Crossing tunnels

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Do select one of these options about crossing tunnels:

All crossing tunnels should be considered cheats
18
42%
Rail with road crossing tunnels shouldn't be considered a cheat because they can have different "levels"
9
21%
Road crossing tunnels shouldn't be considered as cheats and make them joined like a normal road cross
16
37%
 
Total votes: 43

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Crossing tunnels

Post by Wolf01 »

also in the editor is not possible to place them, i think that devs have done this to don't allow to start an "editor cheated" map
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Post by Mad Dog McKill »

I think that all crossing tunnels longer than 5 squares should not be cosidered as a cheat.
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Post by Wolf01 »

why 5 squares?
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Post by ConductorBob »

I'm gonna say we should be able to make crossing tunnels but they will then be joined. Allowing for cool right hand turns thru the mountains. I also say another layer of /ground/water/ should be put in as then we could make tunnels underneath the oceans, sorrta like newyork.
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Post by SHADOW-XIII »

I suggest that player should be able to set tunnel entry and tunnel exit wherever he wants 8) (so train travel there 'virtually')
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Post by Villem »

SHADOW-XIII wrote:I suggest that player should be able to set tunnel entry and tunnel exit wherever he wants 8) (so train travel there 'virtually')
agreed. Thought would be difficult to code.
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Post by Wolf01 »

SHADOW-XIII wrote:I suggest that player should be able to set tunnel entry and tunnel exit wherever he wants 8) (so train travel there 'virtually')
that's not a bad idea
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Post by SHADOW-XIII »

Akalamanaia wrote:
SHADOW-XIII wrote:I suggest that player should be able to set tunnel entry and tunnel exit wherever he wants 8) (so train travel there 'virtually')
agreed. Thought would be difficult to code.
I doubt ... the main thing is to get straight line between tunnels ... and count speed of the train,etc so to get a time after which the train will leave the tunnel ... only thing would be to display somehow it's possition in train window
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Post by Wolf01 »

SHADOW-XIII wrote:
Akalamanaia wrote:
SHADOW-XIII wrote:I suggest that player should be able to set tunnel entry and tunnel exit wherever he wants 8) (so train travel there 'virtually')
agreed. Thought would be difficult to code.
I doubt ... the main thing is to get straight line between tunnels ... and count speed of the train,etc so to get a time after which the train will leave the tunnel ... only thing would be to display somehow it's possition in train window

but, what happen if you build a tunnel like this:

Code: Select all

      -------         -------
    =/       \       /       \=
    /         \     /         \

/ & \ cliffs
= tunnel entrances
you suggestion will work well only with the tunnel placed at one level without gaps, like this

Code: Select all

side view:
      ---^---         ---^---
     /       \_______/       \
   =/                         \=


upper view:
     _______
    /       \
   =|    ^   \
    \         \______
     \               \
      \______         \_______
             \                \
              \           ^   |=
               \______________/



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Post by SHADOW-XIII »

well .... in theory ... tunnels can have curves or can go to any depth ... so this thigns can be virtual .... I even have nice idea for a price, normal price is X diffirence or Y diffirence but in new featrure it would cost X diffirence + Y diffirnece + Z diffirnece (where Z is diffirence from the highest and lowest point between both exits of tunnels) so that curved tunnels and those below the highes mountains aswell those below water or valleys would cost the most :wink:
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Post by ChrisCF »

This poll seems to suck. Not only would I want to vote for both of the last two points, it also misses a point about rail tunnels crossing.

Crossing tunnels that are long enough to believably be at different levels, should not be considered as cheating.
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Post by Mad Dog McKill »

Wolf01 wrote:why 5 squares?
ChrisCF wrote: Crossing tunnels that are long enough to believably be at different levels, should not be considered as cheating.

an answer to your question :)
OT: By FIREMARK: "Limitation disturbs me very sprites. Goes it throw out limitation?"
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Post by Rob »

Yes, but that also means that not both tunnels need to be long.
Only the one that goes beneath the other has to have a certain length, so you can imagine it at a different lower level.
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Post by lucaspiller »

In the game I think trains do travel virtually at the moment. I don't think it sees the train as running along a track which is why you can't have signals.
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Post by Rob »

That is correct.
You can even have two or more trains in the tunnel at the same time, and they still won't crash. :shock:
Only when they come out at the same time they crasch.
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Post by Wolf01 »

Rob wrote:That is correct.
You can even have two or more trains in the tunnel at the same time, and they still won't crash. :shock:
Only when they come out at the same time they crasch.
i think that Celestar fixed the tunnel bug
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Post by lucaspiller »

I think all tunnels crossing should be a cheat unless they are on a different level. I don't think you do get tunnels crossing in real life, but if you do could someone post a piccy?
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Post by Wolf01 »

lucaspiller wrote:I think all tunnels crossing should be a cheat unless they are on a different level. I don't think you do get tunnels crossing in real life, but if you do could someone post a piccy?
i'm searching pictures of road tunnels intersections, i know that there are some in Italy, in the big cities, but i didn't found anything

i can say that all our highway tunnels are intercomunicant, but no photos at all
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Post by Celestar »

Trains now do crash in tunnels.

Celestar
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Post by Wolf01 »

Celestar wrote:Trains now do crash in tunnels.

Celestar
also in crossing tunnels? if yes, is possible to use signals to avoid this? if it is you are a genius
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