Capacity-cost multiplers for vehicles(Split from MB's Thread

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wallyweb
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by wallyweb »

kyanit wrote:so sorry me for vasting your time - I did not read last posts...
Not a problem. :wink: However it is always a good idea to study the posts in a thread just in case a solution already exists.
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by thgergo »

If someone has missed the support for the original ships, the multipler now supports the default ones too:)
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by wallyweb »

Cool! :D My files and folders have been updated accordingly. 8)
Thanks :)
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by The Irish »

Hi,
Interesting tool, but would it be possible to go the other way as well, meaning to actually decrease the ships capacity?

I always find it difficult to use a new LNG tanker with 450'000 capacity to send to a Oil rig producing 120'000 a month. :?

And as you can't use TTD Alter with the nightlies, it is sometimes really difficult to provide a decent service to certain industries.
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thgergo
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by thgergo »

The Irish wrote:Hi,
Interesting tool, but would it be possible to go the other way as well, meaning to actually decrease the ships capacity?

I always find it difficult to use a new LNG tanker with 450'000 capacity to send to a Oil rig producing 120'000 a month. :?

And as you can't use TTD Alter with the nightlies, it is sometimes really difficult to provide a decent service to certain industries.
As you requested, I have made a modulo based version:) Use it well...
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by wallyweb »

thgergo wrote:As you requested, I have made a modulo based version:) Use it well...
Some members of the forums may not be familiar with the term "modulo". Perhaps you could post a couple of examples? :wink:
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by thgergo »

wallyweb wrote:
thgergo wrote:As you requested, I have made a modulo based version:) Use it well...
Some members of the forums may not be familiar with the term "modulo". Perhaps you could post a couple of examples? :wink:
I have added an example parameter setting to make everything clear.
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by wallyweb »

thgergo wrote:I have added an example parameter setting to make everything clear.
Looks good. Well done. :D
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by The Irish »

Wonderfull. Thank you. :D
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thgergo
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by thgergo »

The Irish wrote:Wonderfull. Thank you. :D
The Irish, do my tool working properly? Wallyweb told me that the second parameter is always ignored, and always the default 500% is used, in TTDpatch :| I even cant assign a properly working parameter for TTDpatch yet :( Can you prove this behaviour? In OTTD, everything works for me :(
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by wallyweb »

Time to revisit this topic because of a problem I've been having for a while but have been too busy to ask about it.

I use TTDPatch, always the current nightly, now at r1844, but the problem applies to all previous patch nightlies.
I have the last version, shiptool4.grf

The problem is this ... no matter what value I set the parameters to, I always get capacity and costs at 500% for both the default ships and MB's newshipsw.grf. 500 is the default value, so it would seem that under the patch, shiptool's parameters are not detected.

e.g. shiptool4.grf 200 100 returns values as if it were set to shiptool4.grf 500 500.

1. Am I doing something wrong?
2. Does anybody else have this problem with TTDPatch?
3. Does this problem exist with OTTD? (I think not, according to thgergo's post above)
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by SHADOW-XIII »

i was hoping it will work but it seems it does not, it only changes the original ships but not MB ships and capacity rises but cost lowers (despite I set parameters to 600 300)
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by Chico008 »

Have a problem
the GRF doesn't seems to work very well

when setting parameters, it create Ships with new Capacity based on the base game boat with MPS names, and do not modify the Newships from de GRF
Capacity are modified on MPS ships, but not the prices modifications.

here's an example, si you'll understand better than my poor english.
(Shiptool put after Newships, with parameters 1000 1000)
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread

Post by Voyager One »

Hello, same problem here. When I activate the multiple sets option, only the base ships are affected. :?:
Thx.
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Re: Capacity-cost multiplers for vehicles(Split from MB's Th

Post by Kogut »

<necromancy>
Voyager One wrote:Hello, same problem here. When I activate the multiple sets option, only the base ships are affected. :?:
Thx.
Also - is it possible for sb able to code newgrfs to fix it?
</necromancy>
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Re: Capacity-cost multiplers for vehicles(Split from MB's Th

Post by Eddi »

yes. simply add the two grf-ids to the override list in openttd.grf
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Re: Capacity-cost multiplers for vehicles(Split from MB's Th

Post by michael blunck »

It's not worth the trouble. This, and that other grf, will be incompatible with NewShips 0.48, as of dec 2010.

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Re: Capacity-cost multiplers for vehicles(Split from MB's Th

Post by Voyager One »

New Newships? I can hardly wait... :P
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Re: Capacity-cost multiplers for vehicles(Split from MB's Th

Post by michael blunck »

Voyager One wrote:New Newships? I can hardly wait... :P
It´s still not NewShips XL, but just adds cargo graphics for ECS and FIRS.

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Re: Capacity-cost multiplers for vehicles(Split from MB's Th

Post by Voyager One »

Aah, OK then.
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