(my name)'s w2w Building Set (FINAL VERSION!)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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What is your favourite construction style?

Simcity style
40
45%
TTD style
21
24%
TTRS style
27
31%
 
Total votes: 88

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This is my name
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(my name)'s w2w Building Set (FINAL VERSION!)

Post by This is my name » 27 Oct 2008 07:34

Welcome to Qayyum's w2w Building set.

This set compromises all w2w buildings painted by hand to be used alongside TTRS. TTRS has many features, but they miss one thing, wall to wall buildings. TTRS only have a rare collection of w2ws (or wall to walls). So why shouldn't I make some more w2ws?

This set is now finished. This is the grf (looks best in tropical climate):
w2w.grf
Version 0.03 (for those who like my bright and original work)
(56.42 KiB) Downloaded 731 times
w2w.grf
Version 0.03r1
(56.32 KiB) Downloaded 944 times
If you talk about license, here's my answer :
All artworks produced for this GRF are on public domain. You can use my artwork with or without my permission.
Here it is, without construction stages: http://qayyum94.deviantart.com/art/w2w- ... -554264181
Attachments
screenshot#1.png
screenshot#1.png (20.67 KiB) Viewed 14801 times
Last edited by This is my name on 06 Aug 2018 16:29, edited 21 times in total.
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

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Re: My building set

Post by PikkaBird » 27 Oct 2008 08:04

No, yes, whatever you like if you're making your own building set.

I suggest decoding trg1r.grf and having a look at the original graphics, if you want a guide.

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Re: My building set

Post by athanasios » 28 Oct 2008 00:14

1. No! Correct is 64x31 with four pixels on top and bottom. Yours is bigger.
2. Yes for TTD. No for OTTD 32bit.
3. Normally each floor is 6 or 7 pixels (0.5m/pixel) high, 8 for older buildings (they used to make them taller then). So for a 6 pixels one you usually leave 2 pixels under the window and 1 above. Thus for the window remain 3 pixels (1,5m). A door is 5 pixels (2,5m) high. The width depends upon you to decide.
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Re: My building set

Post by lobster » 29 Oct 2008 00:39

athanasios wrote:2. Yes for TTD. No for OTTD 32bit.
doesn't the fact that he's posting in the TTD graphics forum says something about him wanting to create graphics for TTD purposes? or is just some kind of ungraspable logic?

follow Pikka's advice, and observer other people's graphics. you'll learn fast enough. more importantly, just keep on drawing. practice makes perfect.
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Re: My building set

Post by athanasios » 30 Oct 2008 02:40

lobster wrote:doesn't the fact that he's posting in the TTD graphics forum says something about him wanting to create graphics for TTD purposes? or is just some kind of ungraspable logic?
Judging from what he posted and uploaded, I still have my doubts.
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Re: My building set

Post by This is my name » 31 Oct 2008 13:11

I suggest decoding trg1r.grf and having a look at the original graphics, if you want a guide.
I just look at a screenshot if I want a guide.

Well, here's my first building. It's not finished yet. Only ground coloring and transparency and it works.
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firstttd.PNG
firstttd.PNG (1.79 KiB) Viewed 16619 times
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Re: My building set

Post by FooBar » 31 Oct 2008 14:29

Quite different than the style we're used to around here, but a whole set in this style probably looks quite alright indeed!

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Re: My building set

Post by cmoiromain » 31 Oct 2008 15:10

very nice! I agree a whole set with this kind of look would be very cool
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Re: My building set

Post by This is my name » 01 Nov 2008 00:35

Completed

EDIT : Another thing, how do I make a GRF out of these sprites?
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Re: My building set

Post by Circeus » 01 Nov 2008 02:14

It reminds me of some of the styles that developed in Sim City 2000 before 3000 showed up.

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Re: My building set

Post by athanasios » 01 Nov 2008 05:08

It is nice work but very bright. I think that it will not fit at all with the rest of the graphics. Now if you intend to create a whole set with such sprites, go for it. They have their own unique style.
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Re: My building set

Post by Beardie » 01 Nov 2008 09:16

Circeus wrote:It reminds me of some of the styles that developed in Sim City 2000 before 3000 showed up.
Ha, yhea, Transport Tycoon Simcity style, now that would be a good GRF, not that you are going for that, the work you have done is great.
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Re: My building set

Post by Roujin » 01 Nov 2008 09:34

Uhm.. is this actually using the TTD palette? It doesn't look like it.

If it does, I've been completely fooled :shock:
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Re: My building set

Post by michael blunck » 01 Nov 2008 10:47

Roujin wrote:Uhm.. is this actually using the TTD palette?
No, it´s 24bpp.

Beardie27 wrote:Ha, yhea, Transport Tycoon Simcity style
Or, even better, TT Simutrans style, given that Simutrans has a mod in TT style? 8)

FooBar wrote: a whole set in this style probably looks quite alright indeed!
Except from the landscape, trees, bridges, vehicles, etc. pp.

This is my name wrote:I just look at a screenshot if I want a guide.
Why don´t you just look around in "Selangor, Malaysia" to get inspired? TTD already has a lot of "western" building sets. A non-European/American set would be interesting, given the fact that there are already train sets for tropical regions.

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Re: My building set

Post by This is my name » 01 Nov 2008 13:42

I just look at a screenshot if I want a guide.
No, I was referring to the TTD screenshot to take a look at the 256 colors and window and door heights, unfortunately :lol: .
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

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Re: My building set

Post by This is my name » 01 Nov 2008 14:44

Since my previous building is not to scale, I try again and got the following results.
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ttdtry2.PNG
ttdtry2.PNG (1.79 KiB) Viewed 16109 times
Last edited by This is my name on 01 Nov 2008 23:43, edited 1 time in total.
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Re: My building set

Post by FooBar » 01 Nov 2008 17:28

This is my name wrote:EDIT : Another thing, how do I make a GRF out of these sprites?
The more I look at it, the more I like your style. Very refreshing.

As for grf creating; virtually all information you need is available here: http://wiki.ttdpatch.net/tiki-index.php ... phicsSpecs
It could be a bit overwhelming for beginners though. I suggest working your way through the tutorial, use ActionA to replace default houses and see what newHouses can prove of use later on.

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Re: My building set

Post by This is my name » 01 Nov 2008 23:30

Here's a fix to my first building.
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firstttd.PNG
Now to TTD scale
firstttd.PNG (1.72 KiB) Viewed 16139 times
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

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Re: My building set

Post by This is my name » 02 Nov 2008 03:38

Hotel... but not as replacement to real hotel.

EDIT : Combined all three buidings, looks nice IMO. :)
Attachments
hotel.PNG
hotel.PNG (1.85 KiB) Viewed 16057 times
sacks of w2ws.PNG
sacks of w2ws.PNG (6.58 KiB) Viewed 16066 times
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

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