Not a problem. However it is always a good idea to study the posts in a thread just in case a solution already exists.kyanit wrote:so sorry me for vasting your time - I did not read last posts...
Capacity-cost multiplers for vehicles(Split from MB's Thread
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
If someone has missed the support for the original ships, the multipler now supports the default ones too:)
Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
Cool! My files and folders have been updated accordingly.
Thanks
Thanks
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
Hi,
Interesting tool, but would it be possible to go the other way as well, meaning to actually decrease the ships capacity?
I always find it difficult to use a new LNG tanker with 450'000 capacity to send to a Oil rig producing 120'000 a month.
And as you can't use TTD Alter with the nightlies, it is sometimes really difficult to provide a decent service to certain industries.
Interesting tool, but would it be possible to go the other way as well, meaning to actually decrease the ships capacity?
I always find it difficult to use a new LNG tanker with 450'000 capacity to send to a Oil rig producing 120'000 a month.
And as you can't use TTD Alter with the nightlies, it is sometimes really difficult to provide a decent service to certain industries.
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
As you requested, I have made a modulo based version:) Use it well...The Irish wrote:Hi,
Interesting tool, but would it be possible to go the other way as well, meaning to actually decrease the ships capacity?
I always find it difficult to use a new LNG tanker with 450'000 capacity to send to a Oil rig producing 120'000 a month.
And as you can't use TTD Alter with the nightlies, it is sometimes really difficult to provide a decent service to certain industries.
Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
Some members of the forums may not be familiar with the term "modulo". Perhaps you could post a couple of examples?thgergo wrote:As you requested, I have made a modulo based version:) Use it well...
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
I have added an example parameter setting to make everything clear.wallyweb wrote:Some members of the forums may not be familiar with the term "modulo". Perhaps you could post a couple of examples?thgergo wrote:As you requested, I have made a modulo based version:) Use it well...
Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
Looks good. Well done.thgergo wrote:I have added an example parameter setting to make everything clear.
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
Wonderfull. Thank you.
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"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
*** Visit my transport related pictures on Flickr ***
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"A committee is a group of men who individually can do nothing but as a group decide that nothing can be done" (Fred Allen 1894-1956 US radio comic).
Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
The Irish, do my tool working properly? Wallyweb told me that the second parameter is always ignored, and always the default 500% is used, in TTDpatch I even cant assign a properly working parameter for TTDpatch yet Can you prove this behaviour? In OTTD, everything works for meThe Irish wrote:Wonderfull. Thank you.
Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
Time to revisit this topic because of a problem I've been having for a while but have been too busy to ask about it.
I use TTDPatch, always the current nightly, now at r1844, but the problem applies to all previous patch nightlies.
I have the last version, shiptool4.grf
The problem is this ... no matter what value I set the parameters to, I always get capacity and costs at 500% for both the default ships and MB's newshipsw.grf. 500 is the default value, so it would seem that under the patch, shiptool's parameters are not detected.
e.g. shiptool4.grf 200 100 returns values as if it were set to shiptool4.grf 500 500.
1. Am I doing something wrong?
2. Does anybody else have this problem with TTDPatch?
3. Does this problem exist with OTTD? (I think not, according to thgergo's post above)
I use TTDPatch, always the current nightly, now at r1844, but the problem applies to all previous patch nightlies.
I have the last version, shiptool4.grf
The problem is this ... no matter what value I set the parameters to, I always get capacity and costs at 500% for both the default ships and MB's newshipsw.grf. 500 is the default value, so it would seem that under the patch, shiptool's parameters are not detected.
e.g. shiptool4.grf 200 100 returns values as if it were set to shiptool4.grf 500 500.
1. Am I doing something wrong?
2. Does anybody else have this problem with TTDPatch?
3. Does this problem exist with OTTD? (I think not, according to thgergo's post above)
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
i was hoping it will work but it seems it does not, it only changes the original ships but not MB ships and capacity rises but cost lowers (despite I set parameters to 600 300)
what are you looking at? it's a signature!
Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
Have a problem
the GRF doesn't seems to work very well
when setting parameters, it create Ships with new Capacity based on the base game boat with MPS names, and do not modify the Newships from de GRF
Capacity are modified on MPS ships, but not the prices modifications.
here's an example, si you'll understand better than my poor english.
(Shiptool put after Newships, with parameters 1000 1000)
the GRF doesn't seems to work very well
when setting parameters, it create Ships with new Capacity based on the base game boat with MPS names, and do not modify the Newships from de GRF
Capacity are modified on MPS ships, but not the prices modifications.
here's an example, si you'll understand better than my poor english.
(Shiptool put after Newships, with parameters 1000 1000)
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Re: Capacity-cost multiplers for vehicles(Split from MB's Thread
Hello, same problem here. When I activate the multiple sets option, only the base ships are affected.
Thx.
Thx.
Re: Capacity-cost multiplers for vehicles(Split from MB's Th
<necromancy>
</necromancy>
Also - is it possible for sb able to code newgrfs to fix it?Voyager One wrote:Hello, same problem here. When I activate the multiple sets option, only the base ships are affected.
Thx.
</necromancy>
Correct me If I am wrong - PM me if my English is bad
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Re: Capacity-cost multiplers for vehicles(Split from MB's Th
yes. simply add the two grf-ids to the override list in openttd.grf
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Re: Capacity-cost multiplers for vehicles(Split from MB's Th
It's not worth the trouble. This, and that other grf, will be incompatible with NewShips 0.48, as of dec 2010.
regards
Michael
regards
Michael
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Re: Capacity-cost multiplers for vehicles(Split from MB's Th
New Newships? I can hardly wait...
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Re: Capacity-cost multiplers for vehicles(Split from MB's Th
It´s still not NewShips XL, but just adds cargo graphics for ECS and FIRS.Voyager One wrote:New Newships? I can hardly wait...
regards
Michael
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