There is no problem, if I don't want permasnow I just won't load the grf.Quast65 wrote:Making a GRF that replaces the coasttiles with permanent snow is rather easy, its a simple replacement of the base-tiles.
Problem is that you may not always want it to be snowy...
OpenGFX+ Landscape
Moderator: Graphics Moderators
Re: OpenGFX+ Landscape
Re: OpenGFX+ Landscape
Doesnt look too bad in combination with OpenGFX...Pyoro wrote:But the classic OpenTTD coast tiles looked weird with just the "classic" snow and the coast-bit pasted over if I remember that right. ^^
GRF will be released within the hour...alluke wrote:There is no problem, if I don't want permasnow I just won't load the grf.Quast65 wrote:Making a GRF that replaces the coasttiles with permanent snow is rather easy, its a simple replacement of the base-tiles.
Problem is that you may not always want it to be snowy...
EDIT: released....
viewtopic.php?f=26&t=77245
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: OpenGFX+ Landscape
There seems to be an error in the Russian translation, i.e. snowline = 0 in English is translated to snowline = 1 in Russian. This has been causing some confusion over in another topic.
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- OGFX Landscape English.png (199.7 KiB) Viewed 1102 times
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- OGFX Landscape Russian.png (172.7 KiB) Viewed 1102 times
My projects: New Town Names | Snow Aware Arctic Buildings | Custom Buildings | Funny Cars | Mini GRFs | Bits & Bobs
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Contributions: BK Enhanced Tunnel Set | Fix TTD GRF Bugs | INFRA Foundations | OpenGFX | OpenGFX+ Airports
Other stuff: The GRFs That Time Forgot! | Buildings in Glasgow
What's that in my avatar? It's the Brighton & Rottingdean Seashore Electric Railway - bonkers Victorian engineering!
Re: OpenGFX+ Landscape
Is it just me or does the wind turbine flickr from side to side a little bit when zoomed out? It can get really distracting during gameplay...
Re: OpenGFX+ Landscape
I think thats a side effect from the way zooming out is processed in Openttd. In TTRS, the wing of one particular hotel building seems to shake when zoomed out.Zoeff wrote:Is it just me or does the wind turbine flickr from side to side a little bit when zoomed out? It can get really distracting during gameplay...
Re: OpenGFX+ Landscape
Any way to overcome this?vrn wrote:I think thats a side effect from the way zooming out is processed in Openttd. In TTRS, the wing of one particular hotel building seems to shake when zoomed out.
Re: OpenGFX+ Landscape
Not sure if this has been mentioned before, but arent a couple of shadings of the snow a bit odd??
Especially if you compare them to the shadings of the grass under it.Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
- planetmaker
- OpenTTD Developer
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- Location: Sol d
Re: OpenGFX+ Landscape
Hm, not that I'm aware (anymore?). But now that you mention it: yes, looks like, especially the slope to the upper left. Concerning the slope to the upper right I'd rather darken the grass for more contrast. Thanks for the report!Quast65 wrote:Not sure if this has been mentioned before, but arent a couple of shadings of the snow a bit odd??
Example528.png
Especially if you compare them to the shadings of the grass under it.
(ist there anyone who knows blender well and can fiddle with the sprite generation of these?)
The perma-snow coast looks rather nice
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Re: OpenGFX+ Landscape
It was brought up in the OpenGFX Extra Zoom topic: viewtopic.php?f=26&t=71654&start=100#p1200767
Re: OpenGFX+ Landscape
Are these maybe usefull for you for the upper-left?
You may need to check them though for animated colors as I havent tested them for those (especially in the rough snow patch)Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604
Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
Re: OpenGFX+ Landscape
I found a bug with railroad tunnel graphics. The graphics for railroad tunnel and electrified railroad tunel in Temperate climate got replaced by a maglev tunnel instead, and it happens only when parameter "Show gridlines" is set to "On".
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