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Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 28 Sep 2013 22:24
by kyosuke1989
FRISS - Rail Infrastructure 0.5.0 has been released on BaNaNaS. :) Grab it there.

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 29 Sep 2013 09:54
by alluke
A screenshot. :)

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 30 Sep 2013 12:30
by zooks
The tracks look really really good, but I find some signals hard to see (especially the modern one that is 1 pixel wide)

great work! cheers!

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 30 Sep 2013 16:36
by STD
Railroad really looks beautiful. Cool :))

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 30 Sep 2013 18:43
by kyosuke1989
Quick documentation bugfix: FRISS - Rail Infrastructure 0.5.1 released (on BaNaNaS too) :)
zooks wrote:The tracks look really really good, but I find some signals hard to see (especially the modern one that is 1 pixel wide)

great work! cheers!
Thanks :)

You mean OJ2010? The newest signals are ~about 25 cm wide IRL, and quite tall, so they might be hard to see. Scaling them larger is difficult. Those signals can be overwritten by parameter setting.
http://vaunut.org/kuva/82577 there is one, next to old system signal with white x:s on lights.

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 03 Oct 2013 03:40
by rbos86
Real Thanks for this Finnish Infrastrucure; It's great with Dutch Stations :!: :!: :!:

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 03 Oct 2013 17:07
by kyosuke1989
rbos86 wrote:Real Thanks for this Finnish Infrastrucure; It's great with Dutch Stations :!: :!: :!:
You're welcome :) I personally use Dutch Stations in Finnish Scenarios too.

First post updated, Both FRISS - Rail Infrastructure 0.5.1 and FRISS - Stations and Other Infrastructure 0.5.2 available at BaNaNaS.

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 28 Nov 2014 13:23
by Wahazar
Awesome set, together with VR trains.
One small bug - branch line tracks (35 and 50 kmph) construction costs are higher than mainline.

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 21 Feb 2015 00:59
by kyosuke1989
McZapkie wrote:Awesome set, together with VR trains.
One small bug - branch line tracks (35 and 50 kmph) construction costs are higher than mainline.
Thanks for reporting bug. Can you identify FRISS version which you are using?

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 26 Feb 2015 13:22
by Wahazar
kyosuke1989 wrote:
McZapkie wrote:Awesome set, together with VR trains.
One small bug - branch line tracks (35 and 50 kmph) construction costs are higher than mainline.
Thanks for reporting bug. Can you identify FRISS version which you are using?
0.5.1.
Additionally I reported bug with track type names in autoreplace menu (see " Ambiguous strings in autoreplace menu" issue on dev.openttdcoop.org )

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 18 Sep 2015 00:25
by trainman1432
What the heck happened?
NewGRF Glitch I found:

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 18 Sep 2015 00:31
by trainman1432
I removed 2cc trainset (old version) and it no longer displays that message.
Anyone else notice this?

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 18 Sep 2015 02:08
by Sylf
trainman1432 wrote:2cc trainset (old version)
Is there any reason you wanted to play with that instead of 2cc Trains In NML 1.0, which has superceded that version?

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 19 Sep 2015 13:15
by Eddi
maybe it ran out of railtypes, in combination with nutracks?

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 04 Oct 2015 22:37
by trainman1432
Eddi wrote:maybe it ran out of railtypes, in combination with nutracks?
Yeah, whoops

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 04 Oct 2015 22:38
by trainman1432
Sylf wrote:
trainman1432 wrote:2cc trainset (old version)
Is there any reason you wanted to play with that instead of 2cc Trains In NML 1.0, which has superceded that version?
Eh, No reason.

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 15 Nov 2015 22:33
by kyosuke1989
McZapkie wrote:
kyosuke1989 wrote:
McZapkie wrote:Awesome set, together with VR trains.
One small bug - branch line tracks (35 and 50 kmph) construction costs are higher than mainline.
Thanks for reporting bug. Can you identify FRISS version which you are using?
0.5.1.
Additionally I reported bug with track type names in autoreplace menu (see " Ambiguous strings in autoreplace menu" issue on dev.openttdcoop.org )
Branch line/early mainline track construction costs are now rebalanced in internal revision r100. That string issue is still in progress.

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 20 Dec 2015 10:25
by kyosuke1989
A new version of FRISS - Rail Infrastructure (1.0.0) has been released with several improvements and new features (such as simple mode) over the previous versions, grab it here http://bundles.openttdcoop.org/frissrai ... ses/1.0.0/ or BaNaNaS. :)

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 20 Dec 2015 14:24
by alluke
Very nice, I like the improved graphics, but two things:

-Please make the metro rail be able to replace monorail instead of 80 km/h siding;
-Those uneven speeds are really annoying, is there any way to fix them like they were before?

Keep up the good work!

Re: Finnish Rail Infrastructure & Stations Set [WIP]

Posted: 25 Dec 2015 07:01
by GarryG
Hi fellas, I enjoy using your friss-stations set with the lineside objects. But most of your lineside boxes are for more modern day signalling and possibly what you had in your country.

I wondering can I use some of your files and recode to make some other lineside objects based on Australian such as signal boxes and staff huts to go with the NSWTrains and AuzTrains I been making.

I played around with 'karhukangasint_1' files and the 'markkalaint_1' files and made this signal box based on one in Broadmeadow, NSW, Australia.

What I been working on can be found here http://www.tt-forums.net/viewtopic.php?f=26&t=74193

I don't understand the nml coding, so I just copy and paste what other like yourselves have done and just change a few things like file names.

Hope you have no objection me using what you have done.

Thank you kindly.

Hope everyone in your country having a great Christmas.