or with the patch itself.

Whatever it is, I'll see it to be solved!
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Post by stevenh »

Oh, btw... I'm using the Alpine Climate if that's any help... [until the japanset landscape incorporates snow
And I didn't mind having my trains carry so much food! :P ]
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Post by krtaylor »

I thought the Japanese landscape does include snow? I have it, anyway.

We certainly should retire the early freight cars, no point in having some clunker from the 1920s still cluttering up your purchase list in 1990.
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Post by Toni Babelony »

krtaylor wrote:We certainly should retire the early freight cars, no point in having some clunker from the 1920s still cluttering up your purchase list in 1990.
You will be surprised of how many WAMU80000 (old steel 2-axle boxcar) are still used in Japan! :wink:
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Post by prissi »

Actually, I only saw two-axle box cars during construction or rotting on sidetracks, otherwise everything was on container trains, even most liquids. (Ok, there was the occasional tanker train). But during daylight I never saw a moving two axle box car in a freight train. (Of course it may be entirely possible, that they just not pass the Joban-Line or circle through Kyshu.)

Even in germany, many of the box cars are (unofficially) retired, and there the railway net is still used much more extensively for freight and more companies still have railway access. Most of the modern freight box cars are for chilled goods or big maschinery, since the handwork of putting things into box cars has become uneconomical. A container, you only need to pack once. Otherwise there would be no reason to built trains like cargosprinter or the freight mover.
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Post by Toni Babelony »

True, nowadays Japan is switching to container freight, but still WAMU80000 are uesd on many local and industrial lines!:

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Sanchimaru
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Post by Sanchimaru »

You know? I was wondering...
If it was possible to have a switch to have 2 play modes for a GRF: "player" mode and "builder" mode.
The player mode just retires engines and cars as they get obsolete, or in their real life retirement date. This would be the default setting.
The builder mode mantains every vehicle to allow players to build their network with the engines and cars they like the best; disregarding the date. Only for guru railways fans!

Ah, by the way, I indeed saw some of these WAMU80000 the other day in my way to Biwa Lake. They were in some freight station near Kyoto.
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Post by Purno »

Sanchimaru wrote:If it was possible to have a switch to have 2 play modes for a GRF: "player" mode and "builder" mode.
The player mode just retires engines and cars as they get obsolete, or in their real life retirement date. This would be the default setting.
The builder mode mantains every vehicle to allow players to build their network with the engines and cars they like the best; disregarding the date. Only for guru railways fans!
Isn't there a patch setting for that, something with obsolete engines, or sth... :?:

And btw, can wagons retire?
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Post by michael blunck »

> And btw, can wagons retire?

Yes, wagons/coaches are able to "retire early" since Beta7, and o/c the way it is done can be handled .grf-specific, e.g., by setting a parameter.

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Post by The Irish »

The problem with early retiering cancelling the persist engine switch was also fixed with beta 6 or 7.
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Post by Korenn »

I found out what the problem is with the shinkansen tracks. The person who edited in the japan grass did some horrible palette conversions, which resulted in loss of detail. Compare for instance the shinkansen tunnel entrances to the normal track ones. The reason that the track looks off is because the | | tile doesn't have grass on it so wasn't changed.

Whoever did that editing did a horrible job at it...
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Post by krtaylor »

Ah. Well, I take it that it is fixable? Are you able to make the necessary changes?
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Post by Korenn »

well if I have some grass sprites I can edit them in myself...

which ones should I use?
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Post by Aegir »

I'm actually thinking of doing my own graphical work on the landscaping (Gridless, anyone? The tracks and roads are already gridless, the JR stations are gridless, why not continue the trend?), add a bit more 3d'ness to the trees aswell.

If I can get the shinkansen tracks put into the landscape .grf and not in the trains .grf, I can fix them up aswell.

Although, I remember hearing that someone was re-working the Shinkansen tracks anyway, what's the story about that?

Sorry for my lack of coding lately, I've been working too much on my station sets recently, Japanset is my next priority.
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