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Road Stops & Waypoints 4 (OUT NOW)

Posted: 20 Feb 2023 19:25
by fridaemon
The wait is over!

LATEST UPDATE TO DOWNLOAD
FEBRUARY 4th, 2024 >>> HERE <<<


OPENTTD JGRPP version (0.50.0 and newer) comes with possibility to have more types of road stops. In this set you can find approximately 200 road stops. It includes graphics from Auz Sets, Japan Stations, Dutch Stations, Hungarian Stations, FIRS/CHIPS Objects, Fridaemon's Objects and more.

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roadstopsextension.zip
Road Stops Extension 1.0 for JGRPP
(429.09 KiB) Downloaded 478 times

Re: Road Stops Extension (for JGRPP)

Posted: 20 Feb 2023 20:49
by Brickblock1
fridaemon wrote: 20 Feb 2023 19:25 The wait is over!
:bow: :bow: :bow: Looks amazing

Re: Road Stops Extension (for JGRPP)

Posted: 20 Feb 2023 23:25
by GarryG
Love the work your doing.

Re: Road Stops Extension (for JGRPP)

Posted: 21 Feb 2023 08:18
by Auge
Hello

Won!Der!Ful! The set has, especially in the passenger stop section, many modern stops but for me a few old looking ones too few (not, that I wouldn't find a proper looking stop in the end). But anyway, generally it provides a wide range to choose. Nice. Now the only thing I miss is a road way point set (especially with the ISR overpass sprites) :-)

Tschö, Auge

Re: Road Stops Extension (for JGRPP)

Posted: 21 Feb 2023 11:40
by fridaemon
Auge wrote: 21 Feb 2023 08:18 Now the only thing I miss is a road way point set (especially with the ISR overpass sprites) :-)

Tschö, Auge
This set will be released as waypoints too ;) But in separate set and soon. I've used 205/256 IDs, so there's no place for them.
Auge wrote: 21 Feb 2023 08:18 Won!Der!Ful! The set has, especially in the passenger stop section, many modern stops but for me a few old looking ones too few.
If you have any spirites or do you know about some graphics I didn't use, tell me ;)
This is "beta", I wanted to release it now to have feedbacks from other players ;) This is not the last version :)

thank you all for the kind words 8)

Re: Road Stops Extension (for JGRPP)

Posted: 21 Feb 2023 21:23
by ColdIce
Thank you so much

Re: Road Stops Extension (for JGRPP)

Posted: 21 Feb 2023 22:34
by Quast65
Awesome! :bow:

Re: Road Stops Extension (for JGRPP)

Posted: 22 Feb 2023 20:55
by Dekhengst
Niceee!! More options the better :)

Re: Road Stops Extension (for JGRPP)

Posted: 23 Feb 2023 09:25
by Auge
Hello
fridaemon wrote: 21 Feb 2023 11:40
Auge wrote: 21 Feb 2023 08:18 Won!Der!Ful! The set has, especially in the passenger stop section, many modern stops but for me a few old looking ones too few.
If you have any spirites or do you know about some graphics I didn't use, tell me ;)
This is "beta", I wanted to release it now to have feedbacks from other players ;) This is not the last version :)

thank you all for the kind words 8)
I would like to provide a few sprites myself. Therefore I have a question. JGR's road stop extension provides the possibility to define things regarding stops on one way roads. I don't fully understand the documentation (I would need case examples), so I have to ask, if the one way road stop handling includes dedicated sprites for stops on one way roads?

Tschö, Auge

Re: Road Stops Extension (for JGRPP)

Posted: 24 Feb 2023 07:59
by Quast65
Could you post the templates you use for your stops?
I would like to contribute some Dutch style bus/tram-stops.

Re: Road Stops Extension (for JGRPP)

Posted: 24 Feb 2023 08:13
by fridaemon
Auge wrote: 23 Feb 2023 09:25 JGR's road stop extension provides the possibility to define things regarding stops on one way roads...
Tschö, Auge
Honestly, I don't know about this option. I only deleted 2nd part of road stops in spirits. That's all.

