Early Houses

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Ammler
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Re: Early Houses

Post by Ammler »

nice, I assume that this newgrf never was broken then :-)
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ChillCore
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Re: Early Houses

Post by ChillCore »

To be sure if it never was one would have to revert the revisions planetmaker mentioned and test again.
But lets just assume that it wasn't and blame Devs. :twisted:




ps:
I only checked the glitches and have not actually tested if it still works correctly as intended. That will be for my next game ...
-- .- -.-- / - .... . / ..-. --- .-. -.-. . / -... . / .-- .. - .... / -.-- --- ..- .-.-.-
--- .... / -.-- . .- .... --..-- / .- -. -.. / .--. .-. .- .. ... . / - .... . / .-.. --- .-. -.. / ..-. --- .-. / .... . / --. .- ...- . / ..- ... / -.-. .... --- --- -.-. .... --- --- ... .-.-.- / ---... .--.

Playing with my patchpack? Ask questions on usage and report bugs in the correct thread first, please.
All included patches have been modified and are no longer 100% original.
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PaulC
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Re: Early Houses

Post by PaulC »

Regarding an issue that came up here...

I'm just wondering why this grf disables all default buildings? Surely it would be better to leave anything introduced later than 1930, as the behaviour of those buildings does not need to be altered.
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Ammler
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Re: Early Houses

Post by Ammler »

Do you trust Bouben or did you try yourself?
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PaulC
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Re: Early Houses

Post by PaulC »

Ammler wrote:Do you trust Bouben or did you try yourself?
Tried myself and looked at the source linked to in the first post.
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