Help on Tramset!

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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yymatthewyy
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Help on Tramset!

Post by yymatthewyy »

The trams show the first carriage only.
Please teach me how to solve it!
Thx!
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DJ Nekkid
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Re: Help on Tramset!

Post by DJ Nekkid »

are you createing the tramset, or are you useing it?
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yymatthewyy
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Re: Help on Tramset!

Post by yymatthewyy »

Hi, there!
I am using it. But, there seems to be some problem.
Please help!
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FooBar
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Re: Help on Tramset!

Post by FooBar »

Either upgrade to the latest nightly, or enable the articulated RV's option in patch config.
yymatthewyy
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Re: Help on Tramset!

Post by yymatthewyy »

but how! I cannot find this switch in ttdx configurator
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Lakie
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Re: Help on Tramset!

Post by Lakie »

To start with download the latest nightly from [url=hhttp://nightly.ttdpatch.net/latest/]here[/url].
Next load up TTDXC, and look for "articrvs" (or "Articulated Road Vehicles") and make sure that is turned on, if no check "ttdpatch.cfg" manually using notepad for it.
That should solve the issue of only the first engine being built.

~ Lakie
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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stevenh
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Re: Help on Tramset!

Post by stevenh »

The fourth one in that line up is not articulated.
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