Code: Select all
6442 * 0 02 00 00 01 01 00 00 00 00 // body sprite
6443 * 0 02 00 01 04 04 01 00 01 00 02 00 02 00 01 00 01 00 02 00 02 00 //freight sprites
// recolour body using CB 2D (default)
6444 * 0 02 00 02 89
1A 20 00 00 00 80 0E 1A 00 00 01 00 00 01
00 00 00 00 00 00 00 00 00 00
00 00 // body
// recolour freight using allocated recolour maps 0xA8 .. 0xAB
6445 * 0 02 00 14 89 7F 03 20 FF FF FF FF 00
1A 20 A8 00 00 00 0E 1A 00 00 01 00 00 01
01 00 00 00 00 00 00 00 00 00
01 00
6446 * 0 02 00 15 89 7F 03 20 FF FF FF FF 00
1A 20 A9 00 00 00 0E 1A 00 00 01 00 00 01
01 00 00 00 00 00 00 00 00 00
01 00
6447 * 0 02 00 16 89 7F 03 20 FF FF FF FF 00
1A 20 AA 00 00 00 0E 1A 00 00 01 00 00 01
01 00 00 00 00 00 00 00 00 00
01 00
6448 * 0 02 00 17 89 7F 03 20 FF FF FF FF 00
1A 20 AB 00 00 00 0E 1A 00 00 01 00 00 01
01 00 00 00 00 00 00 00 00 00
01 00
// try randomising
6449 * 0 02 00 03 80 04 01 04 14 00 15 00 16 00 17 00
6450 * 0 02 00 04 81 10 08 FF 01
02 00 00 00 // body
03 00 // freight
6451 * 0 02 00 1E 85 0C 00 FF FF 01
74 00 2D 00 2D 00 // recolour = box van
04 00
And if not, how could I force re-randomisation in this context?
regards
Michael