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PostPosted: Sun Sep 03, 2006 2:56 pm 
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Engineer
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OK, I'm new as graphic creator. For first try I've created this edition of original house from TTD. Next, I will create next editions.


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newhomes.png
newhomes.png [ 1.57 KiB | Viewed 12395 times ]


Last edited by PeCeT_full on Thu Oct 05, 2006 5:53 pm, edited 2 times in total.
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PostPosted: Sun Sep 03, 2006 3:08 pm 
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Nice work :D

That is very good, especially for a first try.

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PostPosted: Sun Sep 03, 2006 3:34 pm 
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Yes, very good!
I see potential!

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PostPosted: Sun Sep 03, 2006 3:49 pm 
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Anyhow, there´s no use in modifying copyrighted material.

regards
Michael


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PostPosted: Sun Sep 03, 2006 5:57 pm 
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And here we go again! :-) Look for the original and my under original flats. What's better?


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PostPosted: Sun Sep 03, 2006 6:03 pm 
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PeCeT_full wrote:
And here we go again! :-) Look for the original and my under original flats. What's better?
the origanals.. the coulers of your version are to bright...

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PostPosted: Sun Sep 03, 2006 7:31 pm 
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Try to make something from scratch :)


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PostPosted: Sun Sep 03, 2006 7:34 pm 
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Editing someone's work isn't a bad way to learn something, but you won't learn much of just copying a house next to another one. Make it a bit more complicated for yourself :wink:

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PostPosted: Sun Sep 03, 2006 7:45 pm 
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OK, it's a small update of flats...
When I will got a GRFMaker, then I create more, more new graphics! :D


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flats2.png
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PostPosted: Sun Sep 03, 2006 8:01 pm 
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I'll be waiting for your own graphics. ;)
By the way, that avatar looks like an AST wallpaper. I had the exact same one on my old computer.

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PostPosted: Sun Sep 03, 2006 8:03 pm 
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the avatar reminds me of Windoows 95/98 Installation screen.

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PostPosted: Mon Sep 04, 2006 4:19 am 
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PeCeT_full wrote:
When I will got a GRFMaker

Personally, I recommend:
- grfcodec 0.9.10
- grfcodec 0.9.5 (yes, both versions)
- NFOEditor (because this particular program can only read the output of 0.9.5 or earlier)
- NFORenum

Numbers 2 and 3 are optional, but they make adjusting the sprite offsets substantially easier. Strictly, number 4 is optional too, but only if you're a glutton for punishment. Then again, some people would say that only glutons for punishment use NFO in the first place.

These programs are quite good at letting you do absolutely everything that's in the NewGrf spec, unlike GRFMaker, which, for better or for worse, often thinks that it is smarter than you.
Sometimes that's a good thing, but I generally prefer programs that say "I think you're being an idiot here, but I'll let you be an idiot if that's what you so desire", especially with languages that change so frequently.

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PostPosted: Mon Sep 04, 2006 8:27 am 
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Captain_Kirk76 wrote:
the avatar reminds me of Windoows 95/98 Installation screen.
That it most certainly is! :D
Anyway, enough off-topic.

Nice graphics there, I think you should be good enough to draw a few of your own houses, using those as a reference. :]

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PostPosted: Mon Sep 04, 2006 3:55 pm 
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Hmmm... How about this new shops and offices?
PS. Zimmlock, I'll add you to credits, because this umbrella is from your pack (public access if anybody don't know).


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minishop.png
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PostPosted: Mon Sep 04, 2006 4:09 pm 
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Not bad at all! You've got some talent :)

As mentioned by others, studying and editing existing graphics can be a very good way to learn the basics of TTD graphic and there's nothing bad in it.
However, since now you have already got some practice, why not starting something yourself? Get a simple model of a real house or something, and try to render it in TTD style, using the experience you've gained so far.


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PostPosted: Thu Sep 07, 2006 2:23 am 
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That's a good place to start.

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PostPosted: Sun Sep 17, 2006 6:54 pm 
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OK, I'll create my own graphics after create GRFs from this (thanks to Szappy for send me GRFMaker). I tested Shops and offices and here's error. Can anyone help me? I changed the pallete options (check all and uncheck all) and... problem is again. A picture:


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PostPosted: Mon Sep 18, 2006 1:55 pm 
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That looks like the bounding box is too small for that.
You can enlarge it by editing the numbers after the sprite location, 18 8 on my example.
0 C:\TTD\SPRITES\trg1.pcx 530 10664 01 18 8 -3 -10
Find more help here: http://wiki.ttdpatch.net/tiki-index.php?page=PalettesAndCoordinates. The section "Coordinates" is what you want.

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PostPosted: Mon Sep 18, 2006 2:46 pm 
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But you can't change the bounding box that way. Bounding box and sprite size have nothing to do with each other.

The bounding box is it the house's action 2

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PostPosted: Mon Sep 18, 2006 2:56 pm 
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Sorry about the incorrect information.
BUT does increasing the sprite size fix the PeCeT_full's problem?

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