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PostPosted: Fri Apr 13, 2007 5:57 pm 
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Hello All,

Since I can't get a hold of Josef, I have decided to post here with a copy of the updated ttdpbase[w].grf.

As of the next nightly, the minor version for ttdpbase will have increased because of the new sprites for marking tracks on slopes in a pbs junction (r1486 and r1487).
This will only affect the trunk builds as none of those fixes are in the 2.5 stable branch.
At the present time, I have no plans to back port these fixes.

If you want to use this for your grfs, you might want to consult the Wiki's Action5 page.
Hopefully, when me and Oskar get round to writing newRoutes, this basic support should become obsolete. :)

[Edit] Due to the new Action5 type, this is incompatible with the stable builds and anything pre r1487. Sorry. :(

[Edit 2] See post below for the latest version which should work happily with older versions. :)

[Editted By Lakie] I'll make this thread a sticky for a few days since it is fairly important.

Thanks for your time,
~ Lakie

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TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."


Last edited by Lakie on Tue Jun 19, 2007 4:45 pm, edited 3 times in total.

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PostPosted: Fri Apr 13, 2007 9:38 pm 
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Lakie wrote:
Hello All,

Since I can't get a hold of Josef, I have decided to post here with a copy of the updated ttdpbase[w].grf.


I have email too, you know ;)

Quote:
Due to the new Action5 type, this is incompatible with the stable builds and anything pre r1487. Sorry. :(


It would be nice if it could just skip the offending action 5 in case the version is too old (with action 9 not 7), so that people don't need two versions of the base graphics if they want to play both beta and nightlies.

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PostPosted: Fri Apr 13, 2007 9:58 pm 
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Patchman wrote:
... so that people don't need two versions of the base graphics if they want to play both beta and nightlies.


I have always used two .bat files for beta and nightly, each starting the corresponding .exe file using the corresponding ttdpatch.cfg and newgrf.cfg files (via -C and -Xn switch, resp'ly). So the ttdpatch.26n.bat starts ttdpatchw.26n.exe, using newgrfw.26n.cfg which now points to the new ttdpbasew.26n.cfg, whereas the the newgrfw.25b.cfg ponts to the old version.

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PostPosted: Fri Apr 13, 2007 11:25 pm 
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Josef wrote:
Quote:
Due to the new Action5 type, this is incompatible with the stable builds and anything pre r1487. Sorry. :(


It would be nice if it could just skip the offending action 5 in case the version is too old (with action 9 not 7), so that people don't need two versions of the base graphics if they want to play both beta and nightlies.


Done, attached a new one and emailed the a copy to your email address.

[Edit] Made a mistake with the last one sorry, fixed now.

~ Lakie


Attachments:
File comment: New version compatible with old versions.
ttdpbase.zip [183.28 KiB]
Downloaded 1402 times

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TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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PostPosted: Sat Apr 14, 2007 4:00 am 
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Patchman wrote:
I have email too, you know ;)

Quote:
The following addresses could not be found at all in our Directory.
Please make sure you have the correct address.
jd284@cornell.edu
What e-mail should we use?

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PostPosted: Sat Apr 14, 2007 4:51 am 
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Possibly the one that Patchman's little [email] button links to?

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PostPosted: Tue Apr 17, 2007 8:58 pm 
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In commit 1498, the support for a cursor sprite for canals was added (instead of the buy land icon), in action 5, feature 7 (GUI sprites), sprite 0x4A.
An updated version of ttdbase(w).grf is included in the attatchment and will also be emailed to patchman.

JGR


Attachments:
ttdbase(w).zip [183.94 KiB]
Downloaded 649 times
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PostPosted: Wed Apr 18, 2007 6:24 am 
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JGR: will yours also work with the beta's or only with the latest nightlies?

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For Information on TTD Patch Click Here
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Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
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PostPosted: Wed Apr 18, 2007 6:41 am 
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My change will be ignored by all versions except the latest nightly.
It will hence work fine on betas, and nightlies.
Only one cursor sprite is added after all...

