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Trees

Posted: 16 Dec 2003 03:28
by Jim Powers
Mr. Spaceman-Spiff;

It worked! You're right. I just tried it out on my
last scenario and I planted a tree in my northeast corner
(Seattle) and then planted a tree in (San Fransisco)
Southwest corner. It cost About $350,000, but, all cities
went to 'good' and 'very good'. :) Each time you bribe
the City Fathers, each click is about $1,300.000, so, you
save money big time. Thanks for the tip, Sir.

Always,
Jim Powers
:D

Posted: 16 Dec 2003 08:50
by spaceman-spiff
krtaylor wrote:About the trees-in-the-corner cheat - how exactly do you do this? Usually the opposite corners are in the ocean.
Raise land (one square is enough and doesn't cost that much)

trees

Posted: 14 Jan 2006 03:37
by tcutchi
I agree trees are probably the most annoying part of TT, but they really only get in the way when building one-way signals--- you never know which way they are pointing, and then trains start losing profits and you just sit there wondering why. maybe there should be something that automatically mkes trees invisible when biulding rails, roads, and signals? (that cht: killalltrees was a good idea, though all your town ratings would probably drop to appalling instantly)

Posted: 14 Jan 2006 03:45
by krtaylor
Wow. Look at the dates. :shock: I think this must be the world record of post-digging.

Posted: 14 Jan 2006 05:32
by RPharazon
So that's why you use transparent view.
Trees in the way? Only an extra hundred dollars (Nothing, really) and nothing a bribe can't fix.

Posted: 14 Jan 2006 09:45
by Raichase
Personally, I love the challenge a good map full of trees provides. It makes building harder, moving land harder, and the towns more wary of your presence. Makes one build TO the landscape, rather than through it.

Krtaylor, no need to comment. Our new user had something to contriubte, and evidently went looking for a topic thyat existed rather than starting a new one.

Tcutchi, Welcome to TT forums! :))

Posted: 14 Jan 2006 16:10
by tcutchi
yo thanx for the warm welcome Raichase! really :D

Posted: 14 Jan 2006 23:44
by The Person
krtaylor wrote:Wow. Look at the dates. :shock: I think this must be the world record of post-digging.
Last year I saw some topics (on another forum) with a four-year bump. :P

HOLY ****!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted: 15 Jan 2006 02:26
by bugfinder
Ok umm Moderators dont blok me I only want to comment about that pic that zimmlock put in

ZIMMLOCK U THERE!!
That is just woh! Whoever made that train system is a fanactic and takes these things seriously! Im mean I could easily make that train system a bit more easier for people to follow but geez! That is HUGE!!!!!!!!!!!!

Posted: 15 Jan 2006 13:00
by AvAtAr
is there a cheat or another way to plant immediately 4 trees on a square? So in fact could you create a map with lots of trees on them with one click?

Posted: 15 Jan 2006 14:11
by Prof. Frink
Set your bits right in plantmanytrees and you can cover the whole map with dense forest in about 8 clicks.

Trees not only pain!

Posted: 15 Jan 2006 14:44
by Jim Powers
Dear TTD Members;

Trees are not the only pain. Another annoying thing while playing my game is
that darn toot,toot,toot,toot,toot,toot,toot,toot! Every time a news item comes up
on the bottom gray bar. I HATE that crap! Can there be away to disengage such noise?

And, now we have to hold down Ctrl whenever we want the RR menu, and again
when we need to build a RR station. What genius figured how to screw that up? I can't
make the small RR drop menu do anything I want or need, so, it's just in the way.
Come on, have a heart and make this work like it used to ................ Please! :X(

Always,
Jim Powers

Posted: 15 Jan 2006 15:13
by Rob
Add this : "Locomotiongui.defaultnewgui off" to ttdpatch.cfg and you'll get the normal track construction window as default back.
No more holding Ctrl-key then. :D

Posted: 15 Jan 2006 15:21
by Lakie
Please take care to make sure that you leave locomotiongui.usenewgui on.
Otherwise TTDpatch will crash when you try changing your Colour Scheme.

~ Lakie

It worked

Posted: 15 Jan 2006 16:40
by Jim Powers
Dear Mr. Rob;

Thanks, Buddy! It worked. I should have asked sooner.
Also, Mr. Lakie, my good Friend, I didn't touch "locomotiongui.usenewgui on."
I don't have a clue what or why either of these two features are there.

Now, what can be done with that News "tooter". Any suggestions?

Again, thanks men!

Always,
Jim Powers

Posted: 16 Jan 2006 05:51
by DaleStan
Lakie wrote:Please take care to make sure that you leave locomotiongui.usenewgui on.
Otherwise TTDpatch will crash when you try changing your Colour Scheme.
Actually, no.
At least not when I tried. Granted, locomotiongui off doesn't work, but locomotiongui 0 does.

/me checks again, just to make sure he isn't making a fool of himself here.

As for the news tooter, it shouldn't be too hard to make a GRF that disables that. (EDIT: Unfortunately, some important documentation is missing, and I needed to be asleep forty minutes ago. Maybe tomorrow, once I write the documentation.)

Posted: 16 Jan 2006 17:54
by DaleStan
This GRF file should disable the news "tooter". No graphics are involved, so it should work in both DOS and Win versions.

Posted: 16 Jan 2006 18:03
by Rob
Thanks. :D
This works great.

Posted: 16 Jan 2006 18:12
by Lakie
It does indeed work DaleStan.
I'll remember that since it would be better advise for those who don't like LocoGui.

~ Lakie

No Sound

Posted: 17 Jan 2006 03:30
by Jim Powers
Mr. DaleStan;

Thanks, my Friend! Wow, that toot is no longer a part of my "You're Buggin' Me" List!
This is what I mean by having a bunch of guys, with the same intentions, and in this
case, it's making The Game, even better. Thanks again, Sir. :bow:

Always,
Jim Powers