I've tried to set separate passenger and freight stations with "RST_AVAILABILITY_TYPE_XXX", but after that it's visible too. It's only inactive, so I'm not gonna select these stations to these group. Everyone could use them how he wants.
Quast65 wrote: 24 Feb 2023 07:59

Of course 8) It's pretty mess there, because I started with changing spirites in existing set from reldred, later It's ok.

Re: Road Stops Extension (for JGRPP)

Posted: 24 Feb 2023 12:10
by Aegir
Yes, I took Erato's template and further developed it, Fridaemon then worked on it some more.

Congrats on the public release! 🥳🎉

Re: Road Stops Extension (for JGRPP)

Posted: 25 Feb 2023 12:39
by Quast65
Thank you for the sources, I think I figured out your template.

Would you be interested in adding a couple of the Dutch Metro Stations?

I'll provide the graphics.
The graphics will be 8 pixels elevated, so they can be used for underground stations.
As Ufiby has made some very nice Tramtracks with Metro graphics (and I am thinking about also including some in a tramtrack-set I am working on)
viewtopic.php?p=1251177&hilit=metro#p1251177
It would be nice to have some underground stations for those too.
I think it would be a nice addition, in combination with either overlapping objects (to cover up tunnel entrances/exits) or Full tile covered tunnel entrance/exit

Re: Road Stops Extension (for JGRPP)

Posted: 25 Feb 2023 17:53
by Quast65
Would this work?
Rotterdam_Delfshaven.png
Rotterdam_Delfshaven.png (8.86 KiB) Viewed 27624 times

Code: Select all

Rotterdam (Delfshaven)
I am not sure if the one with the entrance Low Right (11th graphic) overlaps without glitches.

And another question, do you code them in 32bpp colors?
I ask, as some of the metro stations have see-thru glass and I can already include that with 32bpp graphics.

Re: Road Stops Extension (for JGRPP)

Posted: 25 Feb 2023 18:21
by fridaemon
It works good, nothing under these pieces is visible. Good idea about these pieces ;)
obrázek_2023-02-25_191856023.png
obrázek_2023-02-25_191856023.png (37.53 KiB) Viewed 27615 times
There is template for 8 bit and 32 bit too ;) Hope in future there will be some SNOW versions too.

And some stations for suspended monorail will be included too.
obrázek_2023-02-25_192337492.png
obrázek_2023-02-25_192337492.png (20.68 KiB) Viewed 27612 times
OzTrans is workin' on road stops set too, and according to his screen images, they could also be part of.

Aegir wrote: 24 Feb 2023 12:10 Congrats on the public release! 🥳🎉
Without you it wouldn't be possible :bow: :))

Re: Road Stops Extension (for JGRPP)

Posted: 25 Feb 2023 18:31
by Quast65
Cool!

Does this look a bit better for if you have visible entrances?
Rotterdam_Delfshaven_2.png
Rotterdam_Delfshaven_2.png (8.92 KiB) Viewed 27606 times
It makes the roof look a bit thicker

Re: Road Stops Extension (for JGRPP)

Posted: 25 Feb 2023 18:55
by Brickblock1
Would it be possible to also have tiles without the enterance?

Re: Road Stops Extension (for JGRPP)

Posted: 25 Feb 2023 19:01
by Quast65
Brickblock1 wrote: 25 Feb 2023 18:55 Would it be possible to also have tiles without the enterance?
Do you mean without the stairs? So no graphics on top of the roof?
Or as a standalone flat eyecandytile? Those are in the Dutch Stations Additions set

Re: Road Stops Extension (for JGRPP)

Posted: 25 Feb 2023 19:07
by fridaemon
After this change
obrázek_2023-02-25_200735037.png
obrázek_2023-02-25_200735037.png (34.46 KiB) Viewed 27588 times

Re: Road Stops Extension (for JGRPP)

Posted: 25 Feb 2023 19:14
by Brickblock1
Quast65 wrote: 25 Feb 2023 19:01 Do you mean without the stairs? So no graphics on top of the roof?
Or as a standalone flat eyecandytile? Those are in the Dutch Stations Additions set
I meant as a road stop but without the stairs so you don't have loads of repetition.