JGR


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PostPosted: Wed Apr 18, 2007 6:46 am 
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Okay, it's just Lakie's original caused some people problems :P

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Posted by Pookey...

For Information on TTD Patch Click Here
For Information on Building a Network (FAST) Click Here
For Information on Building a Network as a Challenge (SLOW) Click Here
For Help on the Different Signalling Types Click Here
Before Asking a Question, Please use the Forums Search Function Here and if you do Ask a Question, Please Provide as much Detail as Possible.
If you do not get a Crash Log when TTDPatch Crashes, Follow the Olly Debug Instructions Here and Post the Resulting Screenshot with your Problem.

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PostPosted: Wed Apr 18, 2007 4:33 pm 
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tis okay for the >1950
but for <1950 aquaducts were the most majestic bridges built
*contacts pikkabird

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PostPosted: Thu Apr 19, 2007 4:00 pm 
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I've posted the updated base graphics on the main TTDPatch site now.

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TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker

No private messages please, you'll only get the answering machine there. Send email instead.


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PostPosted: Fri Jun 15, 2007 10:04 pm 
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More updates to ttdpbase[w].grf, this time for r1583.

* Fixes to all the pbs slope sprites to work better with buildonslopes and in general, please use r1583 and afterwards before reporting sprite offset issues.
* Added JGR's Aquaduct sprites to the end of ttdpbase[w].grf, should work fine with older versions of ttdpatch, list of authors updated accordingly.

Also emailed Josef a copy, so the ttdpatch website should have an upto date copy of it soon. ;)

~ Lakie


Attachments:
ttdpbase.zip [187.77 KiB]
Downloaded 391 times

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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PostPosted: Sun Jun 17, 2007 11:51 pm 
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The base graphics file has been updated for r1589 to support roadstops (see original discussion) - Download

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PostPosted: Thu Jun 21, 2007 10:46 pm 
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Since the one Minime linked to wouldn't work with the 2.5 branch...
I went and fixed it so it should work with other revisions / versions of ttdpatch.

[Edit] Also corrected the minimum version for things like pbs sprites, aqueduct, etc.

~ Lakie


Attachments:
ttdpbase.zip [191.59 KiB]
Downloaded 824 times

_________________
TTDpatch Developer 2005 - 2010 ~ It all started because of shortened vehicle not loading correctly, now look where I've gone with it!
Grfs coded ~ Finnish Train Set (Teaser) | Bm73 (Release 3) | Emu 680 (Release 3)| Glass Station (Release 1) | UK Roadset (Version 1.1a) | New Water Coasts (Version 7)
Pikka: "Lakie's a good coder, but before he'll add any feature to TTDP you have to convince him that you're not going to use it to destroy the world as we know it."
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 Post subject:
PostPosted: Mon Jul 09, 2007 2:37 am 
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Since OzTransLtd, quite correctly, called us on this. In the future, when updating ttdpbase[w], update the timestamp too, please.

I have no particular attachment to that particular timestamp format, but I would discourage any pure-number datestamp, since they are entirely too easy to misinterpret. (When, exactly, is 11/07/10? The seventh day of the eleventh month of 2010? The eleventh day of the seventh month of 2010? The tenth day of the seventh month of 2011?)


Attachments:
ttdpbase.zip [188.92 KiB]
Downloaded 1177 times

_________________
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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PostPosted: Mon Jul 09, 2007 3:31 pm 
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does the nightly do day and night or is it just night for ever and ever?


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PostPosted: Mon Jul 09, 2007 4:47 pm 
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a25003 wrote:
does the nightly do day and night or is it just night for ever and ever?

What? ?(
Edit:
Quote:
Nightly is the current state of patch development, compiled each night. These versions are extremely cutting edge, they contain the code as it is being developed and may be very unstable.

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PostPosted: Mon Jul 09, 2007 9:15 pm 
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I think there was a hint of sarcasm... Or at least I hope there was.

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PostPosted: Tue Jul 10, 2007 3:56 pm 
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Dave Worley wrote:
I think there was a hint of sarcasm... Or at least I hope there was.
Maybe :)